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Summer of Sonic: All-Stars Racing Q&A

Ryan Bloom | August 29, 2009

Offers insight in to the game’s design and more

As the Summer of Sonic rolls on, the Q&A with Sonic & Sega All-Stars Racing Executive Producer Steve Lycett and Lead Designer Travis Ryan has occurred, and thanks to Dusk Golem over at the Sonic Stadium, live audio of theQ&A has been recorded and posted on the internet. For those of you who don’t want to listen to the 24 minute Q&A session, as the pair are bombarded with questions from the fans, here’s a highlights reel of the informational tidbits on offer:

  • Sega Superstars Tennis was born out of experiments Sumo Digital was doing with Virtua Tennis 3 post-release. After playing around with the game’s source code and adding a bunch of silly features like a Big Head Mode and whatnot, a Sega Representative saw the game in motion and after discussing things a bit, the concept for a Sega Superstars Tennis was born.
  • When they first conceptualized Sega Superstars Tennis, they created a list of 108 Sega characters that they would have liked to appear in the game. However, the amount of work implementing 108 characters was simply too great, so the majority of them had to be cut.
  • The style of the game is based around the idea of classic Sonic content as if it was created for a recent Sonic game, like Sonic Unleashed. However, because Green Hill Zone appeared in Sega Superstars Tennis, they don’t want to re-use the location – instead, they’ve been focusing on bringing Seaside Hill from Sonic Heroes in to All-Stars Racing, because in their opinion, it’s the next best thing.
  • The game runs on Sumo Digital’s own internal game engine called the “Sunshine Engine”. This engine has powered all of Sumo Digital’s next-gen games (Outrun 2, Virtua Tennis 3, etc.).
  • The controls and physics in ASR are not based on Outrun 2, but were built, from the ground up, for ASR. However, they trying to capture the “Sega Arcade Game Feel” for ASR, specifically referencing games like Outrun and Daytona USA as inspiration.
  • Though the comparisons to Mario Kart are obvious, ASR did not start off with weapons – it began its life as a straight-forward racing game, but it simply felt like “something was missing” without weapons.
  • Sumo Digital keeps an eye on internet forums for feedback on the game, name dropping sites like NeoGAF, GameFAQs, and even the NiGHTSintodreams.com forums (a possible hint to an as-of-yet unannounced character). They use these to gauge interest on what characters and features people want to see in the game.
  • As much as Sumo Digital would like to put in every possible character in to the game, they try to maintain a balance of characters that will appeal to old and new Sega fans alike. They also try and keep the roster of vehicles diverse as well, with cars, motorcycles, monster trucks, airplanes and more.
  • Many designers have contributed to the vehicles in ASR; some vehicles were designed by artists at Sonic Team, others were designed by the character’s original creators, and Sumo Digital themselves have designed some of the vehicles. Big the Cat on his little bike was inspired by early Warner Brothers cartoons featuring large characters (like Elephants) in small vehicles, and if it was possible for Big’s feet to reach down far enough, they would have actually had him pedal.
  • Online multiplayer will be available for all supported consoles (PS3, 360, Wii, DS and PC). The team hopes to have eight players in a single race online (though this does not sound like a possibility for the Nintendo DS version). For those without an internet connection, four player split screen will also be supported. Sumo Digital feels these are features that are standard in racing games of this type.
  • Richard Jacques is returning once again to do parts of the game’s soundtrack.

At this point, the Q&A opened up to questions from the fans themselves.

  • On getting in to game development: Experience is key. Any experience you can get in developing games will help people within the game industry take you seriously. Make games with friends, take internships with professional development studios, get a job as a game tester, take university courses in game design – it’s all good as long as it gives you experience and teaches you the skills you need. Know about and play to your strengths as a game developer – whether its art, design, coding, or animation.
  • One question that was asked pertains to Sumo Digital’s favorite cars in the game; Travis Ryan isn’t allowed to say what his favorite car is yet as it has not been unveiled – though they are planning on revealing it sometime in late September/early October. Steve Lycett, on the other hand, is a “confessed biker” and would want Shadow the Hedgehog’s motorcycle. (Travis: “With Glock?” Steve:”With what?” Travis: “With a Glock? No?” Steve: “No, I wouldn’t shoot. We won’t put guns in the game.” Travis: “That’s a good idea. Let’s not go down that route.“)
  • On the subject on the next Sega Superstars/All-Stars game: Sumo Digital has experience primarily in sports and racing games, but if they were to do another game along these lines they would like to do something that’s unexpected. “Something a little more original, I guess.” But Sumo Digital does not always decide what game they want to do next – sometimes, Sega comes to them with requests. Steve Lycett: “We’d love to do a fighting game.

At this point, fans start suggesting character’s they’d like to see in ASR, under one condition: “As long as their names don’t begin with an N.” (referring to NiGHTS – prompting somebody to, instead, shout out the name “Reala!”).

  • Ristar was suggested, eliciting Steve and Travis to try and get people to cheer for him (to no avail).
  • Opa-Opa from Fantasy Zone
  • VectorMan
  • A track based off of Phantasy Star Online.
  • Mario was brought up, to much laughter. (“He’s just some fly-by-night character.“)
  • A suggestion for the girl from Outrun to make an appearance lead to Travis Ryan declaring that “She wouldn’t do anything! She’d just sit there and slap you! (…) She’s never driven a mile in her life!”
  • Dr. Kintobor from the Fleetway Sonic Comics was briefly mentioned.
  • Axel from Streets of Rage driving the SWAT Car (Steve: “That would be awesome.“).
  • Shenmue was brought up, first with somebody asking for Lan-Di and then Ryo Hazuki driving a forklift.

Stay tuned to TSSZ as we’ll be having more converage from The Summer of Sonic as it happens!

Comments

29 Responses to “Summer of Sonic: All-Stars Racing Q&A”

  1. Spider on August 29th, 2009 3.45 pm

    It’s called “Sonic & Sega All-Stars Racing”, not “Mario & Sonic, & Sega &Nintendo All-Stars Racing”. Though that does sound like fun if the guys who work on the Mario Kart series develop it. Crap, now I got the idea stuck in my head.

  2. Bobber Jr. on August 29th, 2009 3.55 pm

    WTC!? they were going on Mario as a Character. O-o

    Ristar, and Vectorman would be cool though. Vectorman came out on my birthday in the US.

  3. Werehog on August 29th, 2009 4.06 pm

    Instead of reading I listened to it! And I didn’t here anything special… just some funny Sonic fans talking! But it was fun. :)

  4. Sonic Unleashed (SU) on August 29th, 2009 4.20 pm

    man not mario not nintendo, SUMO DIGITAL RULEA!!! great SEGA you’r doing the right thing :) the name of the game is SONIC & SEGA ALL-STARS RACING!!!! SEGAAAAAAAAAAAAAAAAAAAA….. :D :D :D

    note: They should include METAL SONIC in it :)

  5. Sonikku Master on August 29th, 2009 4.55 pm

    I’m actually looking forward to this game. Imagine if they put in a Hyper Sonic power-up! We could finally relive the experience from Sonic 3 & Knuckles. ^_^

  6. Skai Cyan on August 29th, 2009 5.41 pm

    It’d be cool if Mario were on the Nintendo versions.

  7. Skai Cyan on August 29th, 2009 5.43 pm

    Also if Beyonetta was in the PS360 versions.

  8. sonicsmashkirby on August 29th, 2009 6.18 pm

    Dr. Kintobor there’s something i like to see

  9. Kori-Maru on August 29th, 2009 6.24 pm

    Aww no love for G, Sakura, and Jacky. But, at least Steve finally admits that the would love to do a fighting game.

  10. chaos_controller on August 29th, 2009 6.36 pm

    hmmm…….super sega smash bros. brawl?

  11. James on August 29th, 2009 6.41 pm

    VECTOR-MAN FTW!

  12. Soul Gauge on August 29th, 2009 8.25 pm

    I like that someone actually mentioned Mephiles from 06. Someone had to. :D

  13. Bobber Jr. on August 29th, 2009 9.48 pm

    These rumored Characters:

    Ristar
    Vectorman
    Metal Sonic (i heard that someone said that)
    Opa-Opa

  14. Edwin Shy on August 29th, 2009 11.02 pm

    Adding Mario would like Brawl adding Snake & Sonic but it would be cool to see that happen if it does I`d laugh my ass off

  15. Werehog on August 30th, 2009 4.39 am

    Yeah, but if Mario’s in the game, then Sonic has to be in the next Mario Kart!

  16. ArchangelUK on August 30th, 2009 5.18 am

    Guys the “NiGHTS” stuff was because of the NiD backed campagn to get NiGHTS confirmed, there was a lot of joking about with SUMO and DiGi and TRiPPY as they were both there. S0L had emailed the guys back saying could they stop emailing them,,, because they were getting inundated. Thats not saying NiGHTS is or is not confirmed they just didn’t want to talk about NiGHTS anymore!

    Hence they’re request for characters that DIDN’T begin with N when we asked who they’d like to see…. and my cheeky suggestion of Reala instead,

  17. Alios on August 30th, 2009 5.35 am

    I guess it would be great to include Earthworm Jim to the game, he has his own vehicle. http://cache.kotaku.com/assets/resources/2008/04/EWJim2.jpg
    Too bad he’s not only Sega character..

  18. naysu on August 30th, 2009 6.31 am

    oh, so it’s still coming out on PC? nice :) i thought that logo was removed a while ago. I do like the idea of a fighting game though XD i think most sonic characters would fit the fighting category really well.
    thanks for the info

  19. Edwin Shy on August 30th, 2009 6.43 am

    Werehog : So that sounds like an good idea alot of players of Mario Kart Wii on You Tube liked to see him playable plus them putting Mario in the Wii & DS version will like Brawl except it`s racing

  20. Edwin Shy on August 30th, 2009 6.55 am

    & he`ll just be a guest character if he does appear playable

  21. Sonic Unleashed (SU) on August 30th, 2009 7.31 am

    Metal Sonic, Mephiles, Blaze, Flickies, Rouge, Metal Knuckles, Puppet Tails, Metal Robotnick… these where the characters that I would be very happy to see in the game, but the character that I most want to see is Metal Sonic offcourse :D

  22. Nintendo Bros. 64 on August 30th, 2009 8.27 am

    if mario would be in that game that will be cool :D

  23. Werehog on August 30th, 2009 10.03 am

    But the character I want the most is Jet! But it doesn’t look like he’ll be there…

  24. cgc on August 30th, 2009 12.40 pm

    Metal Sonic would fit perfect!

    Also a Sonic fighting game might not be so bad if they do it like in brawl, otherwise it will be Sonic the Fighters all over again!

  25. KAMu on August 30th, 2009 2.09 pm

    PLEASE !!! super sega smash bros. brawl
    =D!!! or Sonic & All star Fighter !!!

    hehe

  26. DoctorEggman on August 30th, 2009 3.49 pm

    I remember watching this, lol! I would love to see Ristar and Vectorman. Axel would be awesome indeed! And it’d be neat to have Mario show up. I know this is supposed to be Sega only, but that’d make his appearence special and funny. Plus, Smash Bros was supposed to be Nintendo only, but they put Snake and Sonic in it.

  27. Edwin Shy on August 30th, 2009 8.58 pm

    Doctor Eggman : Totally seeing Mario playable in the Wii & DS version would be pretty sweet

  28. JJ on September 1st, 2009 4.40 am

    No Skies of Arcadia, Panzer Dragoon, and Phantasy Star(not online) characters, no buy!

  29. CheeseKing on November 17th, 2009 6.51 am

    Characters I want to see -

    Nights
    Ulala
    Pudding
    MeeMee
    Reala
    Gilius Thunderhead
    Gum
    Cream the Rabbit
    Rouge the Bat
    Silver the Hedgehog
    Blaze the Cat
    Metal Sonic
    Marine the Raccoon???

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