Yuji Naka Interviewed in Nintendo Power

yuji-nakaStill Proud of Sonic, He Says–Scans Inside

With some thanks to Sonic Retro forumer K2J, who posted the interview pages yesterday, we can bring to you some details regarding an interview with Yuji Naka in the latest issue of Nintendo Power magazine.

The interview was primarily conducted to promote his new development studio Prope and Let’s Tap, which will be out for the Wii in June.  But Mr. Naka also spoke about his time working directly within Sega, building the franchise that would make the company famous–Sonic the Hedgehog.

Mr. Naka told the publication that he remains most proud of Sonic, the standout amid a wide resume of other classic video games.  Among some of the more relevant questions asked by NP:

When you were working on the original Sonic, did you and your fellow team members have any idea that the character would go on to become such a huge phenomenon?

Actually, I did have a good feeling about it.  But at the time, Sega of Japan wasn’t so confident.  There was one important person at Sega of America who was really interested in the game, though, so SoA worked pretty hard on the marketing campaign.  That helped the game a lot.  After that, I moved to Sega of America for a while.

Why do you think Sonic has struck a chord with so many gamers for so long?

I don’t really know.  That’s why I was able to keep making Sonic games for such a long time, though, so I really appreciate it.  And even though I’m at Prope now, I still get letters from kids about Sonic.  That really motivates me to create better and better games.

How do you feel about long time rivals Mario and Sonic finally teaming up in a couple of recent titles?  And have you taken the opportunity to lay the smackdown on Mario with Sonic in Super Smash Bros. Brawl?

Actually, I was the person who asked Sakurai-san to include Sonic [in Super Smash Bros. Brawl].  I wanted to have Sonic in the previous Smash Bros., but there wasn’t enough time.  But yeah, I’m really happy about having both of gaming’s leading characters together in one game.  It’s kind of like a movie in which the villian and the hero finally team up at the end.  In Japan, there’s a saying: “Yesterday’s enemy, today’s friend.”

Mr. Naka also told Nintendo Power that he feels he has a lot more freedom to create now that he is independent from Sega–though the company is funding Prope in part.  You can read more about that part of the story for yourself in the high quality scans of the interview, which are available below.

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