Another Insider Speaks on TSSZ
It has been a few months since the release of Sonic Chronicles: The Dark Brotherhood for the Nintendo DS. Most Sonic faithful have played the game and have since moved on to Sonic Unleashed and hopes for the next major Sonic title. But there are a few individuals who still have lingering questions about certain elements of Chronicles. One continued point of debate is the soundtrack–and whether Sega and Bioware ripped fan-produced material for use in the game.
Discussion and debate on the matter was nothing more than a dull roar upon the game’s release, and was only revived recently when an alleged Sega insider going by the nickname Wentos used 4chan to speak about Sonic titles of past, present, and future. Here’s what he said on Chronicles:
Every single piece of art barring the landscapes were terrible, the cutscenes were made by people who had never touched Flash in their llives and there were a lot of glaring design issues that showed up in the game, ESPECIALLY as you neared the end. The cliffhanger ending was one of the most rushed scripts I have ever had the displeasure of dealing with.
They actually had a full, originally composed soundtrack but before release they had to pull the hub BGMs out for a variety of (frankly ridiculous) legal reasons. So they did what anyone else in their position probably would have done; they did a search on the net for whatever Sonic MIDIs they could find and fit them in the game the best they could. Since the compositions belonged to SEGA in the first place there were no legal issues to be had with what was essentially thieving them, and they could also pan it off as a “soundtrack full of classic Sonic music.”
Which is also why there’s a fairly distinct difference in quality between the electric-guitar intro/battle music and the shit you get while you play the game itself.
To some in the Sonic community these words seemed plausible. But they didn’t to another industry insider, Kojichan, who commented on our story yesterday.
Kojichan, real name Crystal McNair, works for a casual game company, but she claims to know Graham Scott, one of the designers for Chronicles, through a previous professional relationship as co-workers. McNair asked Scott whether fan-made MIDIs made it into the soundtrack. She speaks about that and more in his comments:
I have audio confirmation about the falsity of the Sonic Chronicles stealing Midi’s things.
The Technical Designer at BioWare who developed Sonic Chronicles, his name was Graham Scott.
A Little history about where I work. It’s a Game company called ‘GamesCafe.com’. We make casual games for the older female generation. However, before we went this direction, the company was previously called “Orbital Media”. Graham was one of our designers at Orbital Media, who had worked on some games you might know called “Scurge: Hive”. (A Metroid/Megaman type game), “Juka and the Monophonic Menace”, and “Racing Gears Advance”.
Graham was offered a job at BioWare to take the designer seat for Sonic Chronicles approx 4ish years ago, and accepted, moving himself out to BioWare. He’s still friends with the people who work at my company, and as such, I was able to ask him about the Midi Thefting.
He told me, “That’s the first I’ve heard about that.”–initial response–”The Music guy, Steven Sim, used to work for a small company called FireToad. One of your old Programmers, Chad Sterling, used to work with him.”
Moreover, the other Music director, Richard Jaques (From SEGA Europe), used to compose all his music in Midi format, then export it with SoundTables. He had done such for Sonic R, Sonic 3D Blast, and others. So I’m really sure he wouldn’t have just taken midi’s off the internet, when he could compose his own. XP
And as everyone recently knows, EA bought out BioWare, and in the acquisition, the portable game section may not exist anymore. Graham was talking about how he had to learn the Unreal Engine, and has a sneaking suspicion that because of that, he was going to be forced to make JUST Next-Gen RPG’s for consoles.
In addition to her job at GamesCafe, McNair also is one of the community’s premier artists, and has several of her works up at her website, a division of Neo South Island.
McNair’s detective work puts a dent to the credibility of Wentos’s information, and it only further raises the question as to how accurate Wentos was with his comments. In light of this new information, what do you think? So far, our poll results show about a 2 to 1 ratio of respondents who believe Wentos, despite circumstances. You can comment further in the discussion below.













These guys have Actual real names, company names they previously worked for and all the technical stuff.
so I think wentos “facts” are just a bunch of baloney
Hmmm, Sure Crystal McNair nail one of the speculations about the MIDI theft on Sonic Chronicles. However, there is one more thing that remain solid for Wentos.
+ The differences between both versions of Sonic Unleashed one focus on the family/kid orientation of the console (Wii) and the other focus on the main game for true Sonic fans (Xbox360). Plus the reason for the lesser port of the PS2 was too make money from their production of Sonic Unleashed as a whole.
There’s no way Sega would plan on losing money on the 360/PS3 version of the game (Wentos claimed that Sega was expecting to loose money on it and make it up with the Wii/PS2 version).
I also crack up when someone uses the term “True Sonic Fan”
Actually, the Wii/PS2 version was to draw new gamers to the Sonic series, and the 360/PS3 is for older Sonic fans. Looks like Wentos got nothing.
what is that idiot talking about
Wii: sercret rings, zero gravity,unleashed, and black knight
360/PS3: sonic next gen, unleashed
\
so…..how the hell is the 360 attracting sonic fans it only had two sonic games (and one was shit)
I mean the wii has a average, a decent, a good, and a probably gonna be good sonic game. so his statements make no sense, I dont know any sonic fans that buy a consle that practicly THRIVES OFF M-rated games, please someone explain this to me.
And also explian waht the hell a “ahem” “TRUE SONIC FAN” is.
Wentos or even McNair shouldn’t have any credibility until they can prove they are who they are.
Until we get an account from Steve Sim himself, I’m still going with Wentos’ explanation. Shifty stuff like this happens during game development all the time, no matter how reputable the company is. Even if it turns out being false, that hub world music was awful and inexcusable… so *something* went wrong there, and what Wentos described seems just as likely as anything else. And Richard Jacques, far as I can tell, just composed the battle music and the intro music. It SOUNDED like any larger compositions he did were scratched. So this new report from McNair doesn’t really have much weight behind it, in the grand scheme.
As I said before, it would be like Sega to do something like that.
They most likely have something to do with the cutscenes as well.
I figured as much. That comment from Wentos reeked more of personal opinion than about facts. Seeing some of the unused promo art they were making (on freakin CINTIQS) in the promo videos, it didn’t really look like cruddy art to me…and the art used in the final game was good…even if the cutscenes did have obvious inconsistency. I thought that they were going to use some of the 3D scenes that were shown in promo videos and commericals, but that didn’t happen. o____o And I expected a cliffhanger ending, considering that SEGA would prolly be gunning for a sequel, but they should’ve immediately cut to black for a few seconds BEFORE starting the credits. o_______o;; ‘sides, considering how many people tend to go on about Richard Jacques, I’m doubting that HE’D steal remixes…’sides, if they did, Sonic fans are astute, if there was a remix used in the game, somebody WOULD pick up on it, and someone WOULD let everyone know. It’s been…five months, and we’ve got nothing.
Also, nice to see stuff from Kojichan again!
Wow, you’re actually gonna believe “Wentos”?
Anyone can claim to be a SEGA Insider and say shit, and this retarded fanbase is dumb enough to believe it.
63% believed him so far. I guess that means 37% isn’t a bunch of retards.
Soap Scum, people believe Wentos because a lot of what he said is what they want to hear. Other characters being basically phased out, only Unleashed style stages, and an excuse for why Sonic games have been starting to suck and why Unleashed was so good.
That is not to say that they (or Wentos for that matter) are wrong. It is simply what they want to hear. The bad was just there so he wasn’t only delivering a cake. There was some awfully bitter salt too.
I’m still on the fence here. I need more to go on than what Wentos gave us. Even if what Wentos says there makes a lot of sense.
Koji may very well be correct in her assumptions. But there again, I’d still like to have the guy come forward with proof himself.
So yeah, moar proof plz.
Wentos isn’t a real worker,
in most of his posts he was very angry, which would mean he couldn’t work in a “proper” social environment.
but that is just what I think,
Ya but it still doesn’t explain why the songs were so bad.
Isn’t the most interesting part the comment that says Bioware’s portable division likely doesn’t exist anymore and that they are only doing next gen RPG’s…according to this, there’s not going to be a BioWare developed Chronicles sequal.
What, a guy can’t vent on the internet on some random message board and not be able to work in a social environment? Just because you post something angrily does not make you an angry person.
Just some food for thought.
Well, PJMan-san, I can answer that:
Richard Jaques cannot compose music for SHIT. Remember Sonic R? Yeah, that was his music.
@ Crazee-san:: Oh, loophole! Nice job, catching that.
I know what wentos said about the music in SC is pretty credible. I actually wondered myself while playing it ‘the intro is fantastic so what happened to the rest of the game’ music seems to be a big thing with sonic (and obviously most games but hear a heck of alot about it with sonic imparticular) but I passed it off as ‘it would get annoying to have awesome fast paced stuff while running around all the mini-maps and stuff. But yes it could have been much better and most of the other selections of battle music have alot to be desired -_-.
you know when music is good, it’s when u can remember it for ages afterwards. Like mazuri or that ship level in Sonic rush and spagonia.
AND, as Wentos has indirectly said: the intro battle music to SC
You believe wentos? He is a big liar
@ Soap Scum: Sonic 3D Blast for the Saturn would like to have a word with you. (That soundtrack was incredible)
It’s not just that it sounds bad as it has like a bad rhythm, but it’s all staticy and shitty like. Even Jacques at his worst is better than that.
Go Koijchao!
@PJMan-san: I haven’t really played 3D Blast, so I really don’t remember.
@Soap Scum
hey guys i’m a sega insider i know whats going on …….. wow your right it is easy
Yeah, Crystal is a good friend of mine, and I’ll believe her, because she’s proven to me that she works where she works, and she is who she is, etc. She mentioned this to me one on one, as well. I don’t think Bioware would stoop as low as stealing, anyway, they’re nice people.
Anything that this Wentos fella said could be made up by any Sonic fan, and you’ll notice that a lot of it is what the general fanbase wants. A Sonic game featuring Sonic alone, in Sonic Unleashed styled levels, etc. Yeah, lovely. But really, when did any rumor like that come true, where it was exactly what the fans wanted? xD
Anyway, go Cryss! Bringer of justice, hope, and slurpees! (Also, way to shamelessly plug NSI XD!! )
Saki: …Unleashed was GOOD?! wtf? It was barely average… /:
But I agree with General/Sope’s original statement. There’s far too many gulible, whiny, annoying, retarded, hyper fanboys/girls in this fanbase, who would believe you, if you said “I created this world.”
@ Soul: Unleashed was GREAT. I loved it.
me too
Hey, you could have mentioned me too in there, seeing as I was the one speaking for Koji!
Seriously though, thanks for mentioning Neo South Island and her personal website, we appreciate that!
(@ DoctorEggman)
Lol. XDD Wow. I have to prove my existence. Lessie, where do I start?
http://kojichan.deviantart.com/ <– My dA account. been there forever. I post all my Sonic fan-art there.
I’m a MEGA HUGE fan of Shadow the Hedgehog (the character, not the game), and I’ve had my chance to have my fan-art published in Official Playstation Magazine. TWICE.
I used to hang out on Sonic CulT, long ago, and helped Pachuka create the “Sonic in Knuckles Chaotix” joke. In fact, a lot of my old artwork is still there being used for title pictures in sections.
I used to do Sonic hacking, and tweaking. My favorite hack was “More Than a Memory: The Perfect Existence”, which was a Sonic 2 hack with Shadow placed inside, with custom spritework. It was based off of a fan-fic I was working on titled the same thing. My actual nickname of ‘Kojichao’ was because I had registered on a Sonic 2 hacking forum for help, using my name ‘Kojichan’, but I lost my password, and had to reapply, and I created ‘Kojichao’.
I made an AMV fan video of Shadow the Hedgehog to the tune of Linkin Park’s “In the End”, you may have seen it on YouTube.
My real name is Crystal McNair, I don’t mind saying that at all. My nick-names include Kojichan, Kojichao, and Cinna Mint.
I work at Gamescafe.com, Formerly Obrital Media. My first fling with the company, was a tester for the game Scurge: Hive (My name’s in the credits.
) I also work at FutureShop as a Customer Service Specialist. I used to work at a restaurant in the back of the house, and before that I worked at Cinnzeo. A Canadian version of Cinnabon’s.
Afterward, I did contract spritework for a game titled “Sally’s Salon”. I did the sprite’s for the main character and all the subsequent customers and employee’s. I also designed and made all the sprite-work for the characters for “Sally’s Spa”. I’ve also had sprite-work in the game called “Clue: Classic”, as well as done character portrait art for a game called Skip-Bo.
I have been quietly managing a small Sonic RP Community titled “Neo South Island” with my friends, and have recently started Version 2.0 of my old website called, “Chao Flight Path”.
I’ve blurted out all I can remember for the time being.
P.S. that was not a blatant excuse for advertising or gloating, I just felt that if some people wanted to know of Credibility of someone from their own community, then they should know.
I have been in this community since early 2001, and I intend to stay here, and if there is ever a doubt that I can help cure or confirm, I want to help out. I wanted to let you guys know what I know. I meant this as no discredit toward “Wentos”, but I wanted to let you guys know that I wanted to help find the truth. XD;;;
Steve Sim is a good friend of mine. I have known him since before he started with Bioware. You actually couldn’t be heaping this garbage on a nicer, more stand-up guy. Why these people are so out of shape over music is beyond me. The last time I checked, Sonic gamers were moving blue pixels around a screen; from whence their music opinion stems, I couldn’t say. But I will point out that Sonic seems like a video game for 8 yr olds. You’re complaining about a video game for children. Gamers (and I’m not one) have to be the least informed, most out of touch people in existence. Go scream at your Mom to drive to Walmart to get you some Fudgsicles, you 30+ yr old lumps.