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The Rest of the ASR Nintendo Power Scans

Tristan Oliver | October 21, 2009

sonic_racingFinal Fortress from Heroes Confirmed Track…but so are Missions

Maybe it was for the better we didn’t see all of the Nintendo Power article for Sonic & Sega All-Stars Racing last week.  Depending on your point of view, the information learned from the rest of the preview is either a blessing, a curse, or both.

Sonic Stadium forumer Emerl scanned the preview in full from the December edition, and we have it for you below.  First, the good news: We will definitely see a Monkey Ball and Samba de Amigo themed track, according to the article, and Final Fortress from Sonic Heroes is a confirmed track, as is Curien’s Mansion from The House of the Dead.  You can actually see what appears to be a scan of that Monkey Ball stage on that third page.

But here’s where it gets hairy–the article also notes that there will be single player missions in the game.  Not just some–”more than 50,” according to the article.  The tasks don’t seem that fun, either–the article cites a few ranging from the mundane to the potentially frustrating, including “collecting rings, “taking out a number of enemies within a time limit,” and perfect runs through courses.  Not made clear in the article is whether the completion of these tasks will be required to unlock additional modes, characters, courses, or secrets in the game.  If it is, that may not be a good thing, especially for those hungry to jump right into multiplayer modes.

Check out the scans below, and sound off on whether the new information changes your opinion on ASR in the comments section.

Comments

24 Responses to “The Rest of the ASR Nintendo Power Scans”

  1. Treleus on October 21st, 2009 5.21 pm

    Hmm. I’ve never played SuperStars Tennis, but I’ve heard anywhere from the worst of it to it being mediocre. The missions, though, I think could be here or there. 50 missions sounds like a shit-ton of missions to complete, but given that this is a racing game, they’re probably not going to last too long per mission–unless you fail. Time attack is pretty standard fare, so no complaints there. Destroying enemies could be either really fun or really bland, I imagine, but drifting perfectly through courses sounds mildly interesting. Collecting rings is probably going to be boring as shit and easy unless they decide to get crazy creative. As in, Crazy Taxi creative with collecting rings.

    Best thing I’ve heard of the game so far are the new SEGA characters and that Confusing Star powerup. I’ve definitely never seen or heard of something like that before, so it’s good to see Sumo Digital is getting funky with it.

  2. cgc on October 21st, 2009 5.43 pm

    Look at the caption on the third page. Blast proceesing. Thats funny. ;D

  3. DWalrus on October 21st, 2009 5.43 pm

    Not sure why the missions are such a terrible or even suprising thing.
    I mean it’s a freakin’ racing game what did you expect?
    Besides nobody outside the fandom cares about this game anyway so quit yer worrying.

  4. DWalrus on October 21st, 2009 5.57 pm

    Y’know I just took the time to actualy read that article….
    am I the only one who thinks this game sounds kinda cool?
    I mean, maybe if they presented this right we could have an proper, mainstream hit here…
    maybe.
    ‘running down zombies in the egg-monster truck’
    *sniff* maybe

  5. Chaosmaster8753 on October 21st, 2009 6.27 pm

    I wish it was Eggmanland, but oh well.

  6. PJMan on October 21st, 2009 7.23 pm

    @ the idea of Final Fortress.

    BOOOO

  7. Kori-Maru on October 21st, 2009 9.03 pm

    Yay Curien Mansion is back!

  8. GREG THE CAT on October 21st, 2009 9.13 pm

    Mission system? In a racing game?

    When will you learn, SEGA?

  9. Soul Gauge on October 21st, 2009 9.33 pm

    I’m hoping for a Space Colony ARK level.

  10. edge on October 21st, 2009 10.07 pm

    SEGA… why? Why is EVERY Sonic stage from Heroes? I love the game, one of my favorites, but why only that? Why not Speed Highway, or Empire City, Spagonia, City Escape… Why not Emerald Hill? Lord knows we’ve had enough Green Hill. Give a little cred. to Sonic 2

  11. UltimaHedgie on October 21st, 2009 10.37 pm

    Okay… so we have THREE Sonic Heroes stages? Why can’t we have stages from a DIFFERENT Sonic game? Bah… Ark would’ve been BADASS.

    At least we don’t have Green Hill Zone… but seriously, there’s so much more that could be utilized. Look at Mario and Sonic at the Winter Olympics! Every stage is from a DIFFERENT game, and hell, we’ve even got one based on the TWILIGHT CAGE! (with the start and end taking place on Nocturne).

  12. Crazee on October 21st, 2009 11.44 pm

    If the missions are franchise related and goofy like Tennis…I’m all for it.

    I still love that seven Chaos Emerald mission in Tennis.

  13. Graxer on October 22nd, 2009 2.03 am

    I quite like sound of this personally! Missions aren’t always a bad thing, they give a purpose to playing the game.. (Especially if there are unlockables) It would be nice to have a City Escape track though.

  14. Skai Cyan on October 22nd, 2009 12.42 pm

    Since when was earning characters/modes a bad thing? Personally I hate having everything from the start, it gives me nothing to play for. I felt a sense of accomplishment when I earned every stage, song, trophy, sticker, character, and mode in Super Smash Bros. Brawl. Even Mario Kart DS had missions, and that went over phenomenally with critics and fans.

  15. jojo on October 22nd, 2009 12.54 pm

    I think final fortress is a very bad choice. One sonic heroes stage was enough yknow

  16. TimmiT on October 23rd, 2009 7.06 am

    I don’t see the problem of single player missions. Mario Kart DS did the same thing, and that didn’t make the game any worse.

  17. Stephen on October 23rd, 2009 2.18 pm

    boo, missions are probally going to suck big time

  18. Anthony on November 9th, 2009 8.48 pm

    I’m quite looking forward to this game, it sounds like great fun. The missions sound like they could be a mixed bag but at least they are not the main emphasis on the game. The stages look cool, I agree that maybe there should be more variety in the stages from the Sonic series as they all come from Sonic Heroes. However each stage generally represents a common theme of stages used in Sonic, a beach level with Green Hill themes, a casino track and an Eggman / Robotnik base. Also this game needs Ristar!

  19. rafael on November 10th, 2009 11.56 am

    Esse jogo tem o silver the hedgehog por favor

  20. rafael on November 10th, 2009 12.01 pm

    o jogo Sonic & Sega All-Stars Racing tem o silver the hedgehog?

    Sim
    ou
    Não

  21. daylengamer17 on November 20th, 2009 3.41 pm

    This game looks awesome. I am going to have to see a review first. If it makes an 8.0, I’m getting it for Wii.

  22. daylengamer17 on November 20th, 2009 3.44 pm

    It would be cool to put in Akira Yuki in on a motorbike or Virtua Racing Car. I would also want to see an “Outrun” course and one for the Virtua Tennis games

  23. daylengamer17 on November 21st, 2009 3.24 pm

    Sonic Heroes is a minor game. Why would they put courses from it in the game. On the bright side, they do look fun. When I was watching a video of someone playing Final Fortress in Sonic Heroes, it looked like a COOL course to race on. I’m happy about online gameplay. When online, they will probally show symbols to represent which players are using which system ( PS3, 360, Wii, PC or DS). I can’t wait to play this with my sisters and to see the storyline. Zobio and Zobiko should not be in this game. I does not fit at all! The Curien Mansion course looks fun. I hope Ulala and Cream and Vector are in this game!

  24. Video Appears of Banjo-Kazooie in ASR | tssz|news on December 17th, 2009 1.23 pm

    [...] time a couple of levels have appeared in motion, including Final Fortress (which we told you about several weeks ago) and there’s reportedly a Jet Set Radio inspired track set in Tokyo as [...]

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