Getting positive reviews from major publications except for one…
With Sonic Chronicles: The Dark Brotherhood being released next week, the reviews are in and most of them have a positive spin on the game. While a majority of the major video game websites and magazines gave Sonic Chronicles above average scores, one of them did not have the same feeling toward the game.
Official Nintendo Magazine: 93% (Game of Month award)
Game Informer: 8.5 (8.7 Second Opinion):
BioWare’s steady hand has transformed the aging platform star into a role-playing juggernaut in an infectious adventure that blends the depth of a traditional turn-based RPG with the breezy pace of an action game. While the Sonic gang can’t manage the great humor and writing that typifies Mario’s RPG titles, the battle system, level exploration, and character progression offer miles more depth. I guess you can teach an old ‘hog new tricks.
Sonic Chronicles is undeniably a nice-looking game, and its slick presentation makes for an enticing experience to begin with. The longer you play, however, the more the cracks start to show, and what seemed like a potential minor classic is soon reduced to just “pretty good”. Sonic fans will get the most from its short-lived charms, but with so many superior RPGs on the DS, the blue hedgehog needed to provide a lot more substance to make his genre debut an essential offering.
Nintendo Power: 8/10
Sonic Chronicles isn’t a bad game overall, but it does suffer from a list of things that keep it from being a title we can recommend to just anyone. The character balancing is strong, the game is simply beautiful, and there’s more effort put into the front end and general flow of the game than most DS titles out there. On the gameplay front though, players will need to suffer through tedious point-to-point fetch quests with very little story to push the experience, and a battle system that gets too repetitive far too fast. Random balance issues make the fights a bit awkward, while the framerate and camera follow issues mix with some odd collision in the overworld and broken flow that requires you to talk to NPC’s to solve a puzzle that’s sitting right in front of the team. The dialogue doesn’t push the story at all, and it just takes too long for the story to get moving, having you repeat areas long after they wear out their welcome, and do fetch quest after fetch quest just to lengthen the experience.