Bottomless Pits?? In MY Planet Wisp?!
We promised you a new area from Sonic Colors yesterday when we exclusively revealed the Sweet Mountain boss for the DS version, and we will not disappoint.
Off-screen video below obtained by TSSZ News direct from the 2010 Tokyo Game Show, shows a brand new area of Planet Wisp, presumably a second act. It appears Sonic will speed through and climb up the main structure that may be the centerpiece of the area. You’ll see that things get pretty tight in a lot of areas–not bad if you’re looking for a platforming challenge–but there is a point where the player just drops down and out of existence. It’s a bottomless pit, something we haven’t seen a lot of in this game. Unfortunately for the player, the drop takes his last life.
Check out the new video below. There’s plenty more where that came from. On Saturday, we’ll take a look at Sonic Free Riders multiplayer action from Microsoft’s booth, and throughout the weekend we’ll be posting more TGS Sonic Colors videos, both of the Wii and DS versions. Stay with TSSZ News as we bring you complete and direct coverage from the 2010 Tokyo Game Show.













If this will go like this, we will have the whole game done before releaseXD. If they will everytime show something newXD(All stages) But it looks cool! That death:-) at the end!
why are you so afraid of bottomless pits?!!!They are in EVERY platforming game. And you slap Sonic games in the face for having them? If bottomless pits were gone from games, there woul be absolutely no challenge at all.
WHY is the whole “bottomless pit” thing such a big deal here? It’s like complaining for the sake of complaining. Yes, I know previous Sonic games have had the infamous “stage set upon one giant bottomless pit” thing, but this wasn’t anything like that. It was a simple jump, in 2D, over a pit. The player accidentally used the stomp move in the middle of his jump and fell into it. This pit was no different in practice than a pit in the first stage of Mario 1.
So why is it such a big deal?
I am a bit worried now…
Something interesting and worth noting is that when he gets close to the pit, an exclamation sign pops up at the bottom of the screen. Is this a built in warning?
Yes there was an exlamation/ caution mark near the pit, so its no big deal at all. AND there is space before the fall too…
Bottomless pit, whoopdie friggin doo. EVERY Sonic game has these. What irritates me is that the person recording showed more of someone’s head than an actual recording of the friggin game.
maybe he shouldn’t have stomped…
@SS451: couldn’t agree more.
Bottomless pits are important in platforming games.
@sonic&tails
platforming is jumping from platform to platform and this is not, this is sliding and then after sliding if you walk 1 step, you loss.
its like opening a door then their is only 1 block then you fall, if you pass that 1 block, you loss. that doesn’t sound fair to me, saying ‘its a platformer’ doesn’t make an excuse for a non platforming death trap segment.
this is sliding and then after sliding if you walk 1 step, you loss.
Did you watch the video? If you just held right without jumping, you would make it. If the player hadn’t stomped, he would’ve easily made it.
There’s also a bottomless pit in GHZ Act 1.
Level looks nice.
The guy playing in the video sucks anyway
@Skai Cyan
No. Their wasn’t bottomless pits in The first planet Wisp footage we have seen,
when you fall at that part their are another ground levels :
@Unknownlight
maybe you are right..
Also, why is that bottemless pit in Planet Wisp such a shock to you? I’m guessing you’ve never seen this video of this person falling into a pit near the beginning of the stage.
@sonicfan
I already saw this video ages ago,
that was the game’s fault but it not a Big deal, its a slight glitch
[when their is a homing attack lock on and you try to go to the next rail, you fall. its not a big problem if you go to the next rail before the homing attack locks on and its optional to Rail Switch quickly so its an (Avoidable slight glitch)].
i watched the video again and i found that its NOT an unfair death. the guy should have never stomped.
Nice level. I can expect the player to climbing that building and go to the upper floor, also their is a short cut here to Enter an upper floor 0:26 (that colorful ring up their).
I almost care.
The game still looks like a piece of gold regardless of this easily-avoidable pit.
Why is everyone having some heated discussion over FREAKIN BOTTOMLESS PITS. Seriously why should it even matter? Bottomless pits are in EVERY Sonic game and almost EVERY platformer. You need some way to die don’t you?
Now about the actual vid, area looks very nice! Too bad (yet again) the person playing was terrible. Seriously it took him 3 tries just to realise where the freaking Z button was…
lol, takes his last life XD
Anyways, I’m not going to watch the video… but with SonicStadium saying it has superior level design to the Adventure games, I’m just going to trust it will be an excellent level
What about Starlight Zone from Sonic 1 which was essentially full of bottomless pits? Sorry Tristan but I don’t see why are you emphasising the bottomless pits in this game (or 3D Sonic) , when there were already a lot of them in the first Sonic game ever made which was in 2D.
Hey, TSS has the whole act up;
http://www.sonicstadium.org/blog/2010/09/18/tss-exclusive-video-of-new-area-in-planet-wisp/
@TSF
Tristan Didn’t complain about bottomless pits, he only noted that their are bottomless pits.
But to Reply to your question, Star Light Zone from Sonic 1 didn’t surprise you with a bottomless pit. it warns you that you could think before you make a decision,
Sonic Heroes Surprises you with bottomless pits and doesn’t give you enough time to think, same thing about QTES in SU360, “Press 5 Buttons in 3 Seconds” or you will die. thinking 3 seconds what?
the classics allowed you to be on the ground and giving you a time to think and look at the bottom less bits not just 3 Seconds while you are falling.
but any ways , i don’t think this level had a serious bottomless pits and it was perfectly the player’s fault because he stomped. so its the player’s fault in this video.
@speedduelist
I didn’t say that Tristan was complaining about bottomless pits, I was basically saying that the statement “Bottomless Pits?? In MY Planet Wisp?!” alone and then watching the video, he was really making mountains all of mole hills, even considering that the player would make the gap if just continued running/didn’t stomp, and if that isn’t enough, the game warns you of the bottomless pit as well.
Again, mountains out of mole hills.
You know what I despised? In Sonic Heroes during one of the rail levels…you have to fly out of a cannon at a rail. It almost always misses the rail unless you’re in fly formation. That’s annoying beyond belief.
This game has been impressive.
I agree with pretty much everybody else here. That death was his fault by stomping, and it was in 2D everyone of us wouldve seen that coming. The problem is when its on 3D and so far we havent seen any. bottomless pits are necessary on 2D parts, or there would be no challenge. See classic mario.
Take off, at the speed of sound
Bright lights, colors all around
I’m running wild, living fast, and free
Got no regrets inside of me
Not looking back
…Not giving up
Not letting go
I’ll keep on running
I’m gonna reach for the stars
Although they look pretty far
I’m gonna find my own way
And take a chance on today
The sky with stars so bright
The colors feel so right
I’ve never felt like this
I’ll keep on running
The sky with stars so bright
The colors feel so right
Just take my hand
We’re gonna reach for the stars
Tonight