Flick: “This Project Never Dies”
After in effect missing a late Winter target for the next demo and personally neglecting public updates on it for nearly three months, Brad Flick, known in the community as Slingerland, penned a status report on Sonic Nexus yesterday.
Flick assured those interested and confused that the highly anticipated SFG continues to be under development and reinforced the notion that the late Winter release window was, in his words, “never a guarantee.”
“Cool developments, designs, and the home stretch of the spring semester set us back a bit, but it’s never dead,” he continued. “I didn’t think that I would have to repeat myself again: this project never dies.”
Regular observers of the Nexus blog would have never known. After ditching Nexus contests that had high community involvement, a regular stream of reports slowed to only two since late February–an April Fools joke post, and an update from Christian Whitehead, known as Taxman, noting the continued rebuilding and tweaking of the Retro-Engine on which the game runs off of.
Flick noted in his update that much of the delay can be attributed to a visual makeover of the Cosmic Chaos Zone. The new team target, according to him, is to have something to show by July’s Sonic Amateur Games Expo, but even that, Flick admits, isn’t set in stone:
Expect this demo at or around SAGE 2009. We are making it our mission to not miss the show again this year, but you never know. I said that nearly a year ago that I am quite tired of making promises, so I’ll leave you with the following: “It’ll happen, when it happens.”
We’ll be sure to keep tabs on Sonic Nexus and all the other fan works planned for this year’s Sonic Amateur Games Expo.













Well we didn’t get a demo at SAGE last year but we got one soon after. I’m sure you’ll get this one out soon enough, I just want to play.
I do wonder if Retro Sonic XG will be getting a demo though. And isn’t Sonic Frenzy Adventure done yet?
i know the project never dies, i can’t wait.
Is there a Sonic fangame that is actually COMPLETE? (and has semi-proper physics?)
The most accurate engine currently is probably the Taxman’s Retro Sonic engine. If not that the Pro-Sonic engine, although that’s in early stages, or Stealth’s E02 engine. Sonic Worlds is a kind of half decent engine. Also the SCD game Sonic Firestorm uses a pretty good engine that imitates the advance games. That game is still in progress though.
As for one that’s actually done, currently none that are any good it seems.
Thanks I already know of these two engines but I don’t think either has a user-friendly WYSIWYG interface for creating levels?
Oh well I’m not a fan gamer so I wouldn’t know about interfaces and stuff like that.
Back from the abyss. I got pinged.
@Pulstar: I can tell you from first hand experience that the RSDK is the easiest thing to make levels in. What you see is, indeed, what you get. Check it:
http://nexus.hrook.net/?p=113
Click and paint tiles and click them into a 128×128 interface. That’s it.
@■Slingerland thanks and good luck with Sonic Nexus. I was impressed by your last demo. Any plans to add S3&k-like cutscenes?