No Colorful Language Needed, this is Almost the Real Deal
Sonic Colors is the best 3D Sonic title on any console in almost seven years.
There. I said it. Who says I can’t be positive?
In the face of recent fare like the 2006 Sonic the Hedgehog or Sonic and the Black Knight, how much of an impact can that statement really have? Let’s face it: the bar for Sonic titles isn’t that high, and hasn’t been for a while. There are plenty of games that look better when you pit them against a Werehog or an inter-species makeout session. That’s what makes Sonic Colors so refreshing; its enjoyment is in its simplicity. By the same token, I can see why a few outlets have rated this so low; we’ve almost been trained to overthink aspects of Sonic games since the “serious” turn in the middle of the last decade. When you overthink playtime on something like Colors, it will be enjoyed less. That clouds the core message, that Colors is the closest back to basics approach in 3D for the hedgehog since Sonic Adventure 2. That’s it.
Of course, the game can’t be deconstructed on a level quite that asinine. Sega did package a story around Colors‘s gameplay, but doesn’t throw it in a player’s face constantly. Nowhere is that more evident than a player’s beginning of a new game. Two acts of Tropical Resort must be completed before we watch how Sonic and company traveled to Eggman’s Interstellar Amusement Park, a clever ruse for a wider plan to enslave Wisps and their power for the doctor’s next dastardly deed. The cutscenes can always be skipped, and despite some better writing, are the elements of this game that can be remotely considered child-like. I can’t say I paid much attention to the cutscenes, but when I did, I felt a touch jarred at Roger Craig Smith’s take on the blue hedgehog. That’s not to say he’s outright bad; he just needs a couple more cracks at it to hone the tone.

The meat of this game is in the action stages, and there are plenty of them across a wide variety of environments. From the festive confines of Tropical Resort, to the underwater spectacle of Aquarium Park, to the deliciously designed Sweet Mountain, this is a beautiful game, almost on par with Super Mario Galaxy 2. I especially felt a distinct NiGHTS vibe from Planet Wisp, and my first travels through this area offered the first epiphanies in my mind that, comfortably, Sonic Team got this one right. Whereas Sonic Unleashed was mostly based on real world locales, a great deal of wild, imaginative creativity was exercised here, and it shows.
Mechanically, the game doesn’t miss a beat, whether Sonic is at top speed or maneuvering through sometimes very challenging platforming segments. Aided by near seamless transitions between 3D and 2D areas, you’re never just speeding through a level at a million miles an hour for too long. In fact, there’s very little in Colors that feels automatic. Players can be as fast or as slow as they desire in most places, with pieces of Starlight Carnival and Terminal Velocity the notable exceptions. The option will be a welcome relief for Sonic fans who put platforming over speed. Branching paths also make a return appearance, and deviate a bit farther from the norm compared to Unleashed. There are even alternate goal rings in a couple of the levels, something I wish could have more prevalent throughout.
Wisp power-ups are the added gameplay dimension in Colors. Previous interviews claimed using them was not necessary to advance and finish the game, and while I encountered a few sections where it certainly appeared otherwise, that advertisement mostly holds up. Purists shouldn’t stay away, however, because they’re mighty fun to use, uncovering copious new areas to explore. I can’t tell you how many times I just kept drilling in both Tropical Resort and Sweet Mountain–not necessarily because I was looking for new areas, but because it was so enjoyable. The Frenzy Wisp was also among my favorites, though it’s harder to control and can cause slowdown.
Other outlets have griped about Sonic Colors‘s deja vu; that is, recycling many elements of one act in another. It is something very noticeable, and in most situations would be called out on lazy level design. However, I think Sonic Team has done just enough to keep those near duplicate levels interesting. While I would have preferred a purely original variety of stages–even if it meant cutting the six act count per area–the sense of monotony never truly felt overpowering. Many of the levels that fall in this category are also short, and typically involve a central study of one Wisp power. Ultimately, while you can never get too much of a good thing, these levels felt finished–even mastered–too quickly.

The duplication is also true of the game’s bosses; even the final boss is a piece of cake, with elements reminiscent of Unleashed. I don’t see this as an issue, and I think those who do are overthinking the purpose of Colors. This is clearly not a title meant to have gigantic, complex monsters fought in layers. For most of the level headed, the meat will be running through the games once, then going back for the time and score attack, as well as the challenge of collecting every red ring. The bosses can afford to be recycled and relatively uninspired compared to the rest of the game. They should be the least of your concentrations.
All levels, large and small, are accompanied by what is without question the best soundtrack produced for a Sonic title since Sonic CD, if not the whole of Sonic history. That was an accomplishment first held in my book by Sonic Unleashed, and I didn’t think those tunes could be topped for a while. I was wrong. Beside the two image themes which are a shred above tolerable, the music of Sonic Colors is a masterpiece of variety. The thundering orchestral re-arrangement of Reach for the Stars is moving. The piano hits of Planet Wisp evoke hope and serenity. The more expected rock arrangement in Asteroid Coaster calls back musical memories of Sonic Adventure‘s Hot Shelter and Sky Deck. The 8 bit chiptunes of Sonic Simulator are appropriate retro remixes of what are already well composed arrangements. Even if you hate the game (and you shouldn’t,) the OST will be well worth the purchase when released overseas in December.
The one significant flaw I find in Colors is in one of the game’s strong points: its replayability. While there’s much to do after the first runthrough (which, for the more experienced, could only take 5 hours), portions of it feel too porky. The Egg Shuttle challenge mode is a nice idea for those looking to climb to the top of a leaderboard (or just play the game sequentially, much like classic Sonic, without all the story trimmings), but I can’t help but wonder if it’s a tad redundant, given the existence of online leaderboards outside the mode. The Sonic Simulator also suffers from this flaw, even though it is a nice, if not easy diversion from normal stages. It can, however, be completed by a single player, which makes addition of two player co-op feel shoehorned in, and almost unnecessary for what will be a single player campaign for most. Ultimately, if I had the choice between 21 glorified obstacle courses tailored for two and seven proper Special Stages for single players only, I’d lobby for the latter; I think the end result would have been fantastic.

Make no mistake, though–Sonic Colors in its current state is pretty fantastic, and a long time coming for fans who felt scorned with recent releases. It’s a touch short, and it’s not quite the gold standard of 3D Sonic, but it’s in the ballpark, and all things considered, that makes Colors a exciting preface to the 20th anniversary should things stay consistent. While I don’t think fans who don’t yet own a Wii should buy one just for this, I do think a game of this quality ought to be enjoyed across the board. If Colors is not released on an HD console, it will be a shame.
That, thankfully, is the only thing to really feel shameful about with this game. So, those who can play this should, without question. That includes those who went into hiding after iffy past releases. Really–it’s safe to come out now. Time to give the blue hedgehog a second chance.














Good review, but I honestly don’t think that anybody old/rich enough for an hd console will enjoy sonic colours… Still, good review.
lol @ “since Sonic Adventure 2″, a game which was in no way a “back to basics” apart from the removal of the Adventure Hubs.
You just had to ruin the review by mentioning something that has NOT been confirmed -_- Seriously, SEGA is the one who decides that it goes to HD….. Quit saying like it is! Besides, after the POOR performance with Sony and Microsoft it’s gonna be hard to even consider it.
Sorry, couldn’t resist that post before finishing the article… Final thoughts:
“Not the gold standard for 3D Sonic”? Well then what the hell is? The buggy and dated Adventure games, complete with shard hunting? Heroes?? Please.
This game isn’t perfect by any means, and I agree with virtually everything written here (apart from the completely unimportant details like your taste in image themes and voice acting) but it’s leaps and bounds ahead of its post-Genesis competition. There’s room for improvement, sure, but I would most definitely consider this the gold standard by an awfully wide margin.
It SHOULD be the game that Sonic fans of all consoles should deserve, but the HD consoles has been less appreciative of Sonic since the beginning of the Multi jump (they had at least decent sales, but pales in comparison to Nintendo). I don’t know why, but Sonic fans has been with Nintendo.
@Speed
I figure it’s more because the Wii tends to do a better job of catering to the type of gamers that Sonic typically appeals to in the first place. The Xbox and PS3 are both targeted at a very different demographic, and the prevalence of certain genres on those consoles reflect that.
There’s actually something else to the migration, I think.
When Sega just went multiplatform and the GameCube was coming out, Yuji Naka (back when he was still with the team) made a remark that Sonic fans confused on what to do after the Dreamcast death should buy a GameCube, that it would, in a way, be the principal platform for the games. I think that mentality still exists today.
As for my “gold standard” remark…maybe we haven’t experienced what a true 3D Sonic should be yet. I’m old enough where I played the Adventure series on the Dreamcast, and though its age clearly shows today, I do think they’re slightly closer simply because they never had to cheat it with 2D platforming the way Colors does. That doesn’t take away anything from that aspect of Colors, but I’m more interested to see if Sega can get a pure 3D Sonic right (or as close to it as possible) again.
-T
I suppose if you’re going to get all literal about the 3D aspect, then Colors doesn’t quite count… but I would still say that it’s by far the best “modern” effort to date. I played the Adventure games on the DC as well and though I thoroughly enjoy them, in my humble opinion they simple pale in comparison to what Colors has accomplished.
But you’re probably right. I’d say we have yet to see Sonic work himself out in a truly and purely 3D environment. But even if that never happens, I’m quite pleased with what I’m getting out of Colors. This game has definitely piqued my interest and given me a newfound hope for the future… something I haven’t had in many years.
Well, I, being Spanish don’t really care about the voices, but I got used to Roger’s one pretty fast, and I actually enjoyed the scripting, though the Spanish subtitles were modified a bit, but it fit even more.
I’d also say this is the closest game to Sonic Adventure 2 that I ever liked.
Actually, I have got all the S ranks even if they don’t fucking tell me “Congratulations”, I did it just for the fun of it
Hey Tristan
Good review =)
But now we wait big good changes for sonic 4 episode 2
Sonic 4 for me is the best 2D sonic since adventure 1/2, only loose for advanced 2.
Sega now need work for sonic 4, and not sonic “remake”.
I like the heavy metal in the asteroid coaster.
I
LOVE
THIS
GAME
awesome review
unfortunately i dont have a wii so i cant enjoy this game, however i do agree with what you say about it should be on HD consoles.
i own an xbox and im gutted i cant play this… i also read on wikipedia about sonic anniversary being for every console except the xbox, surely that wont happen, right? The main reason i didnt buy a wii when the new consoles was released was because i thought sonic was multi-platform and could have an xbox and play sonic on it, unfortunately im not willing (and dont have the money) to buy a wii and if sega has decided to stop for xbox, then im afraid this could be the end of the line for sonic and me…
http://www.facebook.com/home.php?sk=group_100305826707983&ap=1
SOnic Colors in HD for Xbox360 pleaseeeeeeeeeeeeeeeeeeee
Personally Sonic Adventure 2 Battle was the best Sonic game in 3D. Not because it was classic (it wasn´t) or because it was one of those I particulary enjoyed, but because it´s a completed game, with almost no bugs (at least no breaking-game ones), nice core gameplay, nice story, nice graphics, much replayability and even nice unlockables. Sonic Adventure captured better the Sonic feeling, but it´s a mess in nearly everything, while Adventure 2 is the most perfect work in any 3D Sonic game.
If you don´t think so, try to replay again all 3D Sonic games. Adventure 2 is the one who has passed better the test of time. It just feels complete and solid, something that isn´t that common on Sonic games.
I personally enjoyed Unleashed although it was a mess too in many parts, so I´ll try someday Colors for sure.
sonic colors is just simply the best (sonic) game ever to me. sa2 was glitchy and slow, with the exeption of certain parts. sonic 2 just gets boring after awhile, while still fun. colors has excellent speed and platforming. which is all we ever needed.
Sonic cannot roll, but he can swim?
It barely seems like anything recognizable to me. Just Sonic in name.
(No spoilers in this comment unless you count the names of the first few worlds and wisps)
Thanks for the detailed review! Played about 4 hours of this game over the weekend and I am totally in love with it! Not finished yet but I’d probably give it around 4.5/5 stars.
I agree that, as nice as the 2D stuff is in this game is (there’s a LOT more precision platforming), it would be nice to see some more well-done 3D areas as well. That doesn’t in any way make this a less interesting game though!
I love the PA announcements and prevalent sense of humor in this game, which obviously took a lot of cues from Unleashed (Sonic apparently has landed on his face a few too many times…). Not sure how “epic” things are going to get at the end but I was perfectly fine with Unleashed’s level of seriousness also. The voice acting works fine, fortunately, though I still wouldn’t mind if Sonic sounded just a tad more his age.
The music is fitting but actually I think Unleashed music was a little better. So far my favorites are Tropical Resort and Aquatic Park. Sweet Mountain kind of annoys me and (I know I’m the only one here) I didn’t actually think Planet Wisp was that amazing. Obviously music taste is all opinion, I guess I just dislike jazz
It’s been kind of easy so far. I didn’t see the “Game Over” screen until late in Starlight Carnival and only a few times since, mostly in levels involving the cube, which I’m not quite used to yet. I’m actually worried it’s going to be too easy and short but it looks like it’s starting to get harder, which is good.
…did I mention I love this game?
I admit, I was close to a 4.5 star designation for this title, Blippa.
-T
@T: Oh cool, out of curiosity (not complaining, honest), what was it that pushed it down for you, the replayability?
Ironically, considering the review’s comments on replayability, I’ve found that this game actually gets MORE fun after you beat it. Challenge mode initially seems to serve no purpose, until you actually start doing it… It’s a relatively pointless mode, true, but it allows you to experience the game in a much more fluid manner, and it really seems to pull the whole thing together.
Revisiting each stage in search of the red rings never felt like a chore, but was actually quite an exciting treasure hunt that allowed me to truly master each level, thus magnifying the amount of fun to be had in each stage. Going back and exploring every inch of a level really opens up the game.
The sim stages are pretty weak, and I too would have preferred a genuine single player special stage, but that’s a minor gripe considering how much fun I’m still having with the core game.
^Yeah, I would have loved some really traditional half-pipe special stages. I think if the ones in Heroes had been slightly less glitchy they would have been amazing.
The DS special stages (while totally unoriginal) are actually a blast – way more fun than anything the simulator has to throw at you.
Are they? Excellent, I loved the ones in Rush 1
This was a good review
@KMetalMind
We seem to be of a shared mind today. Nah, who am I kidding, I just liked playing as Sonic’s friends, lol.
I agree with the review though, especially the whole NiGHTS vibe from Planet Wisp. It was when I got there, heard the music & saw the sights, that I decided that this was now my favorite 3D Sonic game. SA2 had a good run though.
Colors by far is the best way for Sonic to start off for 2010.
though admittedly Heroes was good in their own right… at least until you started playing as Team Chaotix.
It’s weird how nostalgia taints our opinions. In 1999, I remember the Sonic community thrashing SA1 to bits for not being Sonic-y, but now it’s to the point where it’s remembered with fondness.
However, the fact that Sonic Colors is getting a good review when it’s fresh in everyone’s minds should say something about it.
Excellent game, and excellent review.
It’s way better than SA1 and a bit better than SA2. While it may not be epic it’s still fun. Especially Terminal Velocity. It’s fast and triky.
@Yamishi: yeah…is weird
but for me SA1 and SA2 both are cool in gameplay, nothing more…
, but the history of SA2 is horrible.
and sorry Sonic Fandom
the SA history is much better and sonic-y xD
but genesis era, Heroes, Unleashed and Colors uff i love them!
@SorcererLance. I love heroes, it made sense for sonic games. I don’t understand why it’s underrated. I guess I just love the game.
@Koolsk8ter111
You’re not alone, my friend…
Nearly every aspect of SA1 is superior to 2, sans Chao raising and a moderate lack of glitchiness.
@KrazeeKidd102. I have it for the gamecube.
For everyone complaining about HD, you need to buy a component cable for your wii and use that instead of the composite cable it came with. While it still doesn’t play in true 720P HD, it plays in 480P HD, something standard tv can’t accomplish.
Sonic has had other console exclusives, but make no mistake, sonic has always played better on Nintendo products. (with the one exception of sonic unleashed (even though the wii version did get better scores)) I think the fact that there are more games on the wii than the ps3 or 360 are proof of that.
I doubt this is the end of sonic on xbox. Free riders (as bad as I heard it was) is proof of this. And I’m sick of everyone doubting the capabilities of the wii. While colors didn’t use the hedgehog engine, it came pretty close to that engine. Besides, I’m sure there are very legitimate reasons why SEGA didn’t put this on 360 or PS3. If I had to take a guess why, It would probably because the wii have a much MUCH bigger user base than the ps3 or 360 does (or ever will in my opinion). Of course, It’s much harder for me to bash the 360 now that I own one myself. But to me, the wii version is more than sufficient. Besides, I think I’ll sacrifice graphics a little for a good control layout.
@ChaoticFox
You’d think his opinion on the new voice actors is at the very least worth mentioning, and the cover themes was something that everyone had a gripe with, so again, at least worth mentioning. It isn’t like he wrote a paragraph about them. And sorry pal, but in terms of camera and control, Adventure 2 nailed it much better than the first one. The 1st was definitely more Sonic-y (you know, as Sonic), but Adventure 2 got rid of Big the Fat-Ass Cat and Amy, and that’s very much appreciated. And the shard hunting was a bit better in SA2 (though that’s purely taste). And rather than rehashing Sonic’s levels as Tails, they just made him a Gamma rip-off (albeit a good one.)
@Sora
I’m not saying he shouldn’t have mentioned it, I’m just saying those are completely a matter of personal preference and therefore something that I saw no need to put much weight behind when assessing the content of the review. I happen to love the voice acting AND image themes quite a bit. Either way though, they are incredibly minor details.
As far as SA2 is concerned, it may have had slightly better camera work, but I’d argue that the controls of SA1 were much more fluid. I LOVE the way he sprinted into a run in that game, and I loved the way the spin dash worked as well. Compare that to SA2 and Sonic feels somewhat slow and stiff, not to mention that god-awful flaming roll attack that throws you into a dead stop.
Personally, I thought the Amy stages and controls were quite fun (I don’t much care for her as a character, but that’s an irrelevant detail). What I think was a great idea was allowing me to play through each character’s story individually, rather than forcing me to play through everyone’s all at once.
While I liked Gamma’s stages and playstyle in the original, putting Tails in a Robot should never ever happen again, and putting 1/3 of the focus on his style of gameplay was a bad idea. Same goes with shard hunting. It may have been more refined in SA2, but the levels were arguably a lot less interesting to explore, and (again) forcing me to shard-hunt for 1/3 of the game’s gameplay is just cruel.
Then we get into the issues of music, creativity, level design, control schemes, concept, and (as a matter of personal opinion) character models and graphics, and Sonic Adventure takes the cake in all departments. I don’t have anything against SA2 (*cough* Shadow…), but I genuinely feel it was a step backwards in a lot of ways. Granted, it did refine the camera work a bit, but at the expense of slightly tighter controls we got a much more rigid-feeling and stiff-looking Sonic that never seemed to play quite as smoothly.
A lot of that may be personal opinion, but then again… what isn’t?
@ChaoticFox: I agree on the shard stages being less interesting. But another problem I had with them was with the shard locater. As I recall, Sonic Adventure allowed you to search for all three at a given time and the corresponding shard would light up. Sonic Adventure 2 was a no go on that front; you were going to do them in order the first playthrough and you were going to like it. I felt like it made the levels take three times longer.
I’m not fond of Tails stages either. So for me, a good two thirds of the game fell flat as a pancake and it’s a large part of why I’m not as fond of SA2 as a lot of Sonic fans. I don’t remember the speed stages as much, so I guess they couldn’t have been too bad or I’d probably have remembered.
They’re not BAD, they’re just not especially good or memorable – particularly when compared to a the spectacularly inspiring and memorable stage design from SA1
@ChaoticFox
If you’re going to put it in that context, then yes, Adventure was by and far the superior game. HOWEVER, Adventure 2 just felt more fluid overall. In a 3D platformer, nothing is more important than the camera, and becase of that, I keep losing an uncountable number of lives in places like Lost World. In terms of pacing and story progression, Adventure 1 takes the cake, but in terms of handling (something’s that’s a bit more important to me), definitely Adventure 2. Again, opinion. But I’m sure we can both agree that Colors beats both of them with a spike club.
Nice review, although I’d give Sonic Colours a 4.5/5
I say SA2 is the best 3d sonic, due to stuff like: Shadow being a good character, Robotnik was bad-ass, no big, very little Amy, (I liked her SA1 levels, but her character was pretty terrible) The Eclipse Cannon which is clearly the best idea ever, the much improved chao garden and the AMAZING storyline. Every time I play through that game, the story gets a little bit better each time I swear. (By Robotnik’s bad-assery I mean blowing up the moon, killing many innocents on prison island, almost blowing up the WHOLE FRIKKIN’ WORLD and that slick fake emerald manoever he pwned Tails with.)