This, From an Era Long Forgotten
The picture you see here is Sonic…in polygon form. It may not be familiar to you because it’s from a console he never officially showed up on…the Sega 32X.
First discovered by Sonic Retro’s Vangar, the model hails from a “Mars” sample ROM. Originally, Sega of America’s codename for the Genesis/Mega Drive add-on was–you guessed it–Project Mars.
There are plenty of polygons in this model, and some have speculated there could be even more than in later Sonic models from the mid 90s. Still, keep in mind that though the 32X’s short lifespan only bore Knuckles Chaotix, there had been a Sonic concept produced for the console, dubbed Sonic Mars. It later turned into the ill-fated Sonic X-Treme, though, and it looked nothing like the photo above. If nothing else, it’s a pretty nice tech demo.













The very game that probably would’ve made SatAM elements important in the Sonic franchise.
Curse you, SEGA. Look at this beautiful work you ditched because it was SatAM. You disgust me.
pitti but Project Needlemouse will bring back good old memories
Bah, SatAM is horribly over-rated. I’m glad that campy Sonic Mars concept was canned.
Can’t really bash the model, though, considering it was from a very early time of 3D animation.
He has longer spikes than classic Sonic. Kind of like a mix between old and new!
@GREG THE CAT: Nice profile dude! I love it when people link their name on this site. You get a better understanding about the people who comment!
I’ve always said I wanted to see what Sonic X-Treme would’ve looked like, but I wonder if it was really canned because of it’s links to SatAM. Wasn’t it more time, money, and the engine do-over?
I really wish Sonic Mars came to fruition. I don’t fall for hype or anything; I just flat-out enjoyed watching SaTAM and became engrossed in the darker, more tense world. This could’ve been the step in the -right- direction, it’s just a shame Sonic X-Treme never even came out.
I do like the model. It seems a bit too much for the 32-X though. Knuckles Chaotix’s bonus levels, for instance, only had a total of maybe 20 polygons on screen at a time. Those enough were pretty breathtaking, but I don’t know how the 32-X could pull off a simple level like that plus this great looking model. =/