Closed Door Q&A Reveals Some New Details
Though we’re about a month and a half out from the 2010 Electronic Entertainment Expo, there remains some material left uncovered about the games shown in Los Angeles, including Sonic Colors.
This week on WiiNintendo.net, the staff posted what they learned from a closed door interview held between Takashi Iizuka and select members of the press. A lot of it you may have already known, but there are some trinkets you don’t, including Sega’s commitment to length. A more than 20 hour gameplay experience was touted. Sonic as the only playable character was again reinforced, perhaps dashing any multiplayer hopes. Tails, Knuckles, and Amy will all appear at points but never be playable.
Also of note will be what you play in-game. The report states Eggman’s amusement park will consist of his own ship, along with seven planets and a satellite. We believe all of them to be playable entities, though we’re not sure what differentiates the satellite from the planets proper.
The rest of the information can be read at the link cited above.













cool but i know sonic is playable so that mean talis knuckles and amy will be to?
Wait so Knuckles is going to be in the storyline? I could had sworn it was mentioned he was not going to be in the game.
^ The article JUST STATED that Sonic is the ONLY playable character.
Interesting, too, considering the fact that we’ve recently heard that Knuckles WOULDN’T appear. Shadow was mentioned a while back by the same magazine mentioning Knuckles, so perhaps he’ll pop in, too. Or not. We’ll see.
Opps never mind thats for the DS version.
phillip : No they won’t it’s Sonic playable this time & yay Knuckles is in
20 hours? Jesus christ.
Didn’t that SEGA Addicts Q&A say that Knuckles wouldn’t appear at all?
And if Knux and Amy are on the DS, while Tails is on the Wii, does that mean there are two different stories?
Yeah, the Wii and DS versions have different stories.
Glad we’re not getting a repeat of Black Knight. =)
Interesting how in Sonic Unleashed and this game pretty much the classic characters are the only ones being involved in the story.
Awesome. Especially considering how short all the other Wii games, including the Wii version of Unleashed.
Wait, I know this may be stupid to ask since this site is called *Wii*Nintendo.net, but is this for both versions, or just the Wii one?
Unskippable cutscenes don’t count.
Would this make it one of the longest sonic games yet?
The satellite is a chao garden… DUH!!!
@Mike It says GAMEPLAY experience not cutscene
@ Ninjaassasin
There are QTE’s inside the cutscenes, RE5 style.
Yay! 20 hours of chauffeur Tails, as long as Sonic’s gameplay is solid I guess I’ll let it slide……again……….HINT, HINT, SEGA!
Hang on Amy and Knuckles are in the ds version? Tails is in the wii version? Looks like both versions are gonna have interesting storyline outcomes.
*gulp*
Now the hours I’m concerned about. This could mean that they’ve brought back the compulsory “collect X number of medals/coins/whatever to proceed” method or the just-as-compulsory “complete X number of missions to proceed” method, neither of which sound good at all. It could go either way, considering we have to unlock different Wisps to get to different levels and we still don’t know what those red rings are for…
That, or there’s a hell of a lot of levels, which considering Unleashed and the Storybook games and that there are only seven planets which from what we’ve seen so far have one level (two acts and a boss) each, sounds very unlikely.
As for the satellite, maybe it’s a sort of hub to store and equip different Wisps before entering a level? I doubt that it’s any sort of a Chao/Wisp Garden, considering the time it takes to make a complex AI system as well as the main game itself.
Still, at least Knuckles is in it… Ah, who am I kidding? -headdesk-headdesk-headdesk-
20+ hours? Hell to the yes!
@Edge – I’m the author of the original article on WiiNintendo, and if you head over to that, you will see that the majority of the info is for the Wii version, but some is also given for the DS version.
Thanks for quoting us, TSZNews!
20 + is f*ckn long for sonic daytime stages only O_O
LOL
20 hours?
I can finish it in 1 week
@ Hattrick
Sorry, but my iPod doesn’t want to load the site so I could only read from this and TSS.
Well, I for one think that the increased gameplay hours is a good thing since I’ve always felt that Sonic games are a little too short for my taste. But this is coming from someone who also plays Zelda and Pokemon games.
20 Hours+? Awesome, took me 7 hours to finish SatBK main story XD
C’mon sega get a grip! Of course we want to play as Tails and knuckles. I can’t believe they canned the idea out OF BOTH games.
Yeah, almost every Sonic game can be comfortably beaten within a few days. I hardly doubt this is any different. I imagine it probably is the “collect x amount of wisps/medals/etc.” It probably has nothing to do with how big the levels are or how much content there is.