From GameSpot, dated Friday:
The Interactive Digital Software Association–the association that represents video game publishers–will present new software piracy information to the government today. According to the IDSA, the computer and video game industry lost $1.9 billion in the past year due to piracy, and half of that total comes from piracy in China and Korea. The association stresses that this total doesn’t even take into account sales lost in the United States, Canada, and Western Europe, as well as Internet downloads and various markets where it’s not possible to track sales data, making the total amount of money lost through piracy even greater.
“The worldwide growth of the US game software industry is especially remarkable when you consider that it has largely occurred in only four markets: North America, Western Europe, Australia/New Zealand, and Japan,” said Doug Lowenstein, president of the IDSA. “But there are at least 100 other countries around the globe where there is virtually no legitimate market for our products due to rampant piracy. It is no exaggeration to say that the growth of the US video game business is limitless if we can reduce piracy in these untapped markets to incidental levels.”
The IDSA will also present a number of possible temporary solutions to the problem, including imposing trade sanctions on countries where software piracy is rampant.