Sega Scrapping Mature Wii Titles?

Says Director, “We Dove too Deep”

While some have championed Sega’s attempt to make the Nintendo Wii a more well-rounded console with more mature fare like MadWorld and The Conduit, it doesn’t look like the numbers quite add up for the trend to continue.

That may be the message to take out of further comments made by Sega’s Constantine Hantzopoulos in a recent 1Up podcast interview.  We told you yesterday about another hint he gave toward Project Needlemouse being a download-only affair.

As transcribed by Nintendo Everything, Hantzopoulos says many times that Sega took a “gamble” with mature titles on the Wii, and that while sales expectations are or will be met, it will happen over a longer period, and not so immediately, as is the case with some other big name titles released to other consoles:

I have to say that it was a space that was open and we took a gamble on it. It’s like, ‘Wow, there’s no mature games on the Wii. Is there an audience out there?’ We did some research, it said there was an audience out there. I won’t comment about Nintendo, they did champion The Conduit as a ‘this is a Nintendo game.’ And, you know, I think they did okay by us. At the end of the day, I just think that you’re seeing kids are skewing much younger towards next-gen. And that’s what I saw out of Conduit. Because not a bad game, visually it’s appealing, right? AI wasn’t that great. High Voltage’s first real effort as an indie developer, creating their own IP. And it was a good effort, right? And there’s always Conduit 2, right? …Anyone past 12 years old was playing 360 and PS3 shooters. And at that point, you can’t tell a 13 year-old, ‘But it’s on the Wii.’ Forget it, you know? That’s not what they see or hear. They’re not really interested in any techno-fetishist aspects of look how great it is on the Wii…And, you know, the effort that we put behind multiplayer on that game to basically get by friend codes and provide worldwide match-making and so on and so forth, I actually thought we dove too deep…

…Circling back to the whole mature Wii thing, again SEGA took a gamble, we put out some pretty decent content. I mean, House of the Dead: Overkill and MadWorld are great Wii games. They really are, especially House of the Dead: Overkill. That game is funny…Yes [it did better than MadWorld]. I mean they’re both doing okay and at the end of the day we’ll make our numbers, that’s good. Conduit’s done quite well for us. It’s been slow burn. That’s the other thing you find out about the Wii. It’s not necessarily first 3 weeks like most titles. And DS. It’s a longer burn, actually. So panicked at first, but it’s like okay.

Still, Hantzopulous looks to EA’s release of Dead Space to Wii as a good sign that Sega may rethink its strategy:

But that begs the question, are we going to do more mature titles for the Wii? And it’s like, probably not. Look at Dead Space. We were stunned. That was my litmus test. Basically, it’s like, okay, you got EA, who can put all the marketing muscle behind this, an established franchise that scored quite well on 360 and PS3. They should be able to actually hit this out of the park, right? We get numbers, real numbers aside from NPD, and I’m like, ‘Woah.’

This, as another interview conducted with Sega of Japan’s Nayao Tsurumi revealed that the company wants to target the “core gamer,” but also acknowledged a need to focus on family and casual gaming.  It is a fine line, but it’s never good when someone else internal and somewhat prominent dismisses the prospect.

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