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ASR Preview Blitz Odds and Ends

Tristan Oliver | November 27, 2009

sonic_racingThe Little Things Lost in the Melee

We’ve been in full blown ASR mode since late Wednesday.  Matters have appeared to calm down, and that has given some time to pick up on some of the items that were lost in all of it.

First, in addition to the video interview they conducted with JV247, the organization did offer a print preview, in which Wii controls were clarified.  Players will have a combination of controls to choose from, including the Wii Wheel, a Wiimote / Nunchuk combo, the Wiimote sideways, and the Wii Classic Controller.  For the moment, no support will be offered for the Gamecube controller.

The JV247 also specifies some of the power-ups, and though something may get lost in translation, we can tell you that in addition to the aforementioned rainbows and weapons, speed boosts will come in the form of Sonic’s High Speed Shoes.  There will also be a “confusing star” that will invert opponents’ screens, and something called a Super Horn and Rolling Bomb Glove.  A “KO” item–professed to the equivalent of the Mario Kart blue shell, will also be a part of the roster.  Then, there are the All-Star moves, which according to the JV247 article, will be pretty tough to pick up, and will be even harder for those who squat through high standings to use.

French site Planete Sonic also posted their preview, and in it, they affirm that the Wii edition will not include Mii use.  They may have also namedropped a few tracks to be included in ASR, in addition to the original tunes.  Number One from Sonic R, Sonic Boom from Sonic CD, and Live and Learn from Sonic Adventure 2 were cited, but don’t quite take it as a confirmation yet.

Finally, in a comment on The Sonic Stadium, Steve Lycett of Sumo Digital affirmed that the DS edition of the game will have multiple control setups.  That could include the stylus, it could not–that was not specified.

Comments

14 Responses to “ASR Preview Blitz Odds and Ends”

  1. slimjimmy on November 27th, 2009 10.22 pm

    I don’t really think they should use songs from Sonic R

  2. daylengamer17 on November 27th, 2009 10.31 pm

    Sad about Mii use.

  3. Kits'Okami on November 28th, 2009 3.23 am

    @slimjimmy: Don’t see why not considering that the Sonic R OST would be perfect for a game like this.

    Curse Sumo for not supporting the Gamecube Controller. That’s, like, the only way I play the Wii.

  4. Werehog on November 28th, 2009 6.04 am

    Not the miis! :( Why do thay have to do this to them!? They just want to be there and play.

  5. qwerty on November 28th, 2009 8.06 am

    I hope that they will use “Can You Feel the Sunshine?” and “Super Sonic Racing”; those were my favorite two tracks from Sonic R. Actually, I liked all of the tracks in Sonic R. They fitted each level perfectly.

    Although it doesn’t particularly matter to me which tracks they use; as long as the PS3 version allows the use of custom soundtracks, I will be able to pick and choose what I think is the perfect Sonic music for each race track.

  6. daylengamer17 on November 28th, 2009 8.18 am

    I agree with qwerty. Your awesome,qwerty. They do need to put in Super Sonic Racing.

  7. daylengamer17 on November 28th, 2009 8.19 am

    They should put in someone from ChuChu Rocket

  8. Willy105 on November 28th, 2009 12.58 pm

    Is there a worldwide race to see who can cut as many obvious features for a Wii game?

  9. Sonic Unleashed (SU) on November 29th, 2009 10.31 am

    This game rocks! I CAN’T WAIT TO PLAY IT!!!

    SONIC THE HEDGEHOG IS THE BEST!!!
    After this game I want Sonic Adventure series for the Xbox360 and Project Needlemouse :P :D

  10. Sonic Unleashed (SU) on November 29th, 2009 12.32 pm

    People I’ve discovered this, I think it’s obvious that is fake, but if this really happened it would be very cool for ous SEGA/ SUPER SONIC FANS! :)

    http://media.photobucket.com/image/Sega%202010/robotecha5/segaphoenix8cf.jpg

  11. daylengamer17 on November 29th, 2009 1.10 pm

    It’s a Wii Remote! Not a Wiimote

  12. Sonic Yoda on November 30th, 2009 5.47 am

    To be fair, a lot of Wii games only have the icon for Classic Controller support but support GC controllers either way.

  13. daylengamer17 on December 2nd, 2009 8.12 pm

    @Sonic Yoda: I guess you are right.

  14. First @ TSSZ: Mii Support Confirmed for ASR | tssz|news on January 6th, 2010 11.31 am

    [...] the XBOX 360 edition, this will be exclusive to the Nintendo Wii version of ASR.  This, after some previous previews and discussion had indicated Miis would be shut out–another example of the inconsistent and [...]

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