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Inside Sega France’s ASR Powwow

Tristan Oliver | November 25, 2009

sonic_racingSumo’s Duncan Speaks of DLC, Rosters, and Much More

Tonight, we are able to give you plenty of new information stemming from a little get together of the gaming press and community figures in France.  Among those in attendance was our friend Fox Gungrave of French site Eversonic, and he and others were able to play, ask, and learn more about the upcoming Sonic & Sega All-Stars Racing.

The event, which took place a couple weeks ago, was hosted by Sega’s French division, and offered both playtime and a detailed Q&A with Craig Duncan, Development Director at SUMO Digital.  Unfortunately, Fox Gungrave tells us no new characters were revealed at the playtest.  In fact, let’s get this out of the way: according to the Q&A, it was disclosed, contrary to some other reports, that the final roster for ASR has not yet been determined. Expect characters to span more than 10 Sega franchises, so says Fox Gungrave from the session.  That still gives a real shot for characters like NiGHTS–if not in already–to make the cut.

Only 8 characters were playable; though Alex Kidd and Beat were among the playables, Ryo from Shenmue was not.  Each character will have their own vehicle–only one per character–and those vehicles will have their own stats, accessible via the main menus.

The attendees did learn of a couple new tracks, however.  They include another Billy Hatcher addition, Dino Mountain.  Seaside Hill was successfully transferred over to the DS edition of ASR, which was seen and playable for the first time.  Jumble Jungle from Super Monkey Ball was also shown.  The Wii version was also playable at the event.

During the Q&A with Craig Duncan, the Mission Mode first disclosed in Nintendo Power was confirmed.  However, this will not constitute a story mode; a story mode proper will not exist in the game, according to the Q&A.  There will be a Grand Prix mode, a versus mode, and the multiplayer modes both off and online, which will include anything from a Free Racing mode to an Arena mode.  These modes will be highly customizable, down to weapon choice and time limits.

The item selection appears vast.  From the play test Fox Gungrave had, players will be able to pick up anything from single and triple boosts to missiles, bombs, banana peels, and even disorienting rainbows.

Many have wondered whether the Wii edition will be watered down some from the other ones, and it will to an extent.  During the Q&As, Duncan confirnmed that the XBOX360, PS3, and PC editions of ASR will all be identical.  The Wii edition will be as faithful as possible, containing the same tracks and characters, with some alterations to account for a Wiimote/Nunchuk setup.  It is not clear at the moment whether such a setup will be required to play the Wii edition.  The DS edition of ASR will also see redesigned tracks.

Now to the big DLC question.  The Q&A confirmed that DLC will only be included if the game becomes a commercial success.  Ideas such as new tracks or new characters was discussed, but none of that will happen unless ASR sells well.  That philosophy may also trickle down to things such as customizable avatars or alternate costumes.

Now to some possible spoilers–according to Fox Gungrave, Duncan would not confirm or deny the existence of a Shenmue track in ASR, but he did so with a telling grin on his face.  That same smile was allegedly shown when asked if Bentley Jones would be composing the main theme for the game.  Even if not, he will be part of a soundtrack that will span 80 tracks, according to the Q&A.  We can confirm that Sonic R’s Can You Feel the Sunshine will be a part of the game.

If this game is a success, says Duncan, there is potential for a sequel, or potential for the All-Stars brand to be explored elsewhere.  A fighting title a la Brawl or Fighters Megamix was considered by attendees, and Duncan will pass that along.  For the moment, Duncan said SUMO is treating this also as a fighting game unto itself–but in cars.  It’s intended to be more aggressive than the Mario Kart franchise, according to the Q&A notes.

These are the new details coming out of SEGA France’s ASR event tonight.  As it’s midnight in France, we can share them with you, and we have a ton more to share–including screenshots–in just a little bit.  Many thanks go out to Eversonic’s Fox Gungrave for letting us know what’s up, and if you’d like to see his full report, in French, you can head to Eversonic–by the time you read this, his preview should be up.

Comments

18 Responses to “Inside Sega France’s ASR Powwow”

  1. 6 New ASR Wii Screens | tssz|news on November 25th, 2009 6.47 pm

    [...] our broad look at the recent ASR get-together in France with Fox Gungrave and Eversonic, we have six screenshots from the game’s Wii edition to show [...]

  2. First ASR Screenshots for Nintendo DS | tssz|news on November 25th, 2009 6.58 pm

    [...] noted in the Q&A, the tracks will be significantly altered for the portable edition, and that is reflected in the [...]

  3. Edwin Shy on November 25th, 2009 7.29 pm

    LOL Can you feel the Sunshine is there & people wanted it & I hope NiGHTS makes it

  4. NinMicroSega on November 25th, 2009 7.36 pm

    S0L responded by stating:

    “It’s pretty final unless someone can loan me a time machine :P

    Now it may well be he’s brokered some top secret deal for DLC or somesuch, but don’t take this as a confirmation :P


    S0L
    —”

    He said it in this thread: http://forums.sega.com/showpost.php?p=5387817&postcount=687

    So, the final roster is… finalized.

  5. Soul Gauge on November 25th, 2009 9.46 pm

    More aggressive than Mario Kart? Wow, this games really looking up!

  6. Download More ASR Character Art | tssz|news on November 26th, 2009 12.41 am

    [...] to give you even more from the media blitz of that ASR playtest Sega France had last month, which we brought you first in English on [...]

  7. Lycett: Actually, the ASR Roster Is Finalized | tssz|news on November 26th, 2009 12.43 am

    [...] is an apparent rebuttal by a well known Sumo Digital head on a detail that was a part of our bonanza ASR coverage last [...]

  8. Vyacheslav on November 26th, 2009 5.13 am
  9. daylengamer17 on November 26th, 2009 7.42 am

    THIS IS AWESOME!!!!!!! I hope the Wii version is the same as the others.

  10. daylengamer17 on November 29th, 2009 3.07 pm

    Why water down the Wii? I have something important ( and maybe boring) to say. The Wii is a system too. Am I right? The Wii is not garbage!!!!!! I believe that it is unfair to underestimate the Wii. I don’t know why people don’t understand that. I think SEGA might be doing this to Nintendo on purpose.

  11. Sharky on November 30th, 2009 12.34 am

    daylengamer17, Are you a bit thick?

    The Wii version are watered down for mind numbingly obvious reasons, the Wiis specs are far lower then the HD consoles… If they put the game with the same level of deail on the Wii it would run at 10 frames a second because the Wii can’t handle it.

    If anything Nintendo have hassled other developed because if they want to make a game on all platforms that includes the Wii they have to start drawing up and redesigning loads of crap for the Wii version just because Nintendo were to cheap to compete with the other HD consoles.

  12. Exclusive: Banjo-Kazooie in ASR? Not so Fast, Says Lycett | tssz|news on November 30th, 2009 2.59 pm

    [...] will set foot in the game.  It also set off an alleged confirmation of DLC, even in the face of a pretty consistent message that the idea is only being considered.  The fact that Lewis has cut off public [...]

  13. daylengamer17 on December 1st, 2009 5.50 pm

    Hey Sharky, I’m not thick for your info!!

  14. daylengamer17 on December 1st, 2009 5.52 pm

    I do agree with the fact that the PS3 and 360 are more complex than the Wii, though.

  15. daylengamer17 on December 1st, 2009 5.54 pm

    Hey Shark dude! How come they can’t put in the same characters then. Can you answer that?

  16. daylengamer17 on December 1st, 2009 6.03 pm

    You probally just hate Nintendo. I understand that. I like SEGA too. I would prefer getting the PS3 game.

  17. daylengamer17 on December 9th, 2009 4.43 pm

    GO PS3!

  18. Sonic Rush, Sonic Adventure Music Coming to ASR | tssz|news on February 21st, 2010 4.54 pm

    [...] We’re not entirely sure why people are making a big deal out of recent reports that Sonic R music will be included in Sonic & Sega All-Stars Racing.  We reported on that with help from Eversonic’s Fox Gungrave in November. [...]

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