The final DLC pack is upon us – how does it fare?
It’s been three months since Sonic Unleashed DLC first began to drop and here we are, at the sixth and final DLC pack: Adabat and Empire City. Way back for the Chun-nan Adventure Pack, I brought in to question the very nature of downloadable content itself, and this is clearly an industry still experimenting with how to embrace digital downloads, and unfortunately, consumers are the guinea pigs. For around $19, we’ve gotten a total 42 levels. It’s easy to look at the number and praise it on sheer quantity alone, but has it all really been worth it?
The only answer I can come up with is “Sort of”. There has not been a single level pack where every level contained within is worth playing, and there have definitely been level packs with very little value in them at all. But here and there have been been bright spots – previously “lost” content repurposed and distributed for downloadable content, for example, like Adabat’s Jungle Joyride Act 3 (Night). Discovered in a half-broken state, the content from Jungle Joyride Act 3 originally existed inside of the retail copy of Sonic Unleashed, locked behind a door that could only be bypassed by exploiting a glitch in the game’s collision detection. Through downloadable content, this level was restored to a fully playable state and can be accessed by all. For some people, that alone is worth the $3 for the level pack.
I never thought I’d be saying this, but unfortunately, the majority of each DLC pack is usually made up of daytime Sonic the Hedgehog stages. I say “unfortunately”, because, unlike the stages contained within the standard version of Sonic Unleashed, the levels contained in the downloadable content are either very short or very hard – sometimes both. I’ve always been against these kinds of levels, because they don’t really serve any purpose. The only people who want harder Sonic Unleashed levels are the Sonic fans who have already memorized the entire game front-to-back. It’s these very people (and remember, I’m one of them) who will probably have bought any Sonic Unleashed DLC. What the Sonic Unleashed DLC should have actually been was something to hook new customers in to buying the game, as most non-Sonic-fans I’ve spoken to regarding the DLC are very intimidated by the idea of new Sonic Unleashed levels that are even harder. Instead of selling to existing customers, selling to people who have not yet bought the game means a much greater increase in sales for Sega and Sonic Team – and that would be a good thing.
Instead, we get content like the Adabat/Empire City Adventure Pack. Continuing the tradition from the Apotos/Shamar Adventure Pack, the Adabat/Empire City Adventure Pack features a total of nine levels – five in Jungle Joyride and four in Skyscraper Scamper. Perhaps the easiest level pack of them all, the difficulty level does not stray very far from the original difficulty of the levels they are based off of, with the exception of the frustrating Skyscraper Scamper Act 1-2 (Day) – a level which loves to throw the player in to spikes without giving them proper time to react. Thankfully, Skyscraper Scamper Act 3 is vastly easier, offering a long, non-stop stretch of highway to barrel down.
A large number of levels in this pack are actually starting to feel a little stale – most of the previous DLC focused on remixing old Sonic Unleashed content in new ways, and while I guess that’s technically true in the Adabat/Empire City Adventure Pack, the content within is also kind of predictable. Jungle Joyride Act 1-2 does almost nothing interesting whatsoever – it’s more like an alternate layout for the existing level – of course, considering the original Jungle Joyride was one of my favorite levels, maybe that’s not such a bad thing. Jungle Joyride Act 4 and Jungle Joyride Act 5 are extremely heavy on the water-running segments, especially Act 5. Act 5 is redeemed somewhat by introducing a totally new mechanic: a long pipe that allows Sonic to run along the ceiling (if you so choose). Unfortunately, given that Act 5 is a remarkably short level, the mechanic is only used once and it does not turn up in any of the other levels – which is a shame, because it makes Act 5 remarkably fun, just to spin around in the pipe. More levels could have definitely used a mechanic like this, though I have to wonder how tricky it is to implement – the level froze my game at one point.
Night levels feel equally uninspired (outside of the aformentioned Jungle Joyride Act 3 (Night)), relegated to the tired act of Platforming/Fight/Platforming/Fight. Titans are put to heavy use, here, with Jungle Joyride Act 1-2 (Night) featuring three very close-quarters Titan fights. Thankfully, it’s nothing quite as nasty as what took place in the Apotos/Shamar Adventure Pack, as you fight most Titans with a generous number of walls surrounding you. Despite the discovery of the mysterious Empire City Javelin, none of the night levels in Empire City stray far from established conventions – which is a shame, because Empire City definitely ranks pretty high as one of the most annoying Werehog environments, making the DLC levels probably some of the most bland Werehog levels ever released. Both Empire City Act 2 (Night) and Empire City Act 3 (Night) are nearly identical in their premise, as you generally beat up enemies and push buttons (or throw levers) to deactivate electrical barriers and/or activate moving platforms. It’s very standard Werehog gameplay.
In all, it’s kind of disappointing that the Sonic Unleashed DLC has to go out with what seemes to be a wimper. But, for as harsh as I’ve been on the DLC, it’s hard not to get a little bit sentimental about this being the final downloadable content pack. For however pointless, boring, or annoying some of these levels were, it’s kept me (and no doubt a lot of people) playing and talking about Sonic Unleashed for quite a long time – but I can’t help but wonder if that effect would have been greatly multiplied if the quality of the DLC had been higher. But, given Sonic Team’s usual propensity towards extra content, perhaps we all should be thankful that they did anything at all – let alone something of this grand scale. Quality or not, producing 42 levels was no doubt a lot of hard work, and Sonic Team’s level designers no doubt got a lot of valuable time experimenting with new ideas. Let’s hope it pays off when we see the next 3D Sonic game, eh?
As always, I’ve set up a Youtube playlist for this DLC:













Imagine of Sonic Unleashed came out now. Like this week or something. With that in mind:
Add together:
The time taken to complete all the sonic levels on the disc on your first try, and:
The time taken to complete all the sonic levels that were DLC on your first try, and:
Time spent in cutscenes/hubs as sonic.
You probably have enough time to call it a (albeit quite short) full length game, thus negating the need for werehog.
Now imagine if the werehog didn’t exist, and this game came out in six months time……..
I like the former, but the six month idea… I’m not sure I would survive that.
I became irritated by the shorter, harder levels in the original Sonic Unleashed, such as the Adabat level where you must lap the course three times (I can’t remember which act), and the Spagonia one of the same nature. Still if I could get these, I most certainly would.
Sonic is awsome!
The griphics is so awsome. They really worked hard on this, I’m glad for that.
The graphics in Sonic 06 really sucked.
I still want a all new level instead of new levels of the same places.
I want a new Unleashed with a russia level!
But they can maybe make new places on the DLC too… But maybe it’s too much work.
My 10 favorite levels, all daytime:
- Windmill Isle Act 1-2
- Windmill Isle Act 4
- Savannah Citadel Act 4
- Cool Edge Act 2-2
- Cool Edge Act 4
- Rooftop Run Act 2-2
- Dragon Road Act 2-2
- Dragon Road Act 4
- Dragon Road Act 5
- Eggmanland
So, for me, the DLC was definitely worth it and I am also a fan of hard levels. It’s just too bad that the DLC for Arid Sands, Skyscraper Scamper, and Jungle Joyride are not as awesome as the other ones (in my opinion).
@TailstheHedgehog: I agree six more months I don’t think I could have survived that
, Sonic Unleashed is so friggin AWSOME.
, but don’t forget that this game was only possible because it works with THE BEST THING SEGA MAKE ” THE HEDGEHOG ENGINE” ALL SONIC GAMES SHOULD BE MAKEN using the HEDGEHOG ENGINE.
i CAN’T WAIT for SONIC UNLEASHED 2
SONIC UNLEASHED RULES!!! SONIC IS BACK AGAIN!!!!!!!!!!!!!!!!!!!
Don’t plan on buying any DLCs after the first two batches that released, but watching the playthrough of Adabat on Hard … epic. Too bad it takes memorizing the level to have real fun with it.
@DirSeenith: Good point. The excuse that “sonic is too fast” for a true Sonic only game is simply BS. This game and all this DLC content crap proves it.
Sonic Unleashed is the game that i waiting
@Sonic Unleashed: Not to rain on your parade or anything but ever since you started posting, every single post ends with something like: OMG THE HEDGEHOG ENGINE IS SOOO COOL! or: SONIC UNLEASHED KICKS ASS! *has SEGAsm*. We know you like Sonic Unleashed, but you don’t have to scream it in our faces. Jeez.
@Werehog: the Wii version rocks too, SU for the 360 is beautifull, I didn’t have played the wii version but it seems cool too , I don’t know why too but Unleashed is special, very special actually.
@Werehog: bro have you got Mario and Sonic at the Olimpyc games? I whis i could have that game… it seems Super…
It’s very nice to trade ideias and to talk more frequently with anotheer Super Sonic Fan you’r cool Werehog just like the Werehog of SU.
@CartoonistGuy!: I don’t want to discusst anything but, this is freedom of spech, I if i’m free to exprexx myself please don’t insult me
next point, I only say 1000 times that I love Sonic Unleashed beacause people are always saing bad things about the Sonic Franchise, for example: I’m not saying bad things about Mario games or anything like that ok (realize!): but when mario makes i don’t know for example a golf game, “everybody” says “oh a mario golf game cool” (bah) but when Sonic does a golf game (very similar, or even better) “everybody” says “oh a golf Sonic game, jeez, why sonic needs a a gold batm he’s super fast, this sucks”, people who says and thinks things like these are stupid, i’m sorry for saying that but its true!
And when I said those things @CartoonistGuy! is simply for CONGRATULATING SEGA for their GOOD WORK, ’cause they did it right; [ @Werehog - Sonic Unleashed just did it right with the story and everything. Because of that game Sonic is on his feet again! Sonic The Hedgehog is finaly right after many years of bad 3D! ]
@CartoonistGuy!: you see i’m not the only one ralizing that SU ROCKs…
CONGRATULATIONS SEGA!!!
@Sonic Unleashed: He has the “freedom” to insult you all he wants. That’s a drawback of freedom of speech. Also, you aren’t entirely free, as the owners of this website have the freedom to censor you and delete your posts if they see fit.
And the only good work SEGA did with Unleashed was make a beautiful game, take time to build a hedgehog engine, and realize that most hardcore fans don’t want 5,000 characters in one game. The idea of a werehog, and the annoying trial-and-error gameplay is mainly what has killed the game.
SEGA shouldn’t be applauded for these design decisions. It will only hurt the potential of the hedgehog’s future if fans keep patting SEGA on the back for some retarded decisions. You’re free to like the werehog and all that, but I practically know most fans can agree that it’s something that shouldn’t exist in the Sonicverse.
@serpx: I agree with you lool good point of view
, but “given Sonic Team’s usual propensity towards extra content, perhaps we all should be thankful that they did anything at all – let alone something of this grand scale. Quality or not, producing 42 levels was no doubt a lot of hard work, and Sonic Team’s level designers no doubt got a lot of valuable time experimenting with new ideas” I’m not saying that I’m 100% on Werehog approvement but I think the Werehog was simply something new to (not good bad not bad too) thing to help Sonic back on his feet… but if Sonic Team continues in this path they will pute Sonic in first place again
@Sonic Unleashed (SU): Yes, it’s still a good game on the Wii. It’s just that it’s not the best version.
No, I don’t. I just have SU, SatBK, Sonic R and Sonic 3D. I’m a pretty new Sonic fan actually. I began to like Sonic a year ago.
But I will buy the new Mario & Sonic!
Yes, your a nice guy too!
@Sonic Unleashed: I simply never want to see the werehog as a large-role playable character ever again. I don’t mind a quick cameo in a cute side mission, and I certainly wouldn’t mind if he returned as a Badnik, but though the Sonic formula can be applied to almost any genre, I really do not want to see the werehog again. Once is enough.
Sticking to the sort of gameplay and design we saw in the daytime levels sounds fair game to me. @serpx: Though yes I agree the trial-and-error gameplay hit the irritating mark sometime in Act 2 Apotas, and there are plenty of little gimmicks that could be added to enhance the experience
@Humble Fellow Says:
I’ve seen some videos on Youtube of some of the dlc packs, and it looks like Sonic Team delivered the request of “precision platforming” in several places.
See?! They do listen to us!
@serpx and Sonic Unleashed: Um…. thanks serpx, but I wasn’t trying to insult him. I’m just trying to say there’s a difference talking about something you like, and bringing it up everytime we start a conversation. Sorry, if I made you think I was insulting you.
@SU: You know, because I like Sonic Unleashed too.
@CartoonistGuy!: no mattter friend, we’r cool I’m sorry too
It is no doubt that Sonic Unleashed and the DLC are by far, the best 3D sonic game on consoles like 360/PS3 ever made. There is a lot of quality in these levels, tho they get carried away with the difficulty sometimes, but still. Looking at the hard work, it pays off and it’s a fun game tho…first time going through is hard.
But still, Sonic Team did show what they are capable of without their original programmers. I can’t wait for their next Sonic.
@serpx
not to brag or anything XD.
(On your first comment)
Not really, I beat adabat act 1-2 on my first try with an S rank
@TailsFox: That’s not saying much. There’s only been two games on the PS3/360 and the first one was a steaming pile. ANYTHING would have been better than that.