Sonic Unleashed Impressions From SEGA America Blog
Andrew Paulson, Managing Editor | April 25, 2008
Sega America Blog takes Sonic Unleashed for a quick 15-minute spin…
SegaDawg from the Sega America Blog was given a quick 15 minutes of play-time with the Xbox 360 version of Sonic Unleashed, giving his own
impressions of the gameplay. Though there isn’t much new information given in his post, he does mention how there are a lot of multiple paths throughout the level:
There’s speed, and lots of it. Those of you wanting 2D — you’ve got it. Those of you wanting 3D, well, you’ve got it too. Each perspective brings its own challenges.
The gameplay itself on the level I played really felt like classic Sonic. There’s rings, there’s bumpers, there’s loops, there’s jumping … but there’s also a few other things in there as well that add to the experience.
The level I played had multiple paths so you’ll be encouraged to play each level several times over and try to find the fastest path or the most rings you can.
There was a cool section in 3D perspective where Sonic has to use a quick-step to the left or right to avoid multiple obstacles in his path. This is done with a button-push, not with the stick, so it’s an almost-instant jump left or right without breaking stride. Pretty cool.
The landscape and environments look great and there are some things there that Sonic can interact with.
A couple of the sections felt a lot like a roller coaster.
Not all the bumpers work in Sonic’s favor.
Check out his
full article and stick around TSSZ News’s Sonic Scene for more on the highly-anticipated
Sonic Unleashed as it becomes known.
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