New Video: Sonic 4 Gamescom Play Shows Physics Hangups

This Could be a Problem

At the heart of a lot of complaints related to Sonic 4 is Sonic himself: how he moves and how he plays.  The hedgehog’s physics are in the center crosshairs of much fan criticism, and as late as last week during Germany’s Gamescom expo, it appeared little had been done to quash the problems.

If you need an example of that, look no further than the video below from GameTrailers.  Sonic has a few uphill battles, literally.  At the :20/:21 mark, you see the hedgehog hang up as he treks up a short but steep incline.  But the most glaring problem is at :26, when Sonic screeches to a halt at the start of a loop.  Instead of rolling back, the player actually spindashes at an almost 90 degree incline in order to make it through.  The exact same thing happens again at the :50/:51 mark, and is one of several anomalies that creep up over the course of playing Splash Hill Zone.

To be fair, what was shown at Gamescom is believed to the same build on display at Summer of Sonic and E3.  While this means not all promised changes have been executed, the E3 build was supposed to hold at least a few improvements.  Judging from this playthrough, it is difficult to see where they are in motion.  Nintendo Power alleged to have seen a new build in their latest issue, and one can only hope the same will be true for the public when Sega shows off Sonic 4 again at the Penny Arcade Expo next weekend in Seattle.

Take a look below, and judge for yourself in the comments section.

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