Detective work recovers candid tell-all blog of former Sega employee
Maybe you’ve heard of this story before, and maybe you haven’t: Back in 2006, an anonymous Blogger by the name of “jpeg” appeared, claiming to be somebody within the game industry. He made various posts about both his personal life and his job (like any normal Blogger), though never anything terribly specific. That all changed in early 2007, when he made a post about NiGHTS: Journey of Dreams. He spoke on a great many things; he confided that he did not have much faith in the game, despite what he considered the best efforts of Sonic Team. He knew of the game’s troubled development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.
Given the deliberately anonymous nature of his blog, though, not many people knew whether to believe him.
A month after writing his post about NiGHTS: Journey of Dreams, “jpeg” deleted all of his blog posts and bid farewell to his Blogspot users. Thankfully, however, the internet never forgets: after a little bit of figurative legwork from Green Hill Zone forums user FlashTHD, an archived version of the original blog post regarding Journey of Dreams has been recovered. By now, you are probably wondering why an unconfirmed blog post from an anonymous person on the vast expanse of the internet is so important. As it turns out, one possible reason all previous posts had been removed from the blog is because “jpeg” left a little hint at the end of the post about NiGHTS:
“Sonic Team are a relic from a past age who have overstayed their welcome. For the same marketing reasons that their name was initially kept (and has since backfired) they should be dissolved – it may already be too late for NiGHTS (and I really hope it isn’t and they manage to turn it around, which with Iizuka-san’s passion for the project is a possibility), but for the good of the company’s image; for the future of Sega’s other prestigious IPs and lastly for its iconic mascot it needs to be done… before they release another Sonic game with a transforming Evil ‘Night’ Sonic who looks like a werewolf and can stretch his arms out Dhalsim-style. It will happen, mark my words.“
Over a year before anybody had ever spoken the word “Werehog”, this blog user had tipped us off to the existence of Sonic Unleashed. Obviously, this most likely constituted an illegal breach of NDA, resulting in all posts on the blog being removed.
Today, his blogspot account is still active, containing only his “Goodbye” post. The sidebar of his blog now contains a typical “My opinions are my own and do not reflect upon my employer, and I will not discuss my job with you” disclaimer, but most importantly, reveals the blog owner’s true name: Ben Andac. Ben Andac, as it turns out, worked as a “Game Evaluator” and an “Admissions and Recruitment Executive” for both Sega Europe and Sony Computer Entertainment Europe. Ben’s job was most likely to evaluate the quality of products coming out of the publisher and potentially scout for new recruits to develop software. Ben now works for online gaming website Idle Thumbs, writing editorials and reviews. (TRISTAN EDIT: Since this story has been published, the Blogspot account linked above has been made completely inactive.)
By confirming Ben’s identity as an employee at Sega Europe, re-reading the March 2007 blog regarding the development of NiGHTS: Journey of Dreams shines a spotlight directly on a side of Sega rarely seen by the public. In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title – going so far as to say he (Ben Andac) played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).
As it turned out, according to Mr. Andac, after Sega had restructured itself to re-integrate external development houses like Smilebit and AM2 back in to the main Sega offices, Sonic Team was kept external strictly as a sweatshop to milk the Sonic cashcow, assembly-line style. Sega of Japan had intended NiGHTS: Journey of Dreams as a brief rest from the never-ending onslaught of Sonic game after Sonic game. In Ben’s own words: “There’s no doubt that Sonic Team have lost their quality touch. They are worse than talentless: they are without passion. Bored, weary, closed-minded and out of touch with any sense of what makes games good anymore.” Quite simply put, after making so many of them, Sonic Team is tired of Sonic games – something Ben cites as a reason for Yuji Naka’s resignation in 2006.
In the end, what this blog really represents is that, even within their own ranks, members of Sega’s staff are unhappy with the direction Sonic Team as a development studio has headed. While it was easy to assume such, we now have confirmation of internal strife between Sonic Team and their parent subsidary, Sega of Japan. In relation, this goes a long way to explain the shortcomings of games produced by Sonic Team: They are forced to work on a franchise they no longer care about, and when they do get a chance to stretch their legs, it is under tight restrictions.
Stay tuned to TSSZ as we cover all aspects of Sonic the Hedgehog and his related franchises.













I’ll just post one link, every fan needs to see this video: http://www.youtube.com/watch?v=LjK8YtVJHvk&feature=PlayList&p=241F4275BE2549EF&playnext=1&playnext_from=PL&index=4
You guys aren’t really falling for this shit are you? It’s clearly a fired employee throwing a hissyfit and using broken-beyond-repair fanbase to badmouth his ex-bosses and boost his own ego.
FUCK YEAH! MARIO FTW! NINTENDO OWNS YOU NIGGA!
Sonic (and most of SEGA by extension) died with Deem Bristow. The man DEFINED the voice of Doctor Ivo “Eggman” Robotnik; he was “The E.G.G.M.A.N.” But more importantly, his death was the reason SEGA was “forced” into hiring the lackluster 4Kids voice actors. Problems I had with (and possible replacements for) each of the replacements include:
Sonic: Jason GRIFFith tries too HARD to make his VOICE sound COOL and winds up making SONIC sound like a total DWEEB who NEVER outgrew VOICE CRACKS. Vic Mignogna would be perfect, but he’s not with 4Kids; so I guess Sean Schemmel could make Sonic sound like a badass again.
Tails: …When the HELL did Tails get a sex change? Not even Bill Corkery made Tails sounds like a freaking GIRL. If you still have Veronica Taylor, GET HER DUBBING TAILS. Her “Ash” voice would be perfect for Tails, and her “May” voice would be perfect for…
Amy Rose: It sounds like she has a permanent sinus clog. If you’re trying to make her sound snobby, good job, 4Kids! But, if you’re trying to make her sound like her old VA, hire Veronica! (But now that I think about it, Rachael Lillis could do it just as well, so either’s fine.)
Knuckles the Echidna: Surprisingly, he’s stopped sounding like Yami Yugi over time; that DOESN’T mean he’s improved to Scott Drier level or ever will, however. Marc Diraison (Zolo/Zoro from the One Piece dub) will fit if 4Kids doesn’t touch a script.
Shadow the Hedgehog: He sounds less badass and more emo/goth, but otherwise the best of this awful dub. Marc Diraison again.
Rouge the Bat: …GOOD GOD KAHN! You can’t leave sex appeal well enough alone, can you? Rachael Lillis FTW.
Cream the Rabbit: *headdesk* TOO *headdesk* DAMN *headdesk* SQUEAKY! Rachael Lillis again, as she did May’s squeaky Torchic beautifully.
E-123 Omega: This is the ONLY reason I am even remotely glad Maddie Blaustein died; now she doesn’t have to do this. Get Andrew Rannells back, as I hardly noticed a difference in Shadow the Hedgehog.
Dr. Ivo “Eggman” Robotnik: In all honesty, I don’t think Mike was worth the original VAs. Dan Green would probably fit the role better.
Team Chaotix: Espio’s less gruff, Charmy’s more annoying (but that may be for the better), and Vector is “FIND THE COMPUTER ROOM!” Griffith could actually do a good Espio if he wanted, Charmy’s actually fine, and Vector… maybe David Willis could work.
I’d like to comment on others, but most were created or first voiced after the switch and have no voice to be compared TO. So yeah; I know having good voice acting is no substitute for bad gameplay, but you gotta start somewhere, right?
The Sonic games are bad. They’ve been bad for a long time. The Genesis ones were fantastic, and I won’t deny that I’m a huge fan of them as well as the original character designs (Tails was pretty adorable). The GBA/Advance series retained some of the same spirit. The Adventure games were decent, if a little clunky.
But beyond that, it’s all been gimmicky and just… wrong.
“Lol let’s make Sonic a werewolf!”
“Lol let’s give Sonic a sword!”
“Lol let’s add a million freakin’ characters just for the hell of it!”
Sonic is basically a cash-cow nowadays. SEGA knows that the loyal fanbase of Sonic will go out and buy any game with Sonic on the cover and they’re exploiting it. SEGA lost a lot of money with the failure of the Dreamcast (A great console, poorly timed release though) and instead of allowing Sonic Team free reign in developing Sonic or other titles, they are setting restrictions on them to release games as quickly as possible.
I believe that staff at Sonic Team really would like to make a good game but they can’t because they’re overworked and are forced to work to a set time frame.
Personally I’d like to be able to play an awesome Sonic game but sadly I don’t think that’s ever going to be possible again. I bought Sonic Unleashed for the XBOX 360, it was the first game I bought for it, I naively thought that I’d enjoy it and that I wasn’t wasting my money as I did with Sonic Heroes and Shadow The Hedgehog which both managed to disappoint me. Sonic Unleashed was awful. I’ve never given a crap about the story in the Sonic games, preferring to just play level after level (Yes, I guess I’m a retrofag, I loved the Genesis titles) but they somehow managed to make the story more obtrusive that it ever was before, They forced to overplay levels and search areas for coins to unlock more levels, that pissed me off. The levels themselves were brilliant when I could actually fucking play them. I didn’t like the Werehog stages at all though, I tried to enjoy them but sadly, I just couldn’t.
The Sonic franchise is nothing to me any more. Since moving on from my Dreamcast and purchasing both a Playstation 2 and later an XBOX 360 and buying 3 disappointing titles in the franchise, I don’t want any more. I don’t care if they continue to make Sonic games or if the series gets run down into the ground. I won’t be there to buy any more.
When I was younger, I enjoyed so many SEGA games on my Genesis, I grew up wanting to one day work for SEGA and make games as fun as the ones that I played but I see the truth now. SEGA doesn’t give a shit about quality, they want to exploit both their fanbase and their franchises to make a quick buck.
So I guess we can definitely expect a 20th anniversary whoring of Sonic games. lol
It’s a real shame what it boils down to though. Sega makes Sonic Team put out craptastic Sonic games, blind Sonic fans keep buying the games, and the cycle continues. If Sonic fans decided to boycott a bad Sonic game, maybe it would give Sega a wakeup call that we, as Sonic fans, won’t accept the crap they call Sonic games anymore. But… I guess… that will never happen… because there are waaaaay too many blind Sonic fans that will blindly buy crappy Sonic games…
Wow Sega you’re a real assholes somtimes. I mean you see the potential in a game and think of an really horrible way to mess up.
God speed Sonic Team, I have a feeling this is only the begining of a Horrible gaming nightmare.
Interesting story. I kind a understand that if you make the same game again and again you will get tired of it. Sega shouldn’t do that, give the game to an other team sometimes. Just like Nintendo did with F-zero, Starfox, etc.
Nintendo couldn’t do Sonic, imo. They don’t dig it that way. Sonic would fail in Nintendo’s hands because Sonic just isn’t Nintendo. Easy come, easy flow, y’know? Nintendo isn’t Sonic. That’s just… the way it is. Nothign’s going to allow Nintendo to make Sonic because Nintendo isn’t -speed-. Nintendo isn’t -speedy platforming-. I cannot name a Nintendo platformer where the base of the game is on speed like 2D Sonic.
It’s that reason that I don’t think Sonic would do well in Nintendo’s hands. I love Nintendo, I do, but it wouldn’t come naturally to Nintendo to have Sonic under their belt. The game wouldn’t flow like it should. It wouldn’t be natural.
It’s like Red Hot Chili Peppers trying to take Alice in Chains’s music.
It’s not gonna happen~ And even if they weren’t BAD at it, it still wouldn’t be AiC. Nintendo wouldn’t make a BAD Sonic game, but is surely wouldn’t be SONIC.
However, I hold no love for Sega anymore. They’re just a bad dev now. Their consoles failed, and they’re close to going into the shitter for good.
Interesting stuff. I know this is over a year old now, but you may want to correct a significant typo anyway: “segway” is the brand of personal scooter, the word you’re looking for is “segue.”
Its not just Sonic who is being shafted by Sega. Just look at what has happened to their internal development teams, who used to churn out highly creative, distinctive games on a regular basis.
The last Sonic Team games that had the old Soni Team magic were Project Rub and Rub Rabbits.
Tetsuya Mizaguchi and Yuji Naka have left, Yu Suzuki seems to have been demoted and locked away, while Reiko Kodama, who I suspect would love to do a new Phantasy Star (offline) or Skies of Arcadia, is pretty much relegated to minor DS titles.
Aside from Valkyria Chronicles and Virtua Fighter 5, pretty much all Sega’s quality output has come from Platiunum Games and the Creative Assembly. Sega’s now just another publisher.
Sega’s over-reliance on external devs will be its downfall.
the comments on this blog sadden me so much because they’re SO TRUE .
… now i kinda wish i was back in second grade again . at least back then , no one was complaining about sonic 360 or unleashed , fans weren’t always whining about going back to the 2D games , and the only real problem was getting to the goal ring .
Damn this makes me feel sad… damn sega…
@Buitenlampen I agree with you, we are about two-years ago from this post and it still makes me sad. Not many changed, is the same history.