Is this Knight Fit for the Throne or the Guillotine?
Let’s not kid ourselves here: Sonic has not mastered the need for speed in a 3D environment yet. The hedgehog has now had ten years to do so, and with each step forward attempted, many mainstream gamers have considered them to instead be two steps back. It is only relatively recently that some in Sonic fandom have joined in that chorus. Among the foul cries in the crowd are accusations that Sonic and the games he is in are now too littered with gimmicks and too tailored toward the young end of fandom, and that for Sonic to succeed, he must pull a Mega Man and return to the 2D landscape.
I subscribe to the philosophy that all things must evolve at some point, and that each individual stage of evolution should be judged on its own merits. Current Sonic is not classic Sonic, and I’m not sure it’s trying to be. That’s fine by me. Equally acceptable in my eyes is that Sonic and the Black Knight is almost purely based on a “gimmick,” and while it and Sonic Unleashed may be the equivalent of snake oil salesmen, the former is being honest about what’s being sold. Those trying to blast the game on the basis that it’s not classic Sonic likely were in the same group appalled at the game’s initial announcement, and were never going to give SBK a fair shake from the beginning.
The problems in Sonic and the Black Knight do not stem from the mere fact that Sonic is holding a sword, and they do not stem from taking a concept out of left field and running with it–Sonic and the Secret Rings managed to accomplish such a feat quite successfully. There are fundamental problems with this game that leave a lot left to be desired. Sonic and the Black Knight is not a good game. It may not even be an average game. There is plenty within the game to feel good about, and they’re not hard to notice, but those positive points are ultimately trumped by broken controls that are hard to understand, and will be almost impossible for SBK’s target audience to master.
It doesn’t help that Sonic himself was literally thrown into this game, summoned by Merlina from the skies in the middle of a chili dog run. Knuckles, Shadow and Blaze are already in the thick of it, serving as Knights of the Round Table to King Arthur, the Black Knight who, strangely, bares no resemblance to Dr. Eggman. The evil doc was shoehorned into Sonic and the Secret Rings, and I think Sonic Team missed out on a golden opportunity to keep some consistency going with the Sonic Storybook series here by at least having him play a role in the story.
Of course, Eggman’s specialty lies in high tech, so in the same vein of a child who grew up on computers and calculators only to look dumbfounded upon sight of an abacus, it may only be more appropriate that he’s a no-show. Likewise, instead of item boxes, rings, and badniks, Sonic and the Black Knight features fairies, barrels, crates, treasure chests, and any number of Arthurian troops ready to go medieval on you with swords, poison, and more. It’s Sonic’s job to hack and slash his way through the armies of baddies, defeat Arthur’s knights and the king himself, and ultimately join up with the displaced knights to rid the land of the true evil that comes about from a plot twist, revealed after the first set of credits runs.
It’s a nice exercise in teamwork–a life lesson I’m sure Sega is trying to drill in the young guns this game is geared toward–but for there to be teamwork, there actually has to be work, and there’s plenty of it in Sonic and the Black Knight in the form of missions. Do well in them, and even more open up, mostly to test individual skills like defeating a certain amount of enemies, or giving rings to townspeople.
Visually, you’ll want to play this, because it’s one of the best looking titles on the Nintendo Wii, easily outdoing the Wii edition of Sonic Unleashed and coming close to the caliber of Super Mario Galaxy. While SMG is more colorful and vibrant, almost the opposite is seen in SBK, but it works given the setting. Character models look polished and the open fields littered throughout the action stages look breathtaking. Design wise, some of the later, “post-twist” stages look like recolors of what you’ve already played through, but it’s a minor point. Adding to the visual appeal is the excellent production quality that went into the game’s cutscenes and menus. Some cutscenes are CGI rendered, but many are simple, flat, 2D compositions done in similar vein to Secret Rings. The art direction extends into almost every other non-gameplay facet of SBK, and Sonic Team deserves some commendation for keeping a stimulating, consistent look throughout the game. It really adds to the aura of what this game is trying to be, and clearly sets apart from what it isn’t trying to accomplish.
I am also a fan of the game’s soundtrack. Lately I have found the work of Jun Senoue repetitive and uninspired, but in this instance, his work pared with that of other Sega musicians works well in almost every study. The way the music of the middle ages is modernized is exceptional. I also picked up on the slight Arthurian remixes given to some of the original Sonic Adventure image songs It Doesn’t Matter and Believe in Myself, and that alone shows the composers do care about the content in SBK. If you’re not a fan of the new tunes, you can pick up and equip items throughout the game that will switch in-game music to some of those image songs, so there is room for accommodation–not to mention it’s a nice nod to more veteran Sonic fandom.
Indeed, Sonic and the Black Knight is good to look at, and it’s probably worth picking up the corresponding OST once released. Unfortunately, it’s not very fun to play. Missions in SBK are incredibly short, and that may not necessarily be a bad thing, because in almost all of the missions you won’t just be battling with foes and trying not to be turned into stone or poisoned…you’ll also, in a way, be battling with yourself via the controls. The setup is also similar to that of Super Mario Galaxy–Wiimote in one hand for swordplay and jumping, Nunchuk for movement in another–but the execution is outright poor. In combat, much of time you’ll find yourself mindlessly wielding the Wiimote, hoping something will stick. A Soul Surge will take care of groups of enemies in quick succession, but those are only temporary sensations. Sometimes attacks won’t hit, and on occasion even the most minor of mistakes will result in costly consequences. Much of it is arbitrary, and it shouldn’t be, especially considering almost the whole game is linear and somewhat “on rails.”
The items you accumulate along the way may aid in fighting back against the spotty controls, but they won’t do much. Many times you’ll pick up potions to keep you safe from RPG-like aliments such as poison or confusion. That may help keep you alive, but it won’t do much ensuring your sword hits what it needs to hit. Think changing up the characters will make life in Lancelot easier? Think again. I found Sonic to be the best equipped for almost all missions, because his skills can be switched out and improved upon. Once you obtain access to Knuckles, Shadow, and Blaze halfway through the story, they may initially feel weak in comparison, especially if you’ve beefed up the stats on Sonic. Even the better equipped swords Tails makes for you may not do their job. It’s a shame, too, because there are echoes of a deeper RPG system in this game. As blacksmith, Tails can create new swords and armor to equip based on what’s been accumulated and identified. It almost feels as if the hope was there for this to be a more traditional RPG at first, only for the powers that be at Sega to later realize the element of Sonic speed needed to be injected somehow.
The haphazard controls are especially evident during the one on one battles between Sonic and the Knights of the Round Table. Sometimes a mastery of the system is required just to get in a few hits. Other times, you can defeat a boss in no more than fifteen seconds–just as I did my first go with Shadow. Both extremes are unacceptable.
It appears as if certain enemies must be battled a certain way with the sword, and on occasion timing an attack just right will get you far, but most of time you’ll be learning through trial and error. That may not sound so bad given the game’s target audience, who may not be able to mimic exact motions with the Wiimote as instructed, but even young Sonic fans will find it frustrating. Ultimately, that’s the fatal flaw of Sonic and the Black Knight: there’s so much to unlock and enjoy throughout the game–including the legacy missions, where you’re treated to more traditional Sonic gameplay–but unlocking it all comes down to how well you do within the game’s main levels. SBK grades your performance per level on many factors–none of which are crystal clear–but include items such as acts of chivalry, defeating enemies, and generally finishing in style, without too many errors. Obtaining five stars in a mission is sometimes so unsympathetically difficult that there will be more than a few gamers who won’t bother going for the good stuff.
Therein lies the domino effect within Sonic and the Black Knight. Because the controls are horrid, there’s little incentive to move forward toward all the extra content, and as a result, many will be through with the game once the second set of credits starts. I can’t totally blame them. The multiplayer battle mode doesn’t seem terribly inspired–though rules can be customized, as they are unlocked, of course–and the online leaderboard missions and online trading may only go so far to maintain longevity. (The latter noted, these components are Sonic’s best online effort since Sonic Adventure, though that’s not saying a whole lot.) There are more standard extras, such as the usual assortment of clean movies, music, and, of course, the fan art contest winners, and for jaded gamers, that may provide the only source of shelf life beyond the four to six hours it will take to run through the main story. (Anyone who’s saying it takes two hours is either doing it wrong, or a master swordsman.)
It’s a conundrum, really. Were all the extras unlocked from the beginning–truly idealist thinking–the game as a whole may be much more tolerable and heralded as a celebration of Sonic fandom. It’s evident that the Sonic Team wanted to do something special for the fans, because the little things do add up. As it stands, because getting those unlockables requires you to try your patience with almost outright broken controls throughout, not only will these small touches rarely be noticed, the obvious ones may never be seen.
Ultimately, the folklore explored in Sonic and the Black Knight pared with your own explorations within the game may lead you down the path toward another folk tale, that of the Wise Men of Gotham. So the rhyme goes,
Three wise men of Gotham
Went to sea in a bowl.
And if the bowl had been stronger
My tale would have been longer.
Simply put, if the “bowl” of controls were on more solid ground, it would be well worth diving into the game much longer than the main story allows. But it’s not. So, rent it once–I assure you that’s all the time you’ll need, and in some cases, want–and quoting another Black Knight from Monty Python and the Holy Grail, “We’ll call it a draw.”













alright then fair enough, the two most trusted sites in sonic give it thunbs down (well this is more of a horizontal thumb) so i’ll beleive ya and say ‘k!’
Bit of a bummer really, Unleashed wasn’t perfect, but many critics were calling it a step in the right direction. Of course many critics are still giving 8′s and 7′s to BK, despite the review above, but I’m ready to beleive the sonic fansites more.
But still, remaining optimistic: BK has perks, and surely SEGA has run out of gimmicks by now, surely they have figured it out. Just a sonic game…with only ‘sonic’ gameplay. I’m pretty damn sure most of us don’t really want Sonic to go completely bak to his 2D roots, 2.5D seems a nice compimise.
I wonder where sonic be going next?(no-body dare say abbatoir). Surely there has been enough experimenting, two games in a row is more than enough.
Wonder wheres to now…to….VANCOUVER!
yeah yeah, we’ll pack Mario and he’s buddies too if it makes Nintendo happy….
Yeah, this game is… bah. I beat “A Knights Tale” last night, the first part of the story, I’m guessing. I have absolutely no intentions of going back and finishing it, though. The game plays so sloppily… I agree, at least games like Shadow the Hedgehog felt like they TRIED to make the game good. SatBK can’t even tell when I waggle the controller at times.
BK kida sucked for me
shame.. i still play SU
bottom line besides me everyone thought it was another failure
Tailsthehedgehog:
What’s next?
Winter Olympic Games and Sonic Chronicles 2. RPG and Sport. But after that I don’t know.XD
@ Osnic
will its been said there will be a Sonic Unleashed 2 and hopefully a Sonic Rush 3 =D
I really liked the game, its just as you say though, i havent really got much drive to get the legacy missions because i cant do them, tey are too hard to even complete let alone 5 star, i tip my hat to the leaderboards. I wish there were hub worlds and mini games like SATSR.. infact im still wishing they’d bring chao back sometime
What happend to everyone!? This is a great game. It’s extremely fun! It has all the action and speed!
I didn’t have so much problems with the controles. The sword worked perfect! I had some problems with the nuchuck, bur it didn’t matter so much.
This game is very good and even if the story is short there are lots of other stuff to do!
I don’t agree with this review at all!
It seems to me like everyone is just refusing to let themselves enjoy this game for what it is.
I’ll agree that something is definitely up with the controls, but to be honest, that’s the only legitimate complaint I’ve seen in all reviews so far. Everything else basically consists of “BAWW” because it’s not the Sonic they played on the Mega Drive. Big freakin’ whoop, retrofags. Yeah, I totally agree that the Mega Drive originals were awesome and yes, I would like to see a new game which took the pages out of their books for once, but when games like Black Knight, which weren’t even designed to be anything like the classics in the first place, get judged because of what they aren’t rather than what they are, something’s definitely amiss.
Black Knight’s not perfect by any means, I’ll give you that. But for what it is, it’s actually not as bad as everyone makes it out to be. The concept of Sonic with a sword actually works in the sense that it isn’t too outlandish an idea and actually makes sense given the setting of the game (unlike some I could mention), the stages, albeit short, are enjoyable to play through, using the Wiimote as a sword is tiring yet very fun (I love how Caliburn talks to you through the speaker), there’s actual strategy going on in the hack’n'slash (the only way I actually managed to beat Percival, bad score aside, was through careful studying of her movements) which I found difficult yet admirable, the unlockables are fantastic rewards, the soundtrack is awesome beyond belief, the story, despite one or two cringeworthy lines, is one of THE best Sonic stories in a long while (Caliburn, whom I thought I would despise, was actually a great character who didn’t go to extremes, something rare in a Sonic character these days), the missions aren’t dull reprises of the same damn level over and over again and the graphics, though not important, are absolutely brilliant (dull grey enviroments with very little colour? That’s England for ya!
). The only things I would criticise so far is the bloody Wiimote indicator that is never accurate, leaving you flummoxed on what to do in the worst possible times, the topsy-turvy difficulty levels which will leave most gamers frustrated beyond reason and the sometimes unsteady controls, though these problems can be sorted with a little thought and patience.
I’d say it’s for a very specific audience; those who are looking for something fun yet challenging to play and for that audience, this game is worth a buy. But take my advice, if you’re gonna hate it no matter what, then don’t bother wasting your time and money. In short, it’s like the Dragonball series. Flawed but very very fun.
Whoa, Okami-san! Way too stick it to them!
You gotta come around more often. We could use someone like you around here to put people in line.
Hmmm so overall you think you should just rent it? blegh I really hate the hate on black knight (LOL) I know swords might not combine well with Sonic but secret rings was praised and it SUCKS this is short but much much better than that, and to be honest I had much more fun with this than unleashed, Unleashed was cool but it got boring easily but this kept me playing hours and hours and Im still playing it, it perhaps has the most unlockables in a sonic game, items, art, vids, music, fanart, legacy stages, items are cool some change music and so much to do! Id give it a 8/10
@sonic Legends: heck yeah for a SU2!! But without the werehog, as cute as he was and as cool as the Egg Dragoon was (so epic!) you can’t really get around it what dragged SU down, well sorta, in the eyes of critics neway. To myself it wasn’t that bad in the 360 version but…urk got off track. lol
@Okami: The idea of sonic with a sword is awesome :ED and nice anology at the end there
Unleashed 2=New transformation but what could it be….
No one said there would be a Sonic Unleashed 2, what are you talkin’ about?
No there is the possibility of a Unleashed 2
I’ve never found the Wii-mote to be unresponsive, except in the KotR fights, I rarely seem to win those QTEs with them…. I do find it OVER responsive at times though, going off from the pressure of me pressing down the A, or pulling up the B button. Other than that, controls have been fine. Then all the other stuff I agree with.
It’s a possibility, doesn’t mean there will be. I’ve been waiting for a Sonic Heroes 2 for years.
you should have done what you did before and reviewed secret rings before black knight, like how you did with sonic next gen and uneashed
Oh and to Osami *applause*
Thank you man, YOU ROCK.
I agree with you, enjoy SBK for what it is, I CANT TELL YOU how many times every damn reviewer began it like this,
I rember when sonic was on the genesis and blah blah blah.
News flash dipshits this is 2009 not 1991 were trying to move foward not live in the past, plus they seem to also forget that this is the storybook series and in this series they want to introduce diffrent gameplay styles for sonic, and there jst gonna have to learn to deal with it.
You mean, Okami-san.
The game sucks. I’ve tried like hell to like it, and was able to enjoy it until the true final battle, but the missions opened after that are just too frustrating, and rely on the incredibly unpredictable controls. At least in the early game you can spam the homing slash, the only damned reliable attack, but that’s no longer effective later on. The waggle isn’t the only controls messed up – climbing is iffy, and when the game goes to 2D perspective, it constantly gets confused, thinking you want to go backward.
And another thing, the level design is such that it is often hard to tell where you are on the “track”, since the shifting camera can be confusing, and the placement of unaviodable enemies or spike traps that are hard to see is justinfuriating.
The game is a mess. It’s very pretty, and has some amazing music, but that only makes the eventual downfall even more painful. I tried so hard to keep playing this game, but it’s not worth the frustration.
I pretty much saw alot of people’s reaction to this game, then I saw the content in it (like graphics, music, etc), and we both had the same thought, even tho the gameplay maybe be bad (I haven’t played it yet, but I’m optimistic) but it’s the little things that are most appreciated, and whether or not I like Black Knight, I’ll still appreciate the gestureof what they’re trying to give us.
Anyways, looks like we’re in the clear now. We have Chronicles 2 and the Winter Games to look forward until the next game is announced (hopefully the next Sonic Rush. Rivals or Riders will do as well.)
Played it. It plays alright, but then I guess that’s my high level of endurance that did its job.
Overall, I didn’t find it horrible or bad. If I dare say there were many factors in the gameplay that were… fun.
While this is a WHILE away after the review was out, I just want to point out, while this review had a negative verdict, it’s actually a very good review to read even for those who like the game (such as myself). In fact it might be better than some of the professional reviews I’ve read/watched, because… well I got a more professional appeal from this.
One of the best things about the review is that you never question why Sonic has a sword. In fact the best thing about why you never questioned it is that you chose not to, because it’s irrelevant to bring up. And best of all, you didn’t use this review as a chance to jab at Sonic, Sonic Team or the fandom.You took this review seriously, and you took us seriously. And therefore, you have accomplished where the media have not.
To be fair, its a pretty good game. Nowhere as near as good as Unleashed was, but still pretty fun. But the controls could’ve been so much BETTER. It was nailed on the Wii with one of its earliest games: Twilight Princess. Why was screwed here, almost 3 years later?