UPDATE: Inside the Nintendo Power SBK Review

UPDATE: Inside the Nintendo Power SBK Review

by February 6, 2009

Pulls off Sonic w/ Sword “In Fine Fashion,” Scan Inside

Updating the news that developed early this morning–TSSZ News has obtained a scan of the Nintendo Power review of Sonic and the Black Knight, with thanks to PC the Hedgehog at the Sonic Stadium forums.

We’ve provided a link to the scan below, which is hosted at ImageShack.

In case you don’t want to look at the scan, here are some choice points and quotes from the review.

First off, Sonic’s sword, Caliburn, is a talking sword.  Despite that, Nintendo Power says that the interaction between it and the other Sonic characters works:

The banter between Sonic and his stuck-up talking sword, Caliburn, is fairly funny, and the interactions between Sonic and the Arthurian versions of characters of Knuckles, Shadow and Blaze are entertaining, too…

Saying that the game delivers “solid action and platforming,” the review then dives into the combat portion.  In much the same way as the Werehog components of Sonic Unleashed, there will be plenty of enemies trying to hurt you, and while you have options for combat (including running away,) pulling it off isn’t perfect:

Sometimes my standard sword attacks didn’t chain together smoothly, leaving me unexpectedly vulnerable, but otherwise combat works well, even in the one-on-one boss duels.

But this may be the best news of all to old-generation Sonic fans especially.  Nintendo Power stops just short of giving Sega a glowing review for getting the game’s flow and mechanics right.  Simply put, if you just want to get to point A to point B as fast as possible, you can:

Unlike in Sonic Unleashed, Sega got the structure right this time.  Most of the required missions are straightforward (such as making it to the goal, sometimes with a time limit, or defeating a boss,) and frustrating tasks and recycled environments are reserved for extra challenges.

…One thing that’s especially pleasing about Sonic and the Black Knight is its hidden depth.  Casual players who just want to race through the levels and see the ending can do so, but if you want more out of the experience there’s a ton to delve into.  You can collect equipment, obtain items, forge weapons, interact with villagers, earn new skills in three separate fighting styles, and (eventually) play as alternate characters, but only if you so desire.

In the end, there was also praise for Sega’s graphical prowess on the system, and most of Jun Senoue’s musical work–with one word of wisdom to doubters:

…’We’ve had hedgehogs with guns, hedgehogs that transform and beat people up, and now this?  Is Sega serious?’ Yes, Sega is serious–and they manage to pull it off in fine fashion.

Keep checking back for my on-site reports from the New York Comic Con show floor tomorrow afternoon and evening, as Sega shows off Sonic and the Black Knight to the public for the first time.