And We’re Pretty Sure it Wasn’t Just for Sightseeing
The photo you see above was posted on Sega’s Twitter and Yfrog feeds within the past hour. Sonic Team head Takashi Iizuka stopped by Sega’s American offices today. The full size photo gives you a full view of his background scenery, the much loved Green Hill cutout cubicle, a part of the San Francisco office landscape for some time now.
But if you think that’s the news, you’re missing the point. There’s little reason for Iizuka to hop a plane to the U.S., other than to check up with the domestic PR teams, or start making press rounds outright for that and the next wave of Sonic titles. As innocent as the photo appears, this may signal something significant is finally on the way.
We will continue to watch and wait; it shouldn’t be long now before 2011′s Sonic roster is finally revealed.














I thought Dimps was a japanese developer, besides that I just wanna know when the next game is coming out. Even if it’s just a reviled name and nothing more I’d be okay with that.
You are correct, RaggtimeSonic. That’s what happens when you rush.
Article amended.
-T
Hmm… it seems the link to the photo is broken, Tristan.
Thanks Tom–I’ll stop failing at life now, promise!
-T
XD
Alright!!! Let the PR party begin!!!
I NEED that cubicle!
Sure hope we get a trailer for Episode 2 soon. Probably safe to say that Sega will show everything come E3. Still, I can’t wait to play Episode 2 and see what they’re cooking for Sonic’s 20th birthday.
Still looks like a ghost town
@James: I hope SEGA DOESN’T show us everything about Episode 2. I’d like to have at least some surprise when I buy this one. Episode 1 was just analyzed the heck out, and I didn’t even feel compelled to buy it come October.
@Kiwi
That’s because OTHER PEOPLE had leaked the game to PartnerNet within a month of its initial announcement.
…the more I look at Iizuka’s vampire face, the more I get creeped out…
But anyways, I wonder if what kind of conversations are going on at SOA right now between the employees and Iizuka. It had better involve anything with the words “feedback” and “physics”.
I doubt he cares that much, in interviews in the past he acts bewildered when asked about his put speed boosters everywhere design philosophy.
“I believe instant execrations by gimmicks like booster are important elements to keep the better game pacing.”
Translation:I have no faith in players to build speed by themselves and keep it so we use boosters to make sure they are at a high speed in moments that require it.
See also http://sonicjam.wikidot.com/nsssp:categories-of-control
Iizuka had better reveal something substantial. Come on Sonic Anniversary!
As much as I like this guy and what he’s doing for the franchise, every time I see a picture of him, all I can think of are DEM TEETH.
Can I has some Yuji Naka pl0x?
@ Dr.Eggfang
I know rite? Down with speed pads!
Replace them with the spindash and you’ll effectively make the game twice as long.
It’ll also make the game feel like more of a….dare I say….platformer.
Iizuka, learn from what we have said.
Not to worry, I’m sure they will reveal Episode 2 soon.
It would be nice if Tails is in it in some form, but we’ll have to see what happens.
@Dr.Eggfang
It’s as if momentum based physics were replaced with speed boosters and springs xD
To be honest I don’t really mind them, but if there is more than one at least every 5 – 10 seconds then they’re unnecessary!
It’s good to know that Sega will fix the physics (at least in their opinion) for episode II, but thought still has to be put into level design.
thanks to those people for ansering my questions on the other post, and stuff. lol
See you next time!
Well he’s obviously here to collect the complaints list from Aaron and Ken so that episode 2 turns into a winner….. Oh shut up let me dream dammit!
*Shakes in chair* Man, I can’t WAIT for the 20th Anniversary game to be Announced! I’m hoping it’s Sonic Adventure 3!
Don’t give in Ikuka >.<
Hey! Anyone who wants to support SA3, visit here:
Well, I don’t really care. They’re gonna do what they’re gonna do. Imma like it or dislike it.
I mean, the speed pannels… there were too many in places that weren’t necessary. they didn’t change anything, though because of that I guess getting rid of them also wouldn’t change anything. While I thought it was stupid, it didn’t really mean anything to me. There’s some spots where there’s too many but I don’t want to get rid of them entirely. I don’t want to go through the Sonic 1 stress again. lol At least there’s spindash.
I also hope they reveal as much as they can. xD Perhaps with a spoiler warning. Why? Some people need to feed on new info or their energy is drained from boredom throughout the day. For those who prefer not to know, you have the choice to not look. lol
I’m already bored. Gimme SOMETHING.