NP Review: 3x+ More Nighttime Play in Unleashed Wii

NP Review: 3x+ More Nighttime Play in Unleashed Wii

by November 18, 2008

Confirmed Mandatory Replays, “Artificial Lengthening”

Scans have now circulated of the Nintendo Power review of Sonic Unleashed for the Wii, and while it confirms the 8 out of 10 score previously reported on, it also confirms something else–some serious signs of monotony.

The review does touch on some high points, and calls the daytime stages–and especially the side views–a scene reminiscent of “that classic Sonic feel.”  But when it came to the Werehog, NP’s review wasn’t as kind:

The nighttime stages, on the other hand, aren’t quite as brilliant.  Pounding baddies is pretty satisfying, but it admittedly takes a while to get used to the imprecise controls.  Brawling via gestures is iffy at best; it feels a lot better if you play the night stages using the Classic controller, though even though you’ll often haphazardly fly right past your target.  Platforming at night can be tricky at first, too.

If the nighttime areas wear thin, it’s because there are just so many of them.  For each full-length daytime stage you get, there are three or more nighttime stages.

The review goes on to explain some of the structural problems that persist with the game, and notes that daytime stages will need to be replayed with additional tasks, a la Sonic and the Secret Rings:

The mandatory replaying of daytime stages (with new objectives such as completing a timed run or collecting a certain number of rings) feels like artificial lengthening.

While these flaws weren’t enough for a serious score degradation, it may be enough to turn off some Sonic faithful.  What do you think?  Post your thoughts in the comments box below.