New Video: An X-Treme Fisheye Lens Proof of Concept

Part of the AXSX Fan Project

In December, when a wide array of new material from the unpublished Sonic X-Treme was released to the community, chatter grew on the viability of fans reconstructing the game.  One key element was missing, though: An engine that accurate depicted X-Treme’s fisheye camera lens design in real time.

It appears that hurdle has been overcome.  Yesterday members of the longtime AXSX project posted a short proof of concept showing an accurate, fluid lens in action.  You can have a look at the lens in action in the video below.

In development since 2006, AXSX or Andrew Xeniczone Sonic X-Treme was first imagined as a X-Treme styled SFG.  It purpose has since evolved; members are now focused on producing a multipurpose engine for both X-Treme SFGs, 2.5 platforming, and Sonic Adventure styled games.  The fisheye lens and its attributes could go a long way toward realizing that goal.  Upon the engine’s completion, it could also open the door wide to interest in re-creating X-Treme proper from what’s been released.  We may be witnessing the stepping stones toward something quite exciting, and to be a part of it, all you have to do for the moment is take a look at the video below.

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