OnLive Debuts at GDC 2009

picture-131Cloud Computing Console May Change Face of Gaming

One of the hottest and most closely watched developments coming of this week’s Game Developers Conference is OnLive, the brainchild of Rearden Studios.  There is somewhat of a console component to it, and it’s smaller than a Nintendo Wii…or GameCube, for that matter.  But OnLive promises to let you play the hottest, most graphic intensive PC games on the market.  You don’t need the hottest PC on the market to play them, either.  You may not even need a mediocre PC, or a PC at all.  All you need is a broadband connection.

OnLive’s patented technology uses cloud computing that allow users to play games by video streaming.  OnLive’s computers do all the powerful work, and the result is streamed back to gamers at up to 720p HD resolution via the Internet.  You’ll still be playing and interacting, but OnLive will do all the processing.  Both video encoding and ping time are advertised to take less than one millisecond.

OnLive is expected to work on a PC, Mac, or TV via the company’s MicroConsole.  OnLive may allow users to get the console for free with a service contract.  Because the console merely serves as a video decoder, it could also be sold significantly below the cost of current consoles.

Several big names in gaming are on board with OnLive, and they include Take-Two Interactive, Electronic Arts, THQ, Atari, and Ubisoft, among many others.  In beta testing now, the service is expected to launch later this year, with server hubs dotted across the United States.

What are your thoughts toward OnLive?  Do you think there’s big potential for powerful PC gaming without the expensive rig, or do you think there’s some risk of a flop if connections aren’t up to snuff; especially when several providers are now limiting monthly bandwidth?  Tell us in the comments below.

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