XBOX360 and PS3 Demos Compared, Almost Scientifically
As we hit launch day for Sonic & Sega All-Stars Racing, this may be of interest to you, especially if you prefer your racers constantly chugging along.
We found this Japanese site that compared to the tiniest detail the finer visual points of ASR. For the moment, only the recently released XBOX Live and PSN demos were compared, but they show off some interesting statistics.
For one, while the XBOX360 demo drops at times to 20FPS, the PS3 framerate actually goes up–in some cases up near 60 FPS, as the two videos below demonstrate. In all, the XBOX360 demo at Seaside Hill clocks in, on average, at about 28.5 FPS, while the PS3 demo, living in a Billy Hatcher universe, averages at over 32.7 FPS.
The website believes the existence of water effects in Seaside Hill may be to blame for the XBOX360′s occasional lag.
If you take a look at the website, you’ll also see some screenshots that have differences in lighting and texture between both demos. The study may be moot if Sumo Digital did indeed clean up the code for both versions. That will be for you to decide, as ASR is released today. But for now, the two videos below are certainly thought provoking, and borderline scientific.













Hmm, I guess it makes sense that the PS3 dips below less frequently, as it was stated that it was the system this game was designed around.
A Sonic game that works better on a Playstation console? That’s a twist worthy of M. Night Shyamalan himself!
Meh. I’ll be good as long as the game isn’t a slideshow online like Smash Bros Brawl was.
Getting the PS3 version anyway.
It’s always bothered me how a game’s release date isn’t it’s real release date.
Why aren’t we talking about launch day TOMORROW, when shit actually makes it to shelves?
Or is the southern US just in some fucked up time warp, and has been all these years?
I think the 360 version’s stage might have ore to process. Could be wrong. Anyway, I’ve planned on getting this for PS3 for a while.
The inclusion of Banjo in the 360 version eats up 20% of the Xenos processor, the lack of thrown in marketing ploys in the PS3 version allows the Cell processor to run at top efficiency.
It’s all that fur on Banjo.
As long as it dosen’t destroy the game, I don’t care. I mean that is nothing compared to other games that nearly freeze. So I don’t mind that at all. Anyway, I’m going for the 360 version…but I will buy it later this year. I’ve alredy wasted money on Final Fantasy XIII and then I’m going to buy Brutal Legend. So ASR have to wait. But I think it’s fun, even if I’ve only have the demo of it.
I just realized that release date is the day of the delivery of the game. Its takes time for them to deliver it.
I can’t remember how many times I’ve said this on countless forums, but the demo framerates aren’t final
Thankyou.
—
S0L
—
Don’t care. Still getting on 360.