Lycett Hints at Classic Sonic Tracks in New Interview

sonic_racingBut are they Courses, a Soundtrack…or Both?

What can be deduced from a new interview published by music-focused Original Sound Version is that classic Sonic music will make the cut in the upcoming Sonic & Sega All-Stars Racing.  Beyond that may come down squarely to your interpretation.

Steve Lycett, known as S0L on the Internet, is making the press rounds feverishly, and he may have dropped another major hint as to what to expect under ASR’s hood.  The soundtrack selections will go well beyond that of Sega Superstars Tennis; that much has been well documented.  But we’d like to hone in on this line, as Lycett responded to the general question of what to expect from the game’s music:

To this end we’ve got classic tracks from many, many games. If we take just the Sonic courses, we’ve got music from Sonic Heroes, Sonic CD, Sonic R and many more.

On first glance, it’s  evident that several classic Sonic tunes will be a part of the game; Lycett even went on to confirm a MIDI rendition of Can you Feel the Sunshine will be composed by Allister Brimble (the first real info we’ve received on the DS edition in a good while.)  Take a look at that passage again, though.  We already knew about the courses from Sonic Heroes, as they’ve been front and center in all public media to this point.  But will the new carpets match the drapes–that is to say, does Sumo Digital have a revamped classic Sonic track or two (or several) up their sleeves?  Anyone for a race through the Stardust Speedway?

It is possible, but if not, classic Sonic music may run deep in ASR’s in-game currency system.  Lycett confirmed in the interview that how well you race will determine how much you can buy at the shop:

What we do is give you a track for each course, then by playing the game, you earn SEGA Miles, which you can spend on the in-game shop. As you buy new music, you can then select from the ones you’ve unlocked when you start a race.

Other items of note in the inteview will be that every character will get a set of lines.  Some are from the character’s original games, and some are new VOs by the original actors.  A commentator will be in the mix too during the race.  According to Lycett, commentary will span “thousands of lines,” professionally written, and dubbed in five languages.

There’s still much to learn about ASR, and we’ll be sure to keep tabs.  In the meantime, do you think we just got a big hint as to what to expect in ASR?  Tell us in the comments area.

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