Naka on PSO Gamecube Development

Naka on PSO Gamecube Development

by June 27, 2001

From Core Magazine, this information comes straight out of the words of Yuji Naka himself:

“Nintendo has been dedicated to making sure the GameCube is easier to develop for than the N64, much like Sega did after the Saturn. We’re used to working on the Dreamcast which is now three years old, so we welcomed the hardware change. At the beginning of the year our R&D; people spent two months just studying the capabilities of the GameCube. When we began actual development, we wanted to have something ready by E3. So we began porting Phantasy Star Online, but we wanted to add new features. During this time, our staff had several machines lineup up side by side, so we could discuss things while we played. We enjoyed it so much, we decided to include the four-player split-screen mode. We’re still trying to decide the best way to split-up the screen and make the multiplayer mode work. Outside of that, we’re working on several new features for the GameCube version.”