ASR Preview Blitz Odds and Ends
Tristan Oliver | November 27, 2009
The Little Things Lost in the Melee
We’ve been in full blown ASR mode since late Wednesday. Matters have appeared to calm down, and that has given some time to pick up on some of the items that were lost in all of it.
First, in addition to the video interview they conducted with JV247, the organization did offer a print preview, in which Wii controls were clarified. Players will have a combination of controls to choose from, including the Wii Wheel, a Wiimote / Nunchuk combo, the Wiimote sideways, and the Wii Classic Controller. For the moment, no support will be offered for the Gamecube controller.
The JV247 also specifies some of the power-ups, and though something may get lost in translation, we can tell you that in addition to the aforementioned rainbows and weapons, speed boosts will come in the form of Sonic’s High Speed Shoes. There will also be a “confusing star” that will invert opponents’ screens, and something called a Super Horn and Rolling Bomb Glove. A “KO” item–professed to the equivalent of the Mario Kart blue shell, will also be a part of the roster. Then, there are the All-Star moves, which according to the JV247 article, will be pretty tough to pick up, and will be even harder for those who squat through high standings to use.
French site Planete Sonic also posted their preview, and in it, they affirm that the Wii edition will not include Mii use. They may have also namedropped a few tracks to be included in ASR, in addition to the original tunes. Number One from Sonic R, Sonic Boom from Sonic CD, and Live and Learn from Sonic Adventure 2 were cited, but don’t quite take it as a confirmation yet.
Finally, in a comment on The Sonic Stadium, Steve Lycett of Sumo Digital affirmed that the DS edition of the game will have multiple control setups. That could include the stylus, it could not–that was not specified.














I don’t really think they should use songs from Sonic R
Sad about Mii use.
@slimjimmy: Don’t see why not considering that the Sonic R OST would be perfect for a game like this.
Curse Sumo for not supporting the Gamecube Controller. That’s, like, the only way I play the Wii.
Not the miis!
Why do thay have to do this to them!? They just want to be there and play.
I hope that they will use “Can You Feel the Sunshine?” and “Super Sonic Racing”; those were my favorite two tracks from Sonic R. Actually, I liked all of the tracks in Sonic R. They fitted each level perfectly.
Although it doesn’t particularly matter to me which tracks they use; as long as the PS3 version allows the use of custom soundtracks, I will be able to pick and choose what I think is the perfect Sonic music for each race track.
I agree with qwerty. Your awesome,qwerty. They do need to put in Super Sonic Racing.
They should put in someone from ChuChu Rocket
Is there a worldwide race to see who can cut as many obvious features for a Wii game?
This game rocks! I CAN’T WAIT TO PLAY IT!!!
SONIC THE HEDGEHOG IS THE BEST!!!
After this game I want Sonic Adventure series for the Xbox360 and Project Needlemouse
People I’ve discovered this, I think it’s obvious that is fake, but if this really happened it would be very cool for ous SEGA/ SUPER SONIC FANS!
http://media.photobucket.com/image/Sega%202010/robotecha5/segaphoenix8cf.jpg
It’s a Wii Remote! Not a Wiimote
To be fair, a lot of Wii games only have the icon for Classic Controller support but support GC controllers either way.
@Sonic Yoda: I guess you are right.
[...] the XBOX 360 edition, this will be exclusive to the Nintendo Wii version of ASR. This, after some previous previews and discussion had indicated Miis would be shut out–another example of the inconsistent and [...]