“Your Patience Will Not be in Vain”
Six months ago in 2009, the Sonic Nexus team announced that their 2009 demo would contain “three characters, three zones, six bosses, and [....]three soundtracks.”
Now in 2010, after that 2009 demo never materialized, a member of the Nexus team assured on their central blog Saturday that progress is being made on the widely promoted Sonic fan game. Interestingly, the words come not from producer Brad Flick, but webmaster and assistant programmer Hunter Bridges.
“I know we’ve been pretty quiet on developments. Considering this project’s involvement with a certain individual, I’m sure you can understand,” Bridges said, referring to Nexus team member Christian Whitehead, who may be in a world of his own right now.
“But let me assure you,” Bridges continued, “Your patience will not be in vain. Developments on this project are happening. Hang in there!”
It is the first time the role of Whitehead is mentioned, if indirectly, after he showed a concept of his Retro Software Development Kit running on the iPhone. The engine is the meat of Sonic Nexus, and it is widely believed Sega has been in negotiations with him to license it, if not buy it outright. As we reported in July, the Nexus Team has much to lose should Sega buy the RSDK; it could mean development has to restart.
Whitehead himself has rarely been publicly heard from in the community since he showed his proof of concept.
TSSZ News reached out to Hunter Bridges and asked him to clarify his statement. He refused comment. Monday PM UPDATE: But, interestingly enough, after our story was published, Bridges revised his announcement to reassure fans there will be no reset button in play. “Don’t worry. We’re not having to hit the reset button,” Bridges said.
After a 2009 no-show and a delayed 2008 demo, can this be the year Sonic Nexus returns to glory? We will follow up on any developments with the much anticipated SFG.














I think that Whitehead should sell the engine to SEGA and become a better known programmer. It would be great for his career. (I’m assuming programming isn’t just a hobby of his).
Even if Nexus gets canceled there’s always Sonic Classic (look it up on Retro) and of course, PROJECT NEEDLEMOUSE!
I have a feeling SEGA might let those already using the engine to finish their projects. They haven’t shut down Megamix, have they?
Megamix hasn’t been shut down, but rather the project has shifted to the Sega CD platform from the Genesis hardware. It’s my personal favorite fan-game, and can’t wait for the next release.
Sonic Nexus has always looked fantastic; but I agree with Sonikku Master. Whitehead should definitely get his engine out there and see if there are any takers!
Sonikku Master, why would SEGA ever want to buy the engine off Taxman if they have made a virtually identical engine in the past? It doesn’t seem logical at all.
@Rael0505: I meant the iPhone specific engine. (Since SEGA is too lazy to avoid cheap emulation).