Lycett Explains Drifting in ASR

Think You’re Snaking?  Think Again

Since the demo of Sonic & Sega All-Stars Racing was released to XBOX 360 Live Gold members yesterday, there have been a few questions raised by fans regarding some of the finer points in the game.

One of those questions is a big one, and is one of the reasons ASR so far is getting so much direct comparison to Mario Kart: the game’s drifting system.

So, via a news tip, we have word that Sumo Digital’s Steve Lycett addressed, in detail, how it all works via the Sega forums on Monday.  His explanation was in direct response to a concern about snaking.  In short, it’s pretty hard to do that specifically:

If you watch a video of Mario Kart snaking, basically the player has to zig zag down the track, constantly gaining boost. You can’t really do that in ASR, the tracks aren’t wide enough – and you need bends to build boost enough to be worthwhile.

Here that player is getting an OK time, but you gain far more boost and speed by ensuring you drift for long periods of time, if you watch the exhaust you can see it charge through 3 different levels, the base level is pretty weak, but the top level is pretty fast :P

You can play like that – but you won’t win against someone who is charging boost properly.

We are now two weeks away from the launch of Sonic & Sega All-Stars Racing.  TSSZ News is here to completely cover matters on this game up to launch day.

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