Running on Ringwide Hardware, with Little Cosmetic Changes
The staff at Arcadeheroes.com have confirmed a rumor that first came to light earlier in the month: An arcade edition of Sonic & Sega All-Stars Racing exists. In fact, in a few locations, it’s playable.
What you see above are 2 linked cabinets of Sonic & Sega All-Stars Racing Arcade at a Skokie, Illinois Chuck E Cheese’s restaurant. It’s believed to be there temporarily as part of a location test. Arcade Heroes received this photo from a reader and learned from him the game runs on Sega’s Ringwide system, which includes a 2 GHz Intel Celeron processor and an AMD based GPU. That outputs to what’s believe to be a 32 inch LCD screen. Sumo Digital is listed as developer.
The game itself has three modes: Quick Race, a single race either as one player or multiplayer linked, a Time Trial mode with staff ghosts included, and Grand Prix, a single player championship mode that spans three courses. Power-ups are included, and the drifting system is intact.
It’s not immediately clear if all the ASR courses from the console edition made it here. More details should be available soon. If you spot the kiosk at your local arcade, we’d love to hear from you. Please send us a news tip with anything we don’t know.















yeah, fuck the Sonic Colors hd port
…Where in Illinois? I live in IL, if there were more info on which location it was, I could drive over and record a video with my android, to confirm whether or not the levels are different from the console version.
EEE: This particular kiosk is in Skokie, Illinois.
If you want to record something, go for it. Send a news tip when you’re done and we’ll give you full credit.
-T
I rather have my Sonic & Sega All Stars Racing Arcade here at Chuck E. Cheese’s, Middletown NJ. I live in NJ. Can’t wait to play it! I love Sonic games! Better along with Mario Kart Arcade GP 1 & 2.
I’m curious if this is a straight port of the console version or if anything has been added or tweaked.
I read the other article and saw that.
Well I just went there… it’s the same version, except the “use item” function had two buttons on the wheel. I’ll post a pic or two and the video once it’s uploaded. I was hoping for something different.. but whatever.
It was kind of awkward recording this with a bunch of kids around me why I was filming myself play a Sonic game, especially awkward to try playing the game with one hand and my head all the way back to get the whole or most of the screen in. The wheel was going a little crazy at the screen selections, not sure why.
http://img638.imageshack.us/img638/6365/imag0135y.jpg
Unrelated, but it’s a sega arcade machine I don’t recall ever seeing.
http://img143.imageshack.us/i/imag0136a.jpg/
RingWide? If that’s true, then I’m seriously disappointed; the Lindbergh would have been a far better system to port a game as vibrant and highly detailed as All-Stars Racing to, especially considering its power in relation to the PC version of the game’s minimum specifications. A 2GHz Celeron isn’t even going to be able to do so much as attempt to render the game’s visuals at a half-decent frame rate, and the lacklustre AMD GPU leaves a hell of a lot to be desired in terms of the machine’s graphical grunt.
The RingWide is suitable only for minor releases that don’t require hefty amounts of computing power to be able to run in a playable manner – a category of games in which SaSASR most certainly does not fit. Are you sure that your sources haven’t made a mistake in referencing a more powerful board, such as the RingWide?