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	<title>Comments on: Apotos/Shamar Adventure Pack Review</title>
	<atom:link href="http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/</link>
	<description>Beyond Blue</description>
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		<title>By: Moururi</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-14296</link>
		<dc:creator>Moururi</dc:creator>
		<pubDate>Mon, 01 Jun 2009 08:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-14296</guid>
		<description>Lol, wierd, i found the last battle on Act 3 night quite easy, as scary as it looked at first. If you act fast enough and have at least one unleash gauge it&#039;s not too hard.

After absolutely hating Shamar Night Act 1, i quite enjoyed the dlc shamar night levels.

BOTH the Atopos Night levels in the pack were abysmal however.</description>
		<content:encoded><![CDATA[<p>Lol, wierd, i found the last battle on Act 3 night quite easy, as scary as it looked at first. If you act fast enough and have at least one unleash gauge it&#8217;s not too hard.</p>
<p>After absolutely hating Shamar Night Act 1, i quite enjoyed the dlc shamar night levels.</p>
<p>BOTH the Atopos Night levels in the pack were abysmal however.</p>
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		<title>By: Apotos + Shamar DLC Now Available on EU PSN &#124; tssz&#124;news</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-14211</link>
		<dc:creator>Apotos + Shamar DLC Now Available on EU PSN &#124; tssz&#124;news</dc:creator>
		<pubDate>Fri, 29 May 2009 13:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-14211</guid>
		<description>[...] you&#8217;re on the fence as to whether the DLC is worth the download, be sure to check out Ryan Bloom&#8217;s review of the adventure pack.  TSSZ News will continue to keep you infromed as new DLC becomes available [...]</description>
		<content:encoded><![CDATA[<p>[...] you&#8217;re on the fence as to whether the DLC is worth the download, be sure to check out Ryan Bloom&#8217;s review of the adventure pack.  TSSZ News will continue to keep you infromed as new DLC becomes available [...]</p>
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		<title>By: edge</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13969</link>
		<dc:creator>edge</dc:creator>
		<pubDate>Tue, 26 May 2009 20:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13969</guid>
		<description>my god. THREE DOLLARS FOR SIX STAGES!!! NOOOOO!

Shut the heck up. Seriously! You get your moneys worth!

Honestly I&#039;d much rather pay 3 dollars for six stages,rather than pay 3 dollars for one crappy song on a music game!</description>
		<content:encoded><![CDATA[<p>my god. THREE DOLLARS FOR SIX STAGES!!! NOOOOO!</p>
<p>Shut the heck up. Seriously! You get your moneys worth!</p>
<p>Honestly I&#8217;d much rather pay 3 dollars for six stages,rather than pay 3 dollars for one crappy song on a music game!</p>
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		<title>By: Ryan Bloom</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13936</link>
		<dc:creator>Ryan Bloom</dc:creator>
		<pubDate>Tue, 26 May 2009 10:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13936</guid>
		<description>@Kogen: But specifically, the &quot;stand on a single moving platform while dodging obstacles&quot; thing is a Mario staple. Super Mario World, Super Mario World 2, Super Mario 64 and New Super Mario Brothers had entire levels based around the idea that you stand on one platform for the entire duration of the stage and have to jump and move around to avoid stuff. As far as I&#039;m concerned, they pioneered the concept and have put it to the best use. Did other games use the concept? Probably. But Mario games are the most notable usage. 

Thanks for the tips, you guys, but that doesn&#039;t make the fight with the Titan any less stupid - The game never tells you that you can cancel out of combos by blocking, and the thought of fighting enemies with hand-to-hand combat while simultaneously trying to keep your distance is ridiculous, especially on a teensy tiny little platform like that. </description>
		<content:encoded><![CDATA[<p>@Kogen: But specifically, the &#8220;stand on a single moving platform while dodging obstacles&#8221; thing is a Mario staple. Super Mario World, Super Mario World 2, Super Mario 64 and New Super Mario Brothers had entire levels based around the idea that you stand on one platform for the entire duration of the stage and have to jump and move around to avoid stuff. As far as I&#8217;m concerned, they pioneered the concept and have put it to the best use. Did other games use the concept? Probably. But Mario games are the most notable usage. </p>
<p>Thanks for the tips, you guys, but that doesn&#8217;t make the fight with the Titan any less stupid &#8211; The game never tells you that you can cancel out of combos by blocking, and the thought of fighting enemies with hand-to-hand combat while simultaneously trying to keep your distance is ridiculous, especially on a teensy tiny little platform like that.</p>
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		<title>By: DoctorEggman</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13934</link>
		<dc:creator>DoctorEggman</dc:creator>
		<pubDate>Tue, 26 May 2009 05:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13934</guid>
		<description>I&#039;ve got cool idea. Put the Titan on a balancing beam and throw in 5 wizards and 5 electric wizards... AT THE SAME TIME! The framerate will slow down to make things more challenging. But wait, it gets better! This is one of those missions where you start off with little-to-no health. And no checkpoints, items, or anything. As a special returning feature, the camera will change direction radically each time you take a step in a direction. This constant, radical change in perspective will make the battle exciting and unpredictable, as well as give you cool new perspectives of the action each second. You&#039;ll be on the edge of your seat shouting in excitement over this epicly intense action. Don&#039;t miss the EggmanLand DLC! Coming soon to take up more space on your harddrive!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got cool idea. Put the Titan on a balancing beam and throw in 5 wizards and 5 electric wizards&#8230; AT THE SAME TIME! The framerate will slow down to make things more challenging. But wait, it gets better! This is one of those missions where you start off with little-to-no health. And no checkpoints, items, or anything. As a special returning feature, the camera will change direction radically each time you take a step in a direction. This constant, radical change in perspective will make the battle exciting and unpredictable, as well as give you cool new perspectives of the action each second. You&#8217;ll be on the edge of your seat shouting in excitement over this epicly intense action. Don&#8217;t miss the EggmanLand DLC! Coming soon to take up more space on your harddrive!</p>
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		<title>By: MayaTemple</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13917</link>
		<dc:creator>MayaTemple</dc:creator>
		<pubDate>Mon, 25 May 2009 11:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13917</guid>
		<description>@Danielle:
You really aren´t the only one buddy, I have the same problem with Sonic´s controls. For example, I press the jump button and Sonic doesn´t jump and I´m dead the very next moment! :( If he builds up speed he controls very awkward, but I understand that a little, the game was made JUST for speed, but if you really want to do some platforming I see it everytime that this controls just aren´t made for that. 
Sure, some people might love it anyway, but you have to be really blind to not see these obvious flaws, I mean, seriously, who would put the boost and homing attack on the same button? There is one button unused, why couldn´t the put it on there or let you select different control chemes. But anyway, that doesn´t change the games gameplay to much, it´s clearly just not build for platforming. 
Maybe they will get it right in the next major Sonic!? I believe they will, since the Hedgehog Engine can do more than just Speed, I´m sure, not the engines fault, but the guy programs the general gameplay mechanics! Since Sega is constantly switching personell, maybe they will get the right person to it in the coming game (I know nothing is announced yet, but a next sonic WILL come)?</description>
		<content:encoded><![CDATA[<p>@Danielle:<br />
You really aren´t the only one buddy, I have the same problem with Sonic´s controls. For example, I press the jump button and Sonic doesn´t jump and I´m dead the very next moment! <img src='http://www.tssznews.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  If he builds up speed he controls very awkward, but I understand that a little, the game was made JUST for speed, but if you really want to do some platforming I see it everytime that this controls just aren´t made for that.<br />
Sure, some people might love it anyway, but you have to be really blind to not see these obvious flaws, I mean, seriously, who would put the boost and homing attack on the same button? There is one button unused, why couldn´t the put it on there or let you select different control chemes. But anyway, that doesn´t change the games gameplay to much, it´s clearly just not build for platforming.<br />
Maybe they will get it right in the next major Sonic!? I believe they will, since the Hedgehog Engine can do more than just Speed, I´m sure, not the engines fault, but the guy programs the general gameplay mechanics! Since Sega is constantly switching personell, maybe they will get the right person to it in the coming game (I know nothing is announced yet, but a next sonic WILL come)?</p>
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		<title>By: blackgenma</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13915</link>
		<dc:creator>blackgenma</dc:creator>
		<pubDate>Mon, 25 May 2009 08:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13915</guid>
		<description>ryan. while playing as werehog, you can cancel combos by guarding. this can be done with almost any combo. 

when facing the titan, you there are a few things to keep in mind. first is, that no matter what, you don&#039;t want to be right next to it. also, you don&#039;t want to attack it from the air. you either want to dodge it&#039;s attack by guarding and rolling out of harms way (if you guard his &quot;jump&quot; get away and jump over the following shock wave, because another attempted block will kill you. this is why you never want to be next to him, simply blocking the shockwave only takes 2 block stones, so that&#039;s much safer.) and do combos from a distance, so no cartwheels.if you want short and simple combos, try the donkey kick combo. another good option is the straight charge punch. simply wacking the thing is a sure fire way to go flying.

oh, and you didn&#039;t mention the new electric mages! I don&#039;t remember seeing them anywhere eles in the game.</description>
		<content:encoded><![CDATA[<p>ryan. while playing as werehog, you can cancel combos by guarding. this can be done with almost any combo. </p>
<p>when facing the titan, you there are a few things to keep in mind. first is, that no matter what, you don&#8217;t want to be right next to it. also, you don&#8217;t want to attack it from the air. you either want to dodge it&#8217;s attack by guarding and rolling out of harms way (if you guard his &#8220;jump&#8221; get away and jump over the following shock wave, because another attempted block will kill you. this is why you never want to be next to him, simply blocking the shockwave only takes 2 block stones, so that&#8217;s much safer.) and do combos from a distance, so no cartwheels.if you want short and simple combos, try the donkey kick combo. another good option is the straight charge punch. simply wacking the thing is a sure fire way to go flying.</p>
<p>oh, and you didn&#8217;t mention the new electric mages! I don&#8217;t remember seeing them anywhere eles in the game.</p>
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		<title>By: Danielle</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13909</link>
		<dc:creator>Danielle</dc:creator>
		<pubDate>Mon, 25 May 2009 03:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13909</guid>
		<description>God I have been spouting &quot;the controls in this game is like a bowling ball on a super smooth oiled surface&quot; controls since the day I got this game. 

I am so glad I aint the only one that saw this issue. I talk to my fellow fans and they just seem to not relise how badly sonic controls when the game doesnt want you to quick step or dash forwards.

I think the chaos challenge shows this issue glaringly. Sonic controls horribly.</description>
		<content:encoded><![CDATA[<p>God I have been spouting &#8220;the controls in this game is like a bowling ball on a super smooth oiled surface&#8221; controls since the day I got this game. </p>
<p>I am so glad I aint the only one that saw this issue. I talk to my fellow fans and they just seem to not relise how badly sonic controls when the game doesnt want you to quick step or dash forwards.</p>
<p>I think the chaos challenge shows this issue glaringly. Sonic controls horribly.</p>
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		<title>By: Kogen</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13907</link>
		<dc:creator>Kogen</dc:creator>
		<pubDate>Sun, 24 May 2009 23:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13907</guid>
		<description>Nothing cool about doing a level perfectly then dying 8 times due to stupid design at the end.</description>
		<content:encoded><![CDATA[<p>Nothing cool about doing a level perfectly then dying 8 times due to stupid design at the end.</p>
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		<title>By: Yamishi</title>
		<link>http://www.tssznews.com/2009/05/24/apotosshamar-adventure-pack-review/comment-page-1/#comment-13905</link>
		<dc:creator>Yamishi</dc:creator>
		<pubDate>Sun, 24 May 2009 20:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tssznews.com/?p=6293#comment-13905</guid>
		<description>I thought the small-platform-with-a-Titan was cool, even though I died around 8 times when fighting him the first time. I just try to keep my distance when he&#039;s about to jump, and then hop over the shockwave when he lands.</description>
		<content:encoded><![CDATA[<p>I thought the small-platform-with-a-Titan was cool, even though I died around 8 times when fighting him the first time. I just try to keep my distance when he&#8217;s about to jump, and then hop over the shockwave when he lands.</p>
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