A Double Run-through of Tropical Resort
That didn’t take long.
Not 24 hours after Nintendo released the demo of Sonic Colors for the DS in Europe (and Australia too, we’ve since learned), the French website SonicOnline.fr has released a five minute playthrough of the one act demo, running through it not once, but twice.
It may be the same stage, but it can be completed at least two different ways–by hanglider, or via the exclusive Red Wisp combined with some quick thinking.
Check out the video below. The game hasn’t received a ton of attention compared to its Wii counterpart, but this will hopefully get you excited for more. We hope to have more as we approach launch day.













This version of the game doesn’t appeal to me in the slightest. The more I see of it, the LESS I like it, to be honest.
I DO like that the soundtrack tries to imitate the Wii version, but those horrendous sound effects make me want to put the whole thing on mute ><
I agree to the fullest Chaotiic. The trick system is at least a million times better!
Sonic Rush 3
wow… how incredibly uninspired the DS version is. Luckily it doesn’t keep the Wii version from looking awesome.
The animations in this and the Wii version are what really bother the crap out of me! The jerky turning animation is just God awful! Nothing I’ve seen from Colors so far beats out anything from Regular Rush or HD Unleashed(werehog aside, we all know that sucks). That’s one of the main reasons I wonder why everyone is doing jumping jacks over the gameplay. It hardly brings anything new for the series to the table, and it does not polish what is already there…Naka trio aside, Hashimoto was the best thing that has ever left Sonic.
Rush
Spagonia
Looks pretty fun…I’m probably gonna pass though.
Seriously, who authorized that god-awful Wisp “music”? Words cannot describe how bad and unnecessary it is.
sonic rush 3 without trick system is colours<rush
I like how the music becomes watery when Sonic is in the water XD
@kkxprs
The problem was that Unleashed HD’s design really bothered people and I can’t blame them :/ The wii was somewhat more well designed for some reason (LOL I won’t be surprised if people don’t know what I’m talking about) Rush was more appropriate for it’s design.
is their a way to get this in nds format and run on an emu like Sonicrush’s prerelease?
You’re right, Speed, I don’t know what you’re talking about. The Wii version of Unleashed was so much weaker than the HD one in just about every way possible. I can’t see how anyone could be “bothered” by such stunning HD visuals.
@kkxprs
I’m not sure I understand the point you’re trying to make, at least regarding the Wii version of Colors? I think it adds quite a bit of polish and newness to the Unleashed formula. Wii Unleashed was a joke in comparison to it’s HD counterparts, and Colors trumps it in almost every category.
If nothing else, in addition to giving us the admittedly gimmicky Colors powers (which significantly increase both replay value and the actual size and scope of the levels), it also gives us longer daytime stages (the Wii version’s longest daytime stage is less than a few minutes) and MORE OF THEM. Perhaps to those that did not enjoy them much this is no big deal, but to those of us who loved Unleashed and were merely disappointed with a lack of daytime content, Colors is a GODSEND.
As far as I know, most people aren’t hoping for “new” gameplay with every single Sonic game. They’re hoping for GOOD gameplay. We’re doing jumping jacks because Colors looks to be everything we loved about Unleashed, minus everything we hated, upgraded and improved to give us a longer, richer, meatier experience. All of the good, without the bad. Nobody is saying this game is revolutionary, just that it looks very well done.
Considering this game is on the Wii, I’m actually quite impressed with the graphics and the engine. It’s not quite the same as Unleashed HD, but it’s incredible for a Wii game.
…also, the fact that this game appears to have a lot more 2D platforming sections helps. It actually makes use of the 2D perspective, and seemingly limits the amount of time spent “on-rails”
I second that on the visuals. For a Wii game, anyway.
@Chaotic
Lol, I was wondering what room you so long to reply! Anyway, I have to clear up some of the things I said. 1st of all, I actually love what they have done with the wisp thing; however, I DO NOT feel the base gameplay was an improvement over Unleashed (I’m talking about the HD cause I don’t even the Wii counterpart a game). Simple things like the animation (his head clicks when he turns) and less ambitious levels are what tear me down. Don’t get me wrong, I like the levels they have, but I just don’t feel they hold a candle to places like Spagonia and ESPECIALLY Adabat. I think it’s great that we have more levels, but after I’ve had a taste of the Sonic Engine its VERY PAINFUL to accept less. My God Given dream would have been to have a 60frame Colors (wisp and all) with more cleaning up to the gameplay. I mean come on, this is the 4th title of its type and its still not “spot on” technical wise. By all means not a bad game, but just still not up to code.
@kkxprs
You keep using the term gameplay, but a lot of your justifications turn back to graphics.
The animations are likely the result of the toned down hardware, as are (in part) the level designs. I agree that they’re not quite as expansive or pretty to look at as HD Unleashed’s… but then again, there’s still a lot I haven’t seen.
Part of that is due to hardware (obviously), but I do think that they wanted to go with a touch less realism this time around… although, like I’ve said before, I think that middle ground between Green Hill surrealism and Spagonia-style realism is a land of mediocrity. Sweet Mountain zone is pretty stupid, I have to say.
As far as actual gameplay though, the improvements lie in the fact that this game is a platformer, rather than an on-rails racer. Unleashed and it’s levels were GORGEOUS, but it’s gameplay was paper-thin. Boost, jump, grind, watch. Colors offers a much richer experience by giving you lots and lots of 2D platforming areas, simple puzzles, different abilities, and a lot more area to explore. From what I’ve seen, it doesn’t quite have the cinematic fluidity of Unleashed HD, but it leaves the areas a lot more open to exploration and incorporates a lot more different types of gameplay into the experience.
So, while Colors certainly doesn’t LOOK as good as Unleashed HD (visually), I DO feel like it has improved upon a lot of key gameplay elements. If anything, you could say it just branched off in a different direction. Sega themselves have said this wasn’t meant to be a sequel to Unleashed (in title or in spirit), so perhaps comparing the two types of gameplay is a bit unfair.
Colors is obviously meant to be played in a very different way than Unleashed was (BOOOOOOOOOST), so whether it is an “improvement” may be a moot point. Was Rush or Unleashed an improvement over the pinball physics based classics? Is that comparison even fair? Something to think about.
It is somewhat of a shame that this game is Wii exclusive. I can barely wrap my head around how amazing this game would have been if it had been developed for the HD consoles first… that being said, I’m glad they’ve decided not to split their resources like that. Colors would have been better in HD, no question, but rather than comparing Colors to what it might have been, I have to give it credit for what it is.
As a Wii game, it’s fantastic. Less visually striking than Unleashed HD, but it managed to add new elements to the formula, change it up enough to make it different (if not better), and it’s managed to simulate the Hedgehog Engine rather well, considering the significant decrease in hardware.
Also to be noted is the lack of the Werehog. If we have to suffer through slightly less beautiful daytime stages in order to replace that half of the game with even MORE really-really-good-but-not-HD-great gameplay, I’d say that’s still an amazing trade off. Whether Colors’ gameplay is better than Unleashed’s or not, the fact that it has corrected and eliminated so many of the horrible concept and design decisions that its’ predecessor suffered from is enough to herald it as a significant improvement to the overall package.
What’s so wrong about a Sonic Rush 3? I think the problem here is that it has the same name as the new wii sonic game, but really this looks like it can be fun. Well this coming from someone who loved sonic 4′s short lenght becouse he mostly has no time to play games…but it doesn’t look that bad
Geeze, Have you guys ever heard of “boring watch, fun play?”
The Sonic rush series were very fun to play, but very boring to WATCH. The same goes for most games.
Pulling off of that, I see that this is more “platformed” and “fuller” than the first rush(I haven’t played Sonic Rush Adventure) and, judging by that, that this will be an absolute BLAST to play.
Rent a game before you judge. Cuz heck, that’s what all those fannies do all the time.
~Micheche
I’ve played Rush and the Colors demo, and I found both to be particularly “meh”. Not necessarily bad, just uninspired and unable to keep my attention for long.