What did we think about the first Sonic Unleashed DLC? Find out!
As we slowly move forward in to the digital age, digital content is becoming a much larger part of our lives. Microsoft built the Xbox 360 to be a hub of digital content, comparing downloadable content (DLC) to the types of small “micro-transactions” that had been occurring in the mobile phone market for years. But not all DLC is good – even at the launch of the Xbox 360, there were immediate examples of bad DLC. For $2.50, players could buy Horse Armor for their steed in Elder Scrolls IV: Oblivion, and many railed against its developer, Bethesda Software, for asking consumers to pay for content that should have been in the game to begin with. That was three years ago (almost to the day, in fact), and since then, DLC has been scrutinized with a careful eye towards just how well it expands upon the retail game – or if it’s just more “Horse Armor”. Enter the first DLC pack for Sonic Unleashed, the “Chun-nan Adventure Pack”.
For around $3.00, the “Chun-nan Adventure Pack” offers a grand total of six levels for Sonic Unleashed, all set in the misty mountains of “Chun-nan”, the game’s version of China. The bulk of these levels take place during the daytime as Sonic, with only two Werehog levels on offer. Out of the four daytime levels, two are remixed versions of existing levels (Dragon Road Act 1 and Dragon Road Act 2) to make them more challenging. That’s not to say that Dragon Road Act 3 and Act 4 are easy, either. In a lot of ways, these levels almost demand you go as slow as you can possibly muster, as they unrelentingly throw you in to spikes with very little reaction time, and rings are dangerously scarce. As always, though, the game is generous with extra lives, and placing free 1ups near particularly difficult sections is still in practice. Out of all the daytime levels, I’d say Dragon Road Act 2-2 is the hardest, asking you to complete 5 laps through a 2D obstacle course. Dying is much more than simply the loss of life here, as restarting from a checkpoint leaves you with no ring energy to use for boosting, making certain sections of this level much, much harder. If you thought the last level of Sonic Unleashed was hard for Sonic, the Chun-Nan Adventure Pack is even more difficult.
Thankfully, the Werehog fares a lot better. One of the bigger problems with the Werehog in the original levels is that they were just kind of boring – fighting enemies was mindless, as you just mashed on the same combo over and over again until a room was clear. Though there is lot of fighting for the Werehog in the Chun-nan Adventure Pack, the boost in difficulty really helps in making it feel a lot more fun, especially for a fully powered-up Werehog. Ripping through dozens of enemies with the most powerful combos in the game is an absolute blast, and there is enough variety in enemies and their placement to actually require a little bit of skill and strategy. The Prince-of-Persia-style platforming sections in between each fight are also really great – never too difficult to be frustrating, but never mindlessly easy, either, and best of all, both Werehog levels are under five minutes in length. If every Werehog level in the main Sonic Unleashed game played as well as the ones included in the Chun-nan Adventure pack, reviews for Sonic Unleashed would most likely be much, much more positive.
What has me slightly concerned about this pack is how it’s positioned. In true “Horse Armor” fashion, one could view the Chun-nan Adventure Pack as something we should have gotten all along: Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Sonic the Hedgehog 2006 all offered up “Hard Mode” as something built-in to the game. Sonic the Hedgehog 2006′s first DLC, “Very Hard Mode”, enabled you to buy the increased difficulty level for one character spanning all levels in the entire game. If the Chun-Nan Adventure Pack is setting an example for future Sonic Unleashed DLC, instead of getting “Hard Mode” for free as an extra already built-in to the game, we are instead paying for it on a level-per-level basis. Assuming every continent in the game gets a bonus level pack like this, that’s an additional $28 you will have paid for a feature that was provided for free in previous Sonic games.
Whether or not that means this is worth a purchase depends on how you feel about Sonic Unleashed. The real draw in this content pack are the two new Werehog levels, which easily surpass the quality found in the original Werehog levels included the retail release of Sonic Unleashed. Sonic’s daytime levels in the Chun-nan Adventure Pack are simply too frustrating to be worth much to anybody except the most extreme challenge-junkies. If more Werehog is what you’re looking for or you’re craving an even greater level of challenge than Sonic Unleashed already provides, the Chun-nan Adventure pack may be worth the $3.













For me, it was EXACTLY the opposite! I LOVED the Sonic Levels! Yes, I love a challange! But I HATED the Werehog levels of the DLC! There were simply way too many enemies and especially Act 1-2 had almost no platforming; just hords of enemies that we have already seen a 1000 times. But the Sonic Levels made the DLC TOTALLY worth it for me, and I can’t wait for more!
By the way, Eggmanland was my favourite Level in the original Sonic Unleashed, so yeah, that’s the sort of thing that I like.
I liked the level with scarce rings. It was challenging and made you think- something that the original levels rarely did where it was mostly BOOSTBOOSTBOOSTjumpBOOSTBOOSTBOOSTBOOST*QTE*BOOSTBOOSTBOOST
But here- it feels more like an old Sonic game- that is, you only have your wits to rely on. Aside from a few frustrating QTE’s, I enjoyed it, personally.
And it being all 2D really helps. If and when they make Unleashed 2, I hope that they make more levels like this. Less 3D sections, I didn’t care for them much, as they were too trial and error. Maybe if they gave the player better warning as to what’s up ahead, then yeah, I wouldn’t mind it so much.
That and fix the godamn drift. Seriously.
I love challenges. Just not badly designed/placed ones.
Also, sure these levels could’ve been added to the game … however, SEGA apparently loves to make concrete deadlines for things, and Sonic Unleashed would not have possibly made it out if they made all of these extra levels.
These are most likely extras that the developers decided to work on, so rather you want them or not is up to you. It’s great that we’re even getting these, regardless if they’re bad or good.
I loved the Sonic levels. Challenging, yes. But it left me with a feeling of accomplishment getting all rank S’s
Is this on the PS3 yet?
I don’t see why people would want to pay extra for this kind of stuff, but whatever.
Would also be good if this Unleashed 2 had levels which are entirely 2D…
Unleashed has 2D levels and they play like more like NiGHTS than a old 2D game, The design of these levels seem more experimental more than anything, the werehog levels play like a response to the complaints and daytime act 5 has a weird freeform feel to it.
I support these levels because they to my knowledge are being made post game.
Kudos to Sega for supporting this game with patches and DLC instead of the usual “Here is a broken game see you again in two years”
serpx: Me too! Challanges are awsome! I’ll download this for the PS3 version when I get it if they realease this for PS3, or have they alredy done that!?
I dont really care, since I own the wii version (man).
^Get a PS3, then.
Don’t get a PS3 for Sonic Unleashed. A lot of people tell me the framerate problems in that one are really rough. It’d be cheaper to pick up an Xbox 360, anyway.
DoctorEggman
yes of course since Im 16 and I have the money for such a venture buy the 360 + the game, thats like …….. 460$!!!, yep I have more than enough.
@Crysore
You can get an Xbox 360 Arcade (+ Sega Superstars Tennis) for $200. + Sonic Unleashed that’d be $250.
The Xbox 360 Arcade is $199 and comes with Sega Superstars Tennis as a free bonus.
But the Arcade neither has a harddisk, nor a wireless adapter, which are both needed if you want the DLC.
Did Act 4 on my first try. One word. Whoa. Haven’t played the werehog bits yet, and I don’t think I will.
@Stardust Speedman: I don’t have a wireless adapter and I am fine.
I really want to get this DLC, 250 MS points is fine by me.