RubyEclipse on Sonic 4: “I Won’t Let it Fail”

Impromptu Q&A Again Proclaims Reveals to Resume

On Saturday, an informal Sonic 4 Q&A ensued between Sega community manager RubyEclipse and members of the popular NeoGAF forum.  Included in the comments are the closest things to acknowledgment of the recent video (and now download) links.  With it comes a caution not to take everything seen thus far at face value.

“Anything officially released is fairly representative (or very close) of the final game,” RubyEclipse said.  “My advice is to hold off any opinions on other things you may have seen until we officially reveal what the final game will look like. I know the website and content reveals have been dark for some time, but we’re almost ready to start kicking things back into gear again.”

Among questions fielded was a point blank inquiry on whether the next Sonic will be a Sonic 5-type game, even if the Sonic 4 franchise is unsuccessful.  In Ruby’s words:

I won’t let it fail. This is perhaps our first chance in almost sixteen years to start getting Sonic back towards what I know many would like to see from the franchise.

The fanbase will never completely agree on perfection, and there will always be someone, somewhere out there who is unhappy. But this is a first step, and as mentioned on another forum this evening, sometimes what matters most is the direction you’re walking in.

Another point of debate has been the addition of the homing attack to Sonic 4′s mainly 2D environment.  That, too, was addressed, and its use may not be so standard:

Knowing that a lot of older fans might prefer the classic style gameplay, I made it a mission to try and play through each zone without using the homing attack. What’s interesting is that not only was it largely doable in most zones (depending sometimes on which route one took), but I found that in some cases it is actually advisable to use the classic attack style over the homing attack. In addition, the homing attack cuts down on a player’s momentum, meaning that while it is harder to navigate over enemies classic-style, those who perfect their skills can do so and will be moving far faster than those who do not.

Also acknowledged by RubyEclipse were ongoing community plans in relation to the game, which he said would be revealed before the first episode’s released.  It is well known Sonic Retro had been approached for those efforts after Sonic 4 was announced–which critics point to as the reason why administrators took such swift action on leaks only after the entire game, in video form, had been released via links on its message boards.

Despite that, and continuing efforts by Sega to nip leaks in the bud, the community manager insists they have little to hide.

“We’re definitely not sweeping anything under the rug here; rather, making sure it’s ready to go before we open the curtain,” RubyEclipse said.

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