Running Animations, Adjusted Difficulty Among 1st Wave of Sonic 4 Changes

Minecart Gimmick Becomes “Torch Mechanic”

Two and a half months ago, we exclusively and independently confirmed the removal of the so-called minecart gimmick from Sonic the Hedgehog 4: Episode I.  Two and a half months later, someone at Sega finally says why.

In a post to the official Sega blog made within the hour, community manager Aaron Webber went into detail on what he dubbed the “torch mechanic” in the revamped second act of Lost Labyrinth.  Webber acknowledged fan disappointment that stemmed from leaked video of an early build.  So, instead of the minecart, the torch will be Sonic’s guide throughout the act, and it will be a critical guide:

Much of the act is pitch black save for the torchlight around you, and there are new parts of the environment that you can use the torch to interact with, blowing up parts of the level to make new paths, or even triggering hidden parts of the ancient ruins that can help you move forward.

The minecart technically exists, but only at the end of the level and without motion control, according to Webber’s remarks.  The gimmick is gone–just as we first told you it was.

The remainder of the changes announced today appear mostly cosmetic.  Among them are changes to Sonic’s running animation, both while gaining and at top speed.  That includes the transition to “blurry feet”, the animation used when Sonic is speeding along at his maximum.  We want to be clear the changes mostly extend to the animation; the only reference to physics is when Webber states of the animation, “you’ll be able to trigger the blurry feet faster, and in a time frame more comparable to the classics.”

A third change is more important, but only for those who studied the leaks in earnest while they were available.  Difficulty adjustments have been made, and in one example cited by Webber, the level was toned down:

One particular part of Lost Labyrinth has been changed among our tweaks to difficulty, and the section, which was originally pretty difficult, (even I’ll admit) is now much easier.

Though references are made to the team having “looked at” other changes, no elaboration on that has yet been made.

The next list of changes are planned for September.  Hardcore and veteran Sonic fans may be the most pleased by this list, while fans who deliberately avoided the Spring leaks may have no idea where to draw context from.  Were you expecting something more significant out of the first wave of Sonic 4 changes?  Tell us in the comments.

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