None are Particularly Positive
The onslaught of negativity toward Sonic and the Black Knight–and, perhaps, the Sonic franchise in its current state–continues to permeate through more mainstream outlets, with three additional reviews coming in over the weekend. All of them give the game mediocre praise and scores, at best.
First, from GameTrailers, their video review, like so many other opinions, begs for Sonic’s days of yore, and chastizes the game’s control mechanics. Overall, their score was a 5.7 out of 10. You can watch the six minute review below.
Next, CVG offshoot magazine NGamer hit along the same lines, awarding SBK a 5.6 out of 10. While the review says the idea had promise, they also blame poor controls and poor variety as accessories to the game’s apparent freefall:
Speed is cumulative and if you don’t manage to dodge or destroy obstacles in time you’ll find yourself slowing to a crawl. A fair enough punishment in a Sonic game, but most of the times you crash won’t be your fault; it’s the stupid controls that are to blame. It’s also a bit weird how the game insists on making you stop every so often to donate rings to a villager or wall-hug your way around a lava pit. It’s totally at odds with the rest of the action and, more importantly, it’s just not Sonic.
Combat, too, proves to be an annoying distraction from the run-faster-grab-the-rings core. It’s not duelling or anything remotely similar; it’s shaking the remote at random until everything drops dead and you’re hopefully still in one piece. It’s possible to block and take a slightly more tactical approach, but the game doesn’t exactly encourage you, prioritising speed over combat and then punishing you for not battling more carefully.
TotalVideoGames.com is the most harsh of the three, only doling a 4 out of 10. A more detailed score breakdown reveals every subcomponent aside from graphics received a score of less than 50%. Unlike most other reviews, their criticism isn’t focused on the replay value so much as wonder why there is so much extra, when so much of the core appears broken:
Sonic games have traditionally been on the short side with an underlying replay value, but sadly there’s not much of this to be found in The Black Knight (perhaps it’s a good thing). The typical array of scores is rewarded upon the completion of each stage and there’s a considerable horde of questionable goodies to unlock. A die-hard Sonic fanatic could possibly point towards the bonuses awarded for Perfect Hits and chaining together attacks, and admittedly, whilst it’s possible to run through the main story in a few short hours there does remain a handful of additional side challenges to return to. But when the gameplay is as unrefined as Sonic and the Black Knight’s you ultimately have to ask: what’s the point? The premise of several multiplayer modes played out in a static arena only serves to extend the sense of, ‘Why Sonic Team, Why?’
We have a poll running right now asking if you think much of the mainstream press is biased against the Sonic franchise, and we invite you to vote. And for those wondering where our review of SBK is–I’m still collecting my thoughts on the game, and you will see something toward the middle of this week.













ok who here thinks that Sega well start having a Sonic game lineup where it has the same gameplay as Sonic Unleashed without the werehog but with the werehog gameplay for maybe Knuckles and as for the portable games same gameplay as Sonic Rush and Advance series and also there is a Sonic Chronicles 2 coming to the Ds which is coming this year i heard Sega needs to focus on these characters Sonic Tails Knuckles for gameplay and portable gameplay even Blaze and just for storyline only Amy and bosses Dr Eggman because like heres a thing i think if they have less characters in a game then theres a bigger storyline and better gameplay thats what i think happened as a example for the Sonic Common Gen note: it isnt Sonic Next Gen anymore guys if you didnt know
hey why don`t sega just create a sonic game like THE WAY THEY WANT IT and see why they always try something new? SEE! It would be 2- 3 hours long!
lol though
Sega “expert” team on what people want from sonic
Werehog: Nobody liked him, EVERY review panned him, it was tedious, long,boring, and repetitve, barely any fans like him, it was a dumb idea to begin with, so sega says, PUT HIM IN THE SEQUEL, EVERY ONE WANTS MORE WEREHOG RIGHT!!!!!! (IDIOTS)
Also this is a sign sega just cant get through there damn heads, NOBODY WANTS werehogs,airboards,swords,RPGs,guns, and other shit like that, they want SONIC being SONIC!!! IS THAT SO HARD , mario may have used a water pump, and went to the stars, but his core gameplay NEVER changed.
Why cant sonic do the same thing it worked in adventure 1 and 2, sure it changed in heroes but only beacuse it was the three way team thing, and it worked nontheless. I think sega is going out of their way to whore out sonic in EVERY WAY POSSIBLE, NO EXCEPTIONS.
The werehog was, slow, boring, and reptititous, THE EXACT OPPISITE OF SONIC, its like mixing oil and water, it makes no sense.
god will sega EVER learn???!!!!!
I personally think the problem lies in the beta testing, or lack thereof.
I can’t tell you how frustrating it was trying to win against Percival and Arthur (2nd time round). The biggest flaw of the game IMO is the Wiimote indicator, which is rarely, if ever, accurate, which is incredibly unhelpful when I’m sword-locking with bosses, especially Percival. The only way I actually won against Percival was taking advantage of her moveset, attacking and dodging wherever possible, which only gets me 4 stars at most. I’m still ripping my hair out over the 2nd battle with King Arthur, which is where the Wiimote indicator glitch is most noticable (so far).
Apart from that annoying little set-back and the fact that my right arm is aching like hell from playing it too much, I have no other qualms with Black Knight. It’s a nice (mostly) laidback game, MILES better than any Sonic game I’ve played since Rush Adventure (I’d count Zero Gravity if it weren’t for those damn unresponsive Wiimote controls) and unlike that Secret Rings trash, I’m actually having FUN and wanting to play it again and again. I’m glad I decided to buy it.
I’d give it a 7 myself, 8 at a stretch.
Also, SonicXPercival FTW.
Even though its a good game i ave some problems aswell
The enemies are freakin cheap, they will always get a cheap shot in like jump into the air and kill you when you didnt even notice, though dicks with the spears, they will ALWAYS hit you unless you gaurd, and the axe swinging jerks they come out ouf nowhere giving you little time to react.
the rating system is THE WORST RATING SYSTMEM IN ANY SONIC GAME, no mater how hard you try, no matter how many enemies you kill, no matter how fast your time is, no matter how many rings you get, you WILL ALWAYS get 2 stars 3 at most. Its like the games laughing at me , half the time I dont know what the hell i should do to get 5 stars.
I think it’s time for Sega to take a lesson from Nintendo’s book of tricks and schemes. Mario has been so successful because his gameplay has basically stayed the same through out the years. Sonic has dealt with the werehog, air boards, swords, guns, and other stuff (ugh, Sonic Shuffle)… If the rumors of a complete 2.5D Sonic game are true, then perhaps that will give us and Sonic the boost we all need. Playing as Knuckles and Tails without any gimmicks like treasure hunting and shooting (a la Sonic Adventure 2), then Sonic could POSSIBLY pull through and continue his long run to recovery and good games.
Meh
Crysore: Ok you do know Sonic Team is doing everything right Sega.
Sonic Team Japan also see these and fan reactions and they ask for too many things which the reason Sonic Team makes their own ideas.
If they saw you complain they would only get upset and think of other ideas because this fanbase is so freakin divided no one can decide what they want so suggest you go to Sega Japan and you talk to them….-_-
I mean Sonic Team is doing everything,right? Sega does squat.
Stupid keyboard
Am I the only one here that just play the game instead of comapare to the old games whole the time? Why do you care about the what the reviewers says? I don’t care, I got the game today and it’s really good. Dead good! Never thought abaout this:
If it were the same whole the time(like Mario or something) it would be booring. Sonic Unleashed day-time stages again and again and never something new. Yeah, I don’t care abput what you think I just play the game.
Osnic: Indeed! I got the game today too! We could trust “spelbutiken” (even if the game is three days late)!
I think it’s fun. Not perfect, but it’s a good game and I would give it 7.5/10 from what I’ve played so far!
Crysore: You should eiter 1) Guard the spear, it always works and is available anytime. 2) Jump attack them, if they’re close together it should get all of them, but mistiming it will get you hurt. or 3) Surge attack them, preferably from the air, so you won’t attack the spear and waste an attack, also always works.
Kits’okami, James & anyone else: It’s strange that you didn’t mention the fighting games, that’s not very Sonic-y either. Standing still to fight your opponent in an enclosed arena. You just liked them didn’t you? Like how I like the Air Boards, the sword, the guns, and even the RPG. Aside from the RPG though, all those others remain Sonic-y: fast, precise, unobstructive if handled correctly. The thing is, they did things wrong: made the guns mandatory in some places, or made left/right movement shitty (Storybook series). The Riders games are actually great, they’re fast paced and star Sonic, Tails, and Knuckles. In both games, Sonic is actually faster off his board than on it (he can’t turn worth shit, but he’s faster). Also the paths are non-linear, like people like. I really don’t understand the hate of the Riders series.
Sega & Wii: I’ve had zero problems with the Wii-mote in Riders 2, so I’m not going to mention it at all past this. In Secret Rings, it wasn’t sensitive enough, in Black Knight, it’s too sensitive, going off from just a flick. I’ve sword attacked by accident hundreds of times, just from pressing the A button down, they need to pick a medium, or make it adjustable. They ought to be ashamed of themselves for Unleashed Wii. Sure by itself it doesn’t suck, but if you compare it to PS360 Unleashed, you have to wonder what the fuck they were thinking. Graphics are also worse than SatBK. How did you let yourselves do that so soon, Sega?
Osnic: Amen!
I’ve been spoiled by the story lines of Sonic. As of Sonic Adventure 2, I’m more interested in the story of the Sonic series than anything else now. If they made a JRPG (one similar to Tales of Symphonia 1/Vesperia or Kingdom Hearts 1), instead of a WRPG, which in my opinion tend to be slower, I think a Sonic RPG would work. I’d REALLY love a Sonic game like One Piece: Unlimited Adventure/Cruise for Wii.
These reviews were so expected.
Skai Cyan: as i said those were my only problems wiht the game everything else was fine, it had ALOT more content than unleashed for the wii thats for sure.
yes sega should be downright ashamed of themselves for that huge dissapoint ment, but then again they had Dimps (who had never made a 3d sonic gme before) make the game, what we get a sloopy, ugly, boring, unfinised mess.
im tired of saying this over and over again, but im just so friggin mad at what we got, you have no idea how high my hopes were for the game
Osnic: While said many times unleashed for the wii was a HUGE dissapointment it was fun to play initaly and I guess the ther reviews thought so to. I really cant belive gametrailers gave SBK a 5.7/10 id give it an 8/10 at least, mabey people are just tired of sonics antics they’ve just given up hope on the poor guy
Hey, as long as it’s over 5, I don’t care.
WHOA WHOA WHOA WAIT A SECOND. DID HE SAY BLACK KNIGHT ISN’T POISED TO BRING HIM BACK!!!???? WHAT MADE THEM THINK SONIC TEAM WAS TRYING TO BRING HIM BACK WITH THE BLACK KNIGHT!!!!!!!!!!!!!!!!!!!!!????????????????
Crysore: Sloppy,Unfinished,boring mess…. you just described 06 and Unleashed Wii wasnt bad at all. There was nothing unfinished about it the sloppiness which I dont get was not there and it wasnt boring unless you played it 5billion times. You may be overexaaggerating dude >_>
Yea mabey alltle, it wasnt slopy, BUT it was unfinshed in a sense, and trust me it does get alittle boring after awhile, being there was only six sonic stages and they were very short.
@Skai Cyan: Is it jus’ me or are you making me and everyone else who liked Black Knight to be blind Sonic fanboys?