Sonic Nexus Programmer Quits

In Statement, Hints of Internal Disagreement

One of the programmers behind the highly anticipated Sonic Nexus fan project announced Thursday he is leaving the team, and he made it known publicly on the Nexus blog.

Noting he “can’t pretend” to be leaving in ideal circumstances, Jonathan Rose, known in the community as DimensionWarped, said he had been off Nexus development since Tuesday–a decision that, despite the circumstances, sounds to be his own.

Rose principally cited his contributions to the project as they relate to the game’s overall high standards as the reason for his departure, and admits a bit of a learning curve regarding the Retro Engine he can’t overcome.

Rose had been involved with Nexus since 2006.

While Rose’s decision may be on his own accord, it sounds like there were problems amid some of the remaining Nexus staff as to what he did contribute, as illustrated in this excerpt:

In light of the displeasure my faults are causing among some of this crew, I’ll no longer work on Sonic Nexus or this blog.

Despite the loss, it remains assured that Sonic Nexus is not going anywhere, any time soon.  It’s not yet clear whether the Nexus Team will seek a new member to fill the void.

Rose’s full statement is below.

Hi, I’m Jonathan Rose, better known to some as DimensionWarped or DW.  Since Tuesday, February 23rd, I’ve been formally off the development staff of this fan game.  I can’t honestly pretend to be leaving under the most favorable circumstances.  Since a lot of you probably don’t know me, I’ll just say that I did some of the programming on the pre-RetroSonic builds of Sonic Nexus.  I’ve also spent a little bit of my time writing for this blog (some of you may remember the segment “Meet That Badnik”) and working on some of the designs that have been planned for Nexus.  That said, I’ve been struggling to adapt to the new engine for some time now and frankly haven’t been able to keep up.  Very little of what I have made using Retro engine has been up to either my standards or the standards of this project, and yes, both of those sets of standards are very high.  I’d say equally so.  In light of the displeasure my faults are causing among some of this crew, I’ll no longer work on Sonic Nexus or this blog.

I have nothing but the highest hopes for this project.  I always have.  The fact that there is now a Sonic the Hedgehog 4 in development has only strengthened my reliance on it.  There is little that could pain me more than leaving this project behind, but frankly them’s the breaks and I can either move on gracefully or get stuck in a rut.  With the blessings of my host, I will be writing one last Meet That Badnik article on the first weekend of March and then terminating my involvement with this project.  Thank you all for your support and comments.

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