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Pictures: Sonic Adventure DX Likely Port for XBOX 360

Tristan Oliver | January 13, 2010

Affirms Authenticity of AU OFLC Rating

This afternoon, we’ve learned via NeoGAF and Sonic Retro that a future port of Sonic Adventure DX to the XBOX 360 appears all but cemented.  That affirms information we first told you about in August.

In the gallery below, first posted by a NeoGAFer with the screen name intheinbetween, the pictures were complemented by words of concern from that same member, who said the game suffers slowdown, even during cutscenes, and even at 30FPS.  Further, as you can tell from what we have below, don’t expect a nice HD update to the game.  With pillars in tow, Sonic Adventure DX appears to run in 4:3, and not in true HD.

Keep in mind that this is running off of a developer network, and the product is subject to change.  In the interim, here is a small smattering of proof positive that you’ll be seeing SA:DX shortly on XBOX 360.  Now, what of that “Extend Package?”  Hmmm…

Comments

24 Responses to “Pictures: Sonic Adventure DX Likely Port for XBOX 360”

  1. Alex2beta on January 13th, 2010 5.22 pm

    Intresting, well i expected too much but whatever, i belive the “Extend Package” is probably DLC the dreamcast had, remember the SA1 christmas DLC? Or the Y2K DLC for SA1, yup those are probably it, it might also be possible that it might be just a pakage for improovments, improoved sounds, improoved textures (hd i mean) and possibly improoved models

  2. MayaTemple on January 13th, 2010 5.34 pm

    Dawwww…. no Dreamcast Character Models!?!? I´m a lil disappointed, hopefully they´ll make up for that with smooth 60fps Gameplay, HD and no Slowdowns, I think I can expect Sega to at least be able to PORT a game correctly where they still have the source code for! Basicly this game is a port of a port …………………………… anyway, I´m going to play the original a lil on the good ol Dreamy! :3

  3. Danielle on January 13th, 2010 5.34 pm

    Nah they aint gonna do **** with it. I would bet you that the “extend package” is nothing but the mission mode featured in DX. Sega love to mess up an exciting prospect.

  4. TimmiT on January 13th, 2010 5.45 pm

    @MayaTemple
    Read the whole article, the game runs at 30 fps and has slowdown issues.

  5. MayaTemple on January 13th, 2010 6.01 pm

    TimmiT, I read the article completely, but it also says in the article “subject to change” and “developer network” , so, I assume this isn´t the final thing at all, and I hope things will change, but I´m not going to die when it doesn´t, I don´t have to buy it afterall!

  6. THEDJLiGHTSPEEDBLAST on January 13th, 2010 6.21 pm

    If it’s the inferior DX version I AM NOT GETTING.
    SEGA DREAMCAST VERSIONS 4 LYFE!
    gh
    gh

  7. zeroknight0 on January 13th, 2010 6.35 pm

    I think the PC version is best, you can hack!

  8. Rave on January 13th, 2010 6.57 pm

    Hey, it’s probably still in development. I doubt the finished version will have those slowdowns.

  9. Graxer on January 13th, 2010 7.02 pm

    It doesn’t worry me too much at the moment. The game is still in development, so the frame rate could be fixed, we could still get proper HD and even proper widescreen support!

    It is a shame to see that it’s the DX version though. Unless the version they are porting is the GC version (which I assume it isn’t) it doesn’t seem likely that we will get a Sonic Adventure 2 / Sonic Adventure 2: Battle port. :(

  10. Ryuzaki on January 13th, 2010 7.06 pm

    It’ll still suck on launch. This has Backbone written all over it.

  11. Sonic Unleashed (SU) on January 13th, 2010 7.29 pm

    AWSOME, I just want SONIC ADVENTURE for the xbox360 I don’t care how it is, hd or not (I would rather like if it came in hd, oh well I don0t mind) I just want to play SA!!! :D :D
    My prediction are:
    1º Get and play Sonic & Sega All-Stars Racing (insta-buy) :D
    2º Download SA and play it! (insta-buy) :)
    3º Project Needlemouse (insta-buy) :D

    muhahahah :D :D SEEEEEEEEEEEGGGGGGGGGAAAAAAAAAAAAAAAA

  12. Rock on January 13th, 2010 8.55 pm

    subject to change? Are you kidding?

  13. garland on January 13th, 2010 8.57 pm

    I really want this to come on ps3.

  14. Ryan Bloom on January 13th, 2010 9.29 pm

    This is really baffling. It looks like it’s still running in 640×480 but is getting up-scaled to an HD resolution. It also appears to be based off of the PC version, which can easily support widescreen HD resolutions:

    http://i47.tinypic.com/nqrapz.png
    http://i48.tinypic.com/erxsg0.png
    http://i47.tinypic.com/jql1t4.png

    My computer isn’t the best on the block – certainly weaker than an Xbox 360 – and I can run the PC port of Sonic Adventure DX in HD locked at 60fps. Even if they fix the framerate, what’s the point of porting it to the 360 if its still running in 640×480? The Virtua-On XBLA port was gorgeous, running in HD.

  15. IceHedge on January 13th, 2010 9.54 pm

    @THEDJLiGHTSPEEDBLAST

    How is Sonic Adventure DX the “inferior version”? I remember when reviews started popping up for SA: DX and SA2: B. For the first time ever, I began to disagree with reviewers, and finally started forming my own opinion with strong foundations to support it.

    Whether or not the framerate was better or worse or whatever for the Dreamcast version, all SA: DX is, is a port with revamped graphics, an added mission mode, and an option to transport chao to the GBA instead of the VMU.

    Ok, graphically, admittedly the speech animations look a lot -more- awkward in SA: DX than in the original, but the original still had awkward mouth movements. That’s honestly the only knock I can say about the ports for the Gamecube. How in the WORLD the ports universally received lower review scores than their originals, I’ll NEVER be able to figure out. Once you upgrade something, it should automatically be rated higher(with few technicalities). As a different example, if a 10 year old game is ported with no modifications to today, it should receive the same score it got 10 years ago.

    The reason I’m so stubborn with this is because I hardly ever buy games new. When I look up reviews for older games, they are normally reviewed compared to other games of its time; I’ve never played a Dragonball Z game, I guess I’ll pick up the original Budokai since its sequels got lower scores(looking at you, Game Informer), since I’ve never played Chrono Trigger, I guess I’ll try to look for the PSX version instead of getting the DS version(please, it makes no sense why the DS version got a lower score than the PSX when it has the exact same features plus more, PLUS faster loading times), and I could go on.

    Seriously, if you were to recommend a gamer to either get SA: DX or the original, I’d hope you recommend the Gamecube version. I loved the Dreamcast version for what it was, but who can argue against more features for an already great game? You’d pretty much be recommending the Windows 98 versus Windows XP. It was great for its time, but come on..

    Not to sound hypocritical, but I would have preferred Sonic Team to have taken the Dreamcast version, given it a unique XBOX Live online multiplayer mode to keep gamers coming back(even if it were only chao vs chao), given it its own unique modes and features seperate from the mission mode, and possibly more. Hell, even name is Sonic Adventure Arcade. It’s just disappointing to see this as a direct port of the GCN version that I already own, but I hope more productive news is uncovered as Sega gets closer to releasing it.

  16. Sega Uranus on January 13th, 2010 10.30 pm

    @IceHedge

    The DX rerelease was based around the original Japanese release, therefore they started with the version that had more bugs, and in the end while they did fix up some issues, but the Dreamcast release that came to America and Europe actually had considerably less. Among other new technical problems.

    This is not my main issue, however. I, as well as many many many people I know just outright hate the new models used for the game. I can understand that at the time DX was coming out many other games that had come out looked much better than Sonic Adventure, but they only overhauled some of the cast, not the minor ones, not the humans, not the robots, not even Robotnik. This leaves some of the characters having a significantly higher polygon count than almost everyone else and it just clashes horribly. Sonic has around 500,000 polygons while the people he walks next to have about 2000. I am not sure how anyone could think this is a good idea, but leave it to Sonic Team.

    Not only that, but a significant amount of the art had been changed. A lot of the new models had new textures and had now looked shiny… Which is one of the dumbest looking things I have seen done in a game in my entire life. Why is Tails so shiny he looks half pure white? Fur is not shiny!

    Sorry if that came off as rant-ish, but I really hate the DX release… Still getting this. I have been waiting a very long time for Sonic Adventure to be released on an Xbox platform.

  17. Willy105 on January 13th, 2010 10.41 pm

    It’s actually worse than Sonic DX, because it lacks any of it’s improvements while keeping it’s glitches.

  18. Rock on January 13th, 2010 10.47 pm

    Icehedge -

    DX is inferior due to the frame rate issues alone.

    It scored so low because it was a poorly ported four year old game with new technical problems and zero gameplay fixes/improvements. It deserved the scores it got.

  19. IceHedge on January 14th, 2010 2.23 am

    @Sega Uranus

    That was pretty informative. In all the reviews I read, I never saw mention of DX being based off the Japanese release, nor did I know that the American release of the original Adventure had fewer bugs! I agree with what you said about Tails’ color.

    I’m not saying my high expectations let me down, but when Sonic Adventure 2 was first being developed, the up-close screenshots of Sonic were taken in a way you could almost see his fur. I thought the graphics would be mindblowing in comparison to SA, but of course that wasn’t entirely the case. So I thought for sure DX would go the route of Star Fox Adventures and be one heck of a good looking remake, but of course we just got a very awkward-looking Sonic and crew, as you said, especially in comparison with their world. The models just look plain horrible when they open their mouths.

    @Rock

    Well, I’m not meaning to brag when I say this, but I beat it with 130 emblems or however many there were to get(unlocked *Secret character here?*), and had no problems. Maybe it was because I’d memorized the levels and most of the emblem locations, or maybe it was because the glitches were insignificant enough to not be a hindrance to me.

  20. blueblur on January 14th, 2010 7.19 am

    cool! my bro might like this :-P

  21. Osnic on January 14th, 2010 1.10 pm

    Well. I did actually not have any problem with Sonic DX at all on my PC. So I’m defenetily going to buy this, but I would like if they made it in HD. Wow, SADX and 360! YEEEEEESSSSS! Awesome! Since I’m to laze to find the SADX discs for my PC and so on. XD

  22. DoctorEggman on January 14th, 2010 2.01 pm

    I loved SA1, and SADX was even better. This looks pretty much the same. It’d be awesome if they gave it good 7th gen graphics, though. Even if it’s on par with Sonic 06′s graphics, (minus slowdowns and stuff) I’d love that.

  23. EEE on January 14th, 2010 7.23 pm

    I’m not getting it if it wont do widescreen.

  24. jackaroo on January 15th, 2010 7.09 pm

    I dont care about it being SADX and I dont care if nothing new is added. But they just better make it run smoothly and in widescreen too. Those screens look terrible with the borders.

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