Will Also be Largest 2D Sonic Offering
Here’s an E3 holdover that, depending on how specific your tastes are, should satisfy you.
In the video below published by Irate Gamer, Sega’s Ken Balough is back touting Sonic the Hedgehog 4. There’s two tidbits he drops; first, he speaks about changes to Sonic’s running animation, which many fans felt was awkward, judging from both official and leaked video. It should be welcome news to fans among us with the most discriminating taste.
The second tidbit is word from Balough that Sonic 4 will be the largest 2D offering in the franchise. We’re not sure if that takes lock-on into consideration. Together, Sonic 3 and Knuckles offer 11 levels with 2 acts a piece, plus Hidden Palace, Sky Sanctuary, and the Doomsday Zone–for a total of 25 zones in the single player campaign. Separate, the winner is Sonic 2, with 11 levels and a total of 20 zones.
The video is available below. We’ll continue to give you developments on Sonic 4 here at TSSZ News. Thanks to DAMN–yes, that’s his handle–for sending this in. If you have news to share, be sure to share it with us by clicking News Tips at the top of every page.













Um…why does a good deal of people still call Sonic 4 a rehash? Bunch of wierdos.
This is a sequel. And a good one at that. Anyone who doesn’t see how classic this game is is literally blind.
OH NO! A NEW MODEL! OH NO! SAME TYPE OF SPRITES! OH NO! HOMING ATTACK! OH NO! UNCURLING! THE GAME IS RUINED!!!
^This is what it sounds like. Bunch of whiner babies that really don’t take time to study. >_>
This game is a sequel. The story takes place after Sonic 3&K, and just like the previous games, new gameplay elements were added. Sonic 4 is no different.
And now Sega is fixing the running animation for you. They’re fixing how long it takes Sonic up to speed. They could even consider putting in Classic Sonic as an option.
My goodness…if I was with Sega, I’d be annoyed by constant complaints like these. The Sonic fanbase is so spoiled. Everyone seems to think that the game needs to be how they want. I bet when it comes out, the whiners won’t even give it a TRY. They’ll just keep on whining.
I’ve played Sonic games my whole life…and to me, this game is a dream come true. It looks classic enough to keep ME happy.
And please remember, this is a BETA so far. Its not even the final result. >_>
If anyone responds to argue with my message, I won’t be here to answer back, so don’t even bother. I’m just tired of all this constant complaining. >_>
@Tristan: Oy…I posted after I noticed your post. I’m sorry if I sounded a little harsh. All the complaining just gets out of hang sometimes…its always the same…and it seriously bugs me.
150 comments… wow. Just… wow.
You all should really just relax. It’s just a game, after all.
Okay…I’m calmed down now. I usually don’t do things like that. -.-
I am calmed down myself.
Um…why does a good deal of people still call Sonic 4 a rehash?
Oh, gee, I don’t know, how about because all the stages are traced right off Sonic 1 and 2 stages, and there isn’t a single original enemy or boss in the game?
And a stupid plot to cover it up and make it seem like it makes sense, too. “Revisiting his old creashuns” lol!
This is a sequel. And a good one at that.
No, a sequel wouldn’t have rehashed stages, enemies, and a crap plot to try and cover them up.
A true sequel would have brand new stage themes, new enemies, a new plot, Sonic, Tails, maybe not Knuckles (because he stayed on his island), but maybe a new character to replace him.
It also wouldn’t have a crappy homing attack that breaks the flow, momentum, and interconnectedness of movement which are what Sonic is all about.
(nobody’s against it because “it wasn’t in the classics”).
OH NO! A NEW MODEL! OH NO! SAME TYPE OF SPRITES! OH NO! HOMING ATTACK! OH NO! UNCURLING! THE GAME IS RUINED!!!
“oh noes! I can’t come up with any valid rebuttals, so let’s just misrepresent the complaints and pretend like they’re trivial!!!
^This is what it sounds like. Bunch of whining fanboys who can’t realize how pathetic their apologetics are.
This game is a rehash. It has no new stages, and is polluted with a crappy new move that breaks the game.
My goodness. If I was Sega, I’d be overjoyed to have such an army of fanboys with no standards. This could be the worst game ever made, and you people would still say it’s the best thing ever.
You all should really just relax. It’s just a game, after all.
Would you stop acting like somebody died already. Jesus. This is a place to discuss the game, and that’s all that’s happening. Nothing more.
I know I said I wasn’t gonna come back, but I’m not coming back to argue anyways. Just to mention I’m not a Sega, and I appreciate whatever Sega throws at me. All my life I’ve liked Sonic games, not because they were different or similar, but because its Sonic. No different model or gameplay physics will change that for me. Oh, and Emerald Hill isn’t a rehash of Green Hill? Just saying.
Ah crap, error. I meant, I’m not a FANBOY, not I’m not a “Sega”. Oops. xD
No different model or gameplay physics will change that for me.
Or flaws, evidently.
Oh, and Emerald Hill isn’t a rehash of Green Hill? Just saying.
Way to miss the point, as usual.
That game had 11 zones, and only the first one was similar to the prequel’s first zone.
This has 4 (or 5, I’m not sure) and all look exactly like the Genesis zones would look if they were redone in HD.
If it was only Splash Hill, nobody would be complaining about that, even though 1/4th rehash is still way worse than 1/11th.
Eh, I wouldn’t say so. But I don’t really care…the level still looks crazy fun.
Flaws? Hmm…not seeing any really. ‘Sides, its just a beta as of now. All I see is a really cool game. One that seems to take ME back to my days of Sonic childhood.
“Eh, I wouldn’t say so.”
“But I don’t really care…”
“Flaws? Hmm…not seeing any really.”
I know you don’t, buddy. I know. Don’t worry. It’s ok.
Ok. So we’re all good now? Good.
“Um…why does a good deal of people still call Sonic 4 a rehash? Bunch of wierdos.”
How is it not a rehash? There’s not an ounce of creativity visible in anything about Sonic 4.
Art style: Recycled from previous games, redone in Adventure style.
Level tropes: Sonic 1/2 levels.
Level design and gimmicks: Almost every object, gimmick, curve, etc, comes either from Sonic Advance or the Genesis games. Even those cogs in Mad Gear Zone are basically from Sonic Advance’s Angel Island.
Story for episode 1: Sonic 2 Death Egg battle with Sonic 1 ending. (How are they going to connect it with this “epic” plot they’re foreshadowing in the next episode anyway?)
Move set and gameplay physics: Everything we’ve seen in the Adventure, Advance and Rush series already, making the “they introduced a new move in each Genesis game” argument mute. It’s very convenient to use Advance/Rush stuff for such a low budget game because then they don’t have to remaster the complex gameplay style of the Genesis era with all that rolling and momentum.
By using homing attacks and DIMPS gimmicks to make paths they don’t have to design a bunch of gravity/momentum/precision gimmicks like you saw in almost every oldschool Sonic game. They’d probably have to (gasp!) do math to design levels Sonic 1/2/3/CD style.
This game isn’t introducing anything new to the Sonic franchise so far. It’s a remix of things we’ve seen in Sonic games for the last 19 years, even the level designs. The gameplay is the same as other modern era Sonic games like Adventure, Advance, Advance 2, Rush, Pocket Adventure, etc.
They might as well have dumped a ROM of Sonic 2, redrew everything in Adventure style and slapped their craptastic Rush physics on it. It would have probably took the same amount of money and time and been a better game.
No new levels.
No new enemies.
No new moves.
No new art direction.
It’s a rehash to the core, to rope in fanboys blinded by nostalgia.
PS: No, Emerald Hill is not a rehash. It doesn’t even reuse any GHZ gimmicks except the standard springs and loops.
Before my statements begin, let me get one thing clear. I side with Sonication the most out of anyone on here. Now here we go:
By no means am I a guy who can think up a brilliant arguement, I’m just someone who says what he feels. I feel that too many over the top arguements are taking place here. Many people have different opinions of the Sonic series. Games that some call bad, such as Shadow the Hedgehog, are enjoyed by other Sonic fans such as myself. I won’t lie and say past Sonic games have been perfect. There have been glitches, there have been gimmicks some people don’t like. That’s no reason for people to come on here and bash others for liking those gimmicks (werehog, sword gameplay, etc) in past Sonic games and for being optimistic about Sonic 4 and the series in general.
On the issue of Sonic 4 being a rehash, I don’t feel it is. Sunset Hill Zone may look similar to Green Hill Zone but it isn’t GHZ. I watched the videos and I was reminded of GHZ in appearance only (green grass, waterfalls, checkered dirt). Also this is only Episode 1. New things will come in future episodes I believe.
Another note: The series is ruined because there are things some people don’t like? Bullcrap. It may be ruined for you but not in the general sense. Just because you aren’t happy with the series doesn’t mean it’s ruined.
Fanboy response:
“None of what you just said matter!
I don’t care, it doesn’t matter, it’s STILL NOT A REHASH!!!
*completely ignores the PS in the last message
And Emerald Hill was a rehash too! So there! What do ya have to say about THAT, huh?”
^That is the level of the response you’re gonna get around here, except wrapped up in pretend-maturity and meaningless cowardly statements like “you should respect mah apanions!!1″
My argument wasn’t that great, I’ll confess. I kinda regret saying some of the things I did. I’m no good when it comes to these things, anyways. I’ve had a busy week, cut me some slack. At least SonicDude came by and gave a more sensable response.
Oh, and insults shows maturity? C’mon. Give it a rest already. I swear, that’s something all you complainers have in common. >_>
By no means am I a guy who can think up a brilliant arguement,
Clearly.
Many people have different opinions of the Sonic series. Games that some call bad, such as Shadow the Hedgehog, are enjoyed by other Sonic fans such as myself
My little brother used to like Superman 64 when he was really young.
On the issue of Sonic 4 being a rehash, I don’t feel it is.
Of course you don’t, but that’s juzt ur APANIAON.
Sunset Hill Zone may look similar to Green Hill Zone but it isn’t GHZ.
If GHZ was redrawn faithfully in HD it would look exactly like that. Same for the other zones. Therefore, it’s a rehash.
I watched the videos and I was reminded of GHZ in appearance only
When people call them a rehash, they ARE talking about the appearance. We know that the map layout is different, nobody said it was the same. It still feels like a rehash because it feels like they’re just revisiting the same general areas.
Also this is only Episode 1. New things will come in future episodes I believe.
Yes, this is episode 1, the game we are discussing now. Nobody is talking about Episode 2, what we’re saying is that Episode 1 is a rehash (which it is). There’s no reason to bring up the future episodes in this discussion.
The series is ruined because there are things some people don’t like?
No, if you’d care to actually read what people say instead of spouting insipid strawmen, you’d see that this isn’t the reason why it’s ruined at all.
At least SonicDude came by and gave a more sensable response.
Definitely not.
Oh, and insults shows maturity? C’mon. Give it a rest already. I swear, that’s something all you complainers have in common.
Nobody has said or acted like insults showed maturity.
What all you apologists have in common are terrible arguments, strawmen, and nonsensical tangents that do nothing but take the focus away from the real issue that’s being discussed. Oh, and whining because someone doesn’t comply with your BAWPINIONS.
Longest series of comments in an tssz news ever?
Damn, cant wait for the next Sonic 4 news.
maaaaaaan i just hope this game will be canceneled or i will be dissapointed and then after this that sega would hire some proffessional developer to do sonic 4 in HD sprites,classic physics,no uncurling etc,classic sonic,tails,knuckles and robotnik i arleady know this is gonna fail it just angers me so much that sega always sell the same sonic crap every year and this year they are making like 3 or 4 games at the same time hwo can dimps work in sonic colors DS and sonic 4 at the same time why cant they take their time with a game and make it good you know like Nintendo sega thinks they can make a good game for a year and thats totally wrong sonic is just sega cashcow nowadays anyways
@Carjack
My hero!
I will admit that I skip things from time to time voiceofreason so tell me what, in your opinion and the opinions of those who agree with you, ruined the series please. I’m trying to listen to all sides of the arguement here and see what it is people want. I’m not trying to be rude to anyone so I’m sorry if it came out that way.
Another note: I did forget what rehash meant. I will concede that point.
@voiceofreason: Hello again, Nicochi. Trying to refute with your cowardly name and big ego?
Let’s get down to business, shall we?
Calling this game “lazy” is wrong. 100% WRONG. Anyone who thinks so has no clue what they’re talking about.
Episode 1 (this is PART of Sonic 4, not the whole game) is anything BUT lazy. Graphically, design-wise, everything else. Creating a model takes a long time. The model begins in the form of concepts, either drawn or done on the computer. Then, the design has to go and be placed in a program like Maya or some program that can handle prerendered graphics. It isn’t just *one* model. It’s the tens, possibly thirty models to choose from. And they all have to be perfect or close to perfect as possible, from the color to the proportions to the size of whatever the model has. After that, the model gets approval, usually through a vote or advice from the higher-ups and get revised even further to perfect it.
The same goes for the badniks chosen, either through a vote or research. Those designs had to be carefully handled and decided. In the design business, and Dimps IS a design business (video-gaming, specifically), it’s not taking the models out of a hat and placing them in there. Nor is it by blindly thinking that they were copied-and-pasted. They had to be designed from scratch and colored from scratch. Designing models and badniks is NOT a one- to two-day job, either. It can take weeks for the ones to be decided and added into the game. And then placing them in there so they don’t come out *glitchy.*
And the graphics aren’t lazy, either. Everything about the levels had to be either hand-drawn or sketched via thumbnails before even going onto the computer. And even those had to be selected. Then there’s the little DETAILS in the graphics that make the foreground and background come out alive. All these checkers and grassy landscapes had to be designed and then get painstakingly worked on to give them some dimension. Like the highlights and shadows on the foreground and background. From the checkers to even the CASTLE in the background. The lighting had to be handled carefully, too. They can’t place in a blanket of yellowish-white and blue-gray and call the graphics 2.5D. It’s WAY more meticulous than that.
But then there’s the “why” and “how” part, and it’s quite obvious you (Nicochi/voiceofreason), DAMN, and most of your followers don’t understand one single bit. Why did they do this? The obvious reason is to give Episode 1 a sense of nostalgia, but by livening it up with 3D-esque graphics. But that’s just the outer shell. There’s gotta be more than that. And if you make the answer of “Dimps being lazy/taking the easy way out,” then you’re misguided.
Dimps may not have that much of a CHOICE. For Episode 1, that was likely the goal they had to stand by: “Create a new game in which the beginning part must reminisce the Classic Sonic games in terms of design, concepts, and graphics. In Episode 1, badniks and bosses must be reused but simultaneously must not only give the appearance of a new game, but must play like a new game, too.” If this is the case, then Dimps has a set of guidelines and have to abide by them, whether they (or the fans) like it or not. That’s the nature of the business.
I love to have a Classic model in Episode 1, but Dimps can’t just slap one on there nor is it a two-day job of copying-and-pasting every code into him. This process is much longer than you think, as I already mentioned. But there’s more concerns than that.
1. Branding. The modern design has been an intricate part of Sega since late-1998 and have stuck with it. The current designs are the main identities of the Sonic characters. Dimps and Sega can’t just place in the Classic model willy-nilly, even after the design — if it goes this far — is done. Doing so is like changing the image for Sega, and NOT for the better. It will make fans question Sega’s decision-making and have them being criticized for not sticking with one identity choice. Sega can’t do that, and thus the modern model will be the main one here.
2. The possible concern of Oshima, who left Sonic Team during Adventure’s development. We don’t know the specs for sure, but it’s possible that Sega isn’t even *allowed* to place the Classic models into the game, either through contract clauses or C&Ds. Sonic Team officials have said that the reason they don’t add it is because it’s a new game, but I think that’s mainly a cover-up reason behind a REAL picture. So it’s possible that Oshima has some form of *copyright* of the Classic models even if he doesn’t hold the copyright of Sonic and the other characters.
3. The purpose of Classic Sonic mechanically. Him being there *only* for nostalgia’s sakes is a crappy excuse and will make people like myself criticize it for being as useless a feature as Tails in Sonic 2. There must be a reason MECHANICALLY and to actually fit into the graphic showcase of Episode 1 and the next ones. Have the Classic models be in there, but don’t make them out of place and have him differentiate in some way other than the Modern design functionally. But they had to it beforehand when they STARTED this game during the painstaking researching stage back in 2008. They can’t tack it in now clumsily and have it come out as “smoothly” as the Modern design functionally. (And as of now, putting the Classic design in there makes *no sense* because it’ll come out as a rushed afterthought. The best option is to put in later, if possible.)
And believe it or not, Dimps has to create totally NEW codes for the momentum-based gameplay Episode 1 is currently producing. Yuji Naka has copyrighted the codework to the physics of the Classic games. Dimps can’t place it in Episode 1 unless Naka gives them permission and get compensation for it. Putting in the codework from the Classics is ILLEGAL and can get Sega sued for plagiarism.
Episode 1 targets the nostalgia gamers and older fans, yes, but it isn’t their ONLY target. The older fans are the *main* audience, but the newer and younger crowds are also targets. The new and young audiences might not fully understand the concept of the nostalgia in the Classic games, and Episode 1 is used as a *bridge* to get that message of nostalgia across. And, yes, that’s worked very well so far, and the delay to further enhance the game should provide that “neo-retro” experience better. Look around the Internet and take a look at interviews and videos of people reacting and playing a S4:E1 demo from E3. The response has been mostly positive, and the advice to improving the game — if they have time, and they do partially — will likely be taken to heart.
Yes, Episode 1 may look “rehashed,” but calling it “lazy” is just plain stupid. A lot of money and research are being poured into Episode 1 alone, and the hard work has been shown through the E3 preview and leaks. So far, the progress has paid off, and the delay should fix things up further. I can’t shoo it off as “lazy,” because as an advertising and graphic design major, that’s a big insult to myself, too.
BTW, I wouldn’t be surprised that if you change the graphics and some new badnik designs, it’d be no longer a rehash, right? Wrong. A rehash is if it PLAYS exactly the same without changes, not because it looks the same. You can put in a new coat of paint with completely different environments, but if the gameplay structure and function are *exactly* the same as Sonic 1/2/3&K/CD, then you won’t get people like myself happy. Episode 1 plays differently in design, graphics, and even the gameplay elements. Episode 1 is designed WITH the Homing Attack in mind, and removing it will make the game look like it’s missing something functionally. Therefore, I fully support it being in there and hopefully will *stay* there. Those who have not seen the leaks will not see some of the functional changes coming (I’d say more, but I won’t because I don’t want to spoil it for those who haven’t seen the leaks).
Just because I don’t speak about some of Episode 1′s problems doesn’t mean I’m not fully aware of them nor blindly follow them. I definitely agree with the problems with the physics and how the game sometimes becomes a bit too dependent on boosters, but those are the biggest objective problems I have. (The uncurling I find small, because that can be addressed, and I’m not at all bothered by it; I actually like it.) Subjectively, I find the graphics being borderline on almost being TOO retro and TOO nostalgic. That, however, will not determine the enjoyment factor for me. What WILL determine the enjoyment factor is whether the game functionally comes out as solid. Just being Episode 1 doesn’t cut it, and Sega knows this. Episode 1 can create a gigantic wave of fans both young and old to follow Sonic for years to come, and this is what Sega aims for. A solidly functional game is important, and that’s why Episode 1 is delayed: to make it *better.*
Now, I say this. Having the modern design “remove the sense of nostalgia” is backwards. Episode 1 tries to emulate the nostalgia through its gameplay structure and functional ESSENCE. The graphics are a bonus, but it’s the *gameplay* that creates this “aesthetic” feel of the Classics. Because once fans — especially those who haven’t played a Classic game in a long time — grab that game and play through rolling hills, pinball physics, and momentum-based gameplay, then they can go, “Now THIS is the Classic games I grew up with!”
And, no, Modern Sonic is NOT ugly, and that IS a fact. Both Classic Sonic and Modern Sonic are cool, lovely, cute, and beautiful.
DAMN, whether you like it or not, Episode 1 will NOT be canceled. The game is already deep into its stages, and the game will be approaching completion soon. Canceling it just because it doesn’t meet your grammar-messy demands doesn’t make sense in the business world. Sega has to follow what most aim for (and that’s as a whole, not from a clique of Classic purists). One thing regarding Nintendo is that they’re constantly making games. They don’t take their sweet old time. EAD works very hard with several franchises instead of one, and they all do it at one time. EAD is busy, has a lot of money, and has so many resources from the profit they got from their games and the Wii. That’s why you see Nintendo create only one to two main games per generation per franchise instead of at least three from companies like like Sega for Sonic. Sega has many franchises, but Sonic’s their most profitable by far, and it’s important for Sonic to financially succeed to keep Sega afloat against a very competitive third-party market. That’s also why you see two to four Sonic games per year; Sega can’t hold Sonic back to one game per two years, because they won’t survive.
And acting like whiners won’t help. Whenever I see a problem, I express it in the form of a *concern* and being *rational* about it. I don’t rant and rave like a spoiled two-year-old like what you two and your followers are doing, nor do I spout out profanity-laced tirades with straight bashing of Sega and their workers. So next time, actually act like you know what you’re saying while being rational and *professional* about it, because you two haven’t done that one single bit.
P.S.: And by the way, the Classics are good, but they are NOT the Perfect and Untouchable “gods of Sonic games” that you and so many others make them out to be. And that IS a fact.
”Having the modern design “remove the sense of nostalgia” is backwards”
That makes so much sense. Clearly, having the modern design enhances the sense of nostalgia. Thus the idea is indeed backwards,
You”re so cool bro. If only we could think forwards like you. To do that we would have to evolve like the Sonic series.
“And, no, Modern Sonic is NOT ugly, and that IS a fact.”
That’s just your opinion!
”And the graphics aren’t lazy, either. Everything about the levels had to be either hand-drawn or sketched via thumbnails before even going onto the computer. And even those had to be selected. Then there’s the little DETAILS in the graphics that make the foreground and background come out alive. All these checkers and grassy landscapes had to be designed and then get painstakingly worked on to give them some dimension. Like the highlights and shadows on the foreground and background. From the checkers to even the CASTLE in the background. The lighting had to be handled carefully, too. They can’t place in a blanket of yellowish-white and blue-gray and call the graphics 2.5D. It’s WAY more meticulous than that.”
WOWZERS. DRAWN LEVELS!!!… DETAILS!!! SHADOWS! HIGHLIGHTS. NOT JUST A BLANKET OF BLUE-GRAY!
This is TRULY next-gen stuff here. If only we were more evolved, we would have seen this without it being pointed out to us, but alas we are mere manboons compared to Dark Qiviut.
”Whenever I see a problem, I express it in the form of a *concern* and being *rational* about it.”
Perhaps when we have reached this incredible height, we will finally have evolved enough as a species. Everybody knows politeness is an indicator, that when shown, trumps ALL.
Let’s just forget that things like Crysis exist and just pretend that making a model is such a hard piece of work nowdays for so called professional artists.
“that IS a fact!”
“That’s just your opinion!”
Which one is fact?! Which one is opinion?!
ARRRRRGGGGGG—-
”
“that IS a fact!”
“That’s just your opinion!”
Which one is fact?! Which one is opinion?!
ARRRRRGGGGGG—-”
If only we were as smart as Dark Qiviut we could figure it out…
Dark Qivuit=The Dark Evil Modern Version of Nichochi
This is getting interesting…
“It isn’t just *one* model. It’s the tens, possibly thirty models to choose from. And they all have to be perfect or close to perfect as possible, from the color to the proportions to the size of whatever the model has.”
Not just ONE model!?!? And… They have to decide on one!? What’s next, will they actually have to make a proper game? Sega is really going ALL OUT on this one.
“n the design business, and Dimps IS a design business (video-gaming, specifically), it’s not taking the models out of a hat and placing them in there. Nor is it by blindly thinking that they were copied-and-pasted. They had to be designed from scratch and colored from scratch. Designing models and badniks is NOT a one- to two-day job, either. It can take weeks for the ones to be decided and added into the game.”
I KNOW, why waste time designing enemies and characters when you can just rehash them? Dimps cannot afford to waste time like that, since they’re such a busy design business.
FatQiviut making ridiculous arguments again? What a surprise!
(EDIT – Inflammatory -T)
This game is a lazy rehash with unimaginative levels, a move that ruins the flow of movement, and an ugly as sin beast that’s been stagnating in this joke of a franchise for the last 12 years because Sega is too afraid of change.
The graphics are a bonus, but it’s the *gameplay* that creates this “aesthetic” feel of the Classics. Because once fans — especially those who haven’t played a Classic game in a long time — grab that game and play through rolling hills, pinball physics, and momentum-based gameplay, then they can go, “Now THIS is the Classic games I grew up with!”
Only someone who hasn’t played them in over 10 years would be able to say something like that, since in fact, the gameplay is based on the interruption of the flow of movement, the complete opposite of what the classics were about.
And, no, Modern Sonic is NOT ugly, and that IS a fact. Both Classic Sonic and Modern Sonic are cool, lovely, cute, and beautiful.
No, he has an ugly face that’s intimidating and uncool, an ass wrinkle between his empty eyes, a deformed head with quills that look like floppy d*cks, a disgraceful lanky body, over-sized hands (kinda like your belly) and huge shoes to balance out the rest of his disproportionate figure.
And that IS a fact!!!1
And acting like whiners won’t help
Well maybe you should stop then.
Whenever I see a problem, I express it in the form of a *concern* and being *rational* about it.
No, you pretend it doesn’t exist and argue with childish “Nuh-Huh” arguments wrapped in fake maturity and snuggly fit in between meaningless pointless statements, with your little boyfriend Sonication at your side writing boring, un-punchy and nonsensical texts that nobody reads because nobody likes you.
I KNOW, why waste time designing enemies and characters when you can just rehash them?
Why indeed, when the target audience has no standards whatsoever, and would rabidly defend the game (by spouting meaningless statements that have nothing to do with anything, and going on off-topic tangents for 5 paragraphs), even if it featured a stick figure, was in black and white, the ground was just a line, and had no sound?
Sega has truly found an endless gold mine to exploit. No need to be creative, just pump out crappy games, and let the cash roll in.
Dark Qivuit=The Dark Evil Modern Version of Nichochi
Except he prefers to miss the point and spout strawman nonsense instead of being logical and rational.
Blahblahblah, bunch of crap that misses the point, it takes time to make so it’s not lazy, etc
Nobody’s talking about the amount of work that went into the game, it’s the thinking and the ideas behind it that are lazy and uncreative, because they’re just recreating the same areas except nicer looking (but with that ugly beast to ruin any sense of nostalgia).
I can trace the Mona Lisa, except make her all ugly and buck toothed, but nicely rendered, and it would still take time and effort to make, but it’d still be ugly, and lazy and uncreative because I just repainted the same thing somebody else painted, except with minimal changes.
Sonic 4 is a rehash, it’s lazy, it has a move that ruins the gameplay, and only a blind fanboy would deny those facts.
the Classics are good, but they are NOT the Perfect and Untouchable “gods of Sonic games” that you and so many others make them out to be.
You’re just hurt because they don’t have the lazy homing attack to do all the work for your lazy fat fingers, and because you were too dumb to pass the carnival barrel, even though your average 8 years old can understand it in less than a minute on their first try.
Hooray a flame war!! And it started over the the fucking running annimation.
@ voiceofreason (ironic name)
Im not trying to travalize anything, the running anmation really isnt that big of a fucking deal! So puit passing down judgements like some high and mighty dictator.
BTW, great job on not countering the argument that the classics werent perfect and instead resorted to personal attacks…..really…..awesome job
Im not trying to travalize anything,
Yes you are.
the running anmation really isnt that big of a fucking deal!
Yes it is.
So puit passing down judgements like some high and mighty dictator.
I’m not, I’m passing judgement like a normal rational person.
Wow DAMN and voiceofreason, you guys are selfish. You’re not thinking about what THE WHOLE SONIC fanbase thinks of some of these problems. In fact, some problems are some just nitpicking, trolling, and b***hing.
I know, how DARE we fail to consider what a bunch of twits with no standards whatsoever think. GAWD!
In fact, some problems are some just nitpicking, trolling, and b***hing.
Somebody wake me up when someone comes up with an actual argument to defend the game
If the running animation was a big fucking deal I would hate to see what you would consider a small deal.
And Sonic 4 “was” terrible? Wow the final build and release date must have flew past by me.
All those who played it at E3 thought it played said it felt like the classics, they have crediblity unlike you.
I dont know why your getting on so many people’s cases for liking this game……….”fatso”….cute
If the running animation was a big fucking deal I would hate to see what you would consider a small deal.
If you consider the animation a small deal I would hate to see what you would consider a big deal. You guys wouldn’t care about the animation even if it had only 2 frames, that’s how low your standards are.
And Sonic 4 “was” terrible? Wow the final build and release date must have flew past by me.
Not yet, but apparently, every single bit of news and announcement did fly right past you. Kinda like common sense did when you were a kid.
All those who played it at E3 thought it played said it felt like the classics, they have crediblity unlike you.
Funny, I don’t remember the classic games doing the work for me by killing an enemy just by pressing a button. Nor do I remember Sonic being an ugly lanky beast, or the music being repetitive and bland. Or a game having only 4 zones.
Oh yes, credibility indeed
I dont know why your getting on so many people’s cases for liking this game……….”
Actually, its more like so many people can’t tolerate the fact that some people find any flaws in the game at all, because as we all know there can never be any flaw in Sonic, there has never been and never will be, it’s perfect forever, except Sonic 1 which was too slow.
“Somebody wake me up when someone comes up with an actual argument to defend the game”
Many people have, but you either ignore them, just don’t care, or completely disagree with them.
Seriously, Epi. 1 is a prologue, if you don’t like it don’t buy it and wait for Epi. 2, that’s when the new stuff will come
Many people have,
No, they just spout nonsense like “thats your opinion” or “you’re nitpicking” or…
Epi. 1 is a prologue
…as if that actually had any relevance.
Prologue is not an excuse for being lazy and uncreative. It’s a prologue to Sonic 4, it should’ve had new zones and new enemies. Otherwise it’s not a prologue to Sonic 4, it’s a prologue to “Sonic in Rehashland with shitty moves, look, and animation”.
if you don’t like it don’t buy it
Obviously I won’t pay for it, but that doesn’t mean I can’t laugh at it for how crappy it is, especially since it robbed us of a true Sonic 4.
wait for Epi. 2, that’s when the new stuff will come
This is a discussion about episode 1, which is the game I’m complaining about. When episode 2 comes around, we’ll talk about it then, but until then, that’s not what this is about, so don’t change the subject like a little coward.
I’m not a coward. Very mature, calling me a coward. >_>
I’m out of here, you can do whatever you want here, but I’m not going to be any part of it. Trying to reason with you is like trying to order a pizza at McDonald’s.
Jesus, whats with you and the extremes? Either you can really love or really hate the game. Its called middle ground dude. Sure
there are flaws but that dosent stop one from enjoying a game.
The general public dosent fucking care about Sonic’s model, or any other of the trivial bullshit that only a super hardcore elitist would give a rats ass about.
Oh and +1 for petty insults