A Blessing, or a Curse?
At this time last year, unbeknown to many, the community and much of the gaming world was watching the first direct sequel since Sonic 3 & Knuckles play before our eyes, whether Sega wanted them to or not.
The slow, complete, days long video leak of a early Sonic the Hedgehog 4: Episode I from PartnerNET left many on edge, many more firmly disenfranchised, and likely left Sega wondering if it could ever truly trust a community it tried to forge inroads with. Among other things, it prompted Sega to issue advisories to hundreds of media outlets not to pick up the news, it left those who did (like this one) wallowing in legal threats, and it may even forced Microsoft’s hand as they shut down the developer-only service temporarily after Episode I’s final area was revealed to the world.
But it wasn’t like there was advance warning. In February, a detailed account of the game was disclosed by Endri Lauson, detailed enough that Sega’s Aaron Webber issued a stern warning when Lauson claimed he would release the PartnerNET build publicly. This, as still images, including the game’s first boss, unreleased by Sega at the time, creeped their way into public view, mostly through Sonic Retro.
Lauson never followed through on his remarks. But someone else did. To date we still only know him as infinity. During the last week of March in 2010, infinity started releasing videos of the game’s four main stages, in order, followed by the final boss, a special stage, and the game’s spoiler ending. All of it happened within a week, with moderators on Sonic Retro barely able to keep up. The last released pieces to the puzzle was enough to send Retro’s top administrators into a rage, as they temporarily shut down all Sonic 4 discussion and privately deliberated how to move forward. All the while, much of the community was puzzled as to why Retro administrators waited so long to curb the leaks.
Sega vowed to track down infinity and claimed his actions were illegal; to date there is no indication Sega followed through on that promise.
For Sega, it was the latest in a long line of miscues and errors revealing major Sonic fare to the world. The Sonic 4 leaks marked the fourth time in two years Sega could not keep a project under wraps. The first bits of Sonic Unleashed were found in 2008 when Sega left contents meant for a magazine easily accessible on its public FTP; that site was deactivated shortly after the Sonic 4 leaks. In 2009, Mario and Sonic at the Olympic Winter Games was leaked in Europe a couple weeks before the proper launch, prompting several YouTube videos exploring the game. And not three months prior to the Sonic 4 leaks, we found, through the combination of an anonymous news tip and unfettered access, the full roster to Sonic and Sega All-Stars Racing more than a month before the game’s launch. To their credit, Sega’s kept the lid airtight ever since the Sonic 4 leaks, although the jury’s still out on the accuracy of remarks made by a Sega Spain employee in October concerning the planned 20th anniversary game.
For fans, the Sonic 4 leaks may have been a blessing in disguise. Without them, many believe, the game would have moved forward with its planned June launch timetable as-is, instead of given extra time. Our reporting late in the year suggested internal focus groups agreed with many fans’ negative assessment. But with only two revised stages, little if any physics changes, and a world map interface to show for the extension, many of the more hardened among us remained unphased upon release.
That leads to now. Sonic’s 20th anniversary is less than 3 months away. All within Sega have been dead silent on what’s to come. It is all but certain Episode II is coming; whether it will be without warning is anyone’s guess. That’s why Sonic Colors, despite it being a distant memory, deserves mention. Colors was announced sight unseen, then handled quite traditionally, compared to the months of build up Project Needlemouse provided to Sonic 4. With Colors, there were comparatively smaller expectations, all kept in check, and nowhere to go but up given Sonic Unleashed‘s poor media reviews. While both Colors and Episode I fared well with the press, only the former won the hearts and minds of fans almost universally.
In those same footsteps, Sega’s newly discovered shroud of secrecy is so far all they’ve learned from their questionable handling of Episode I. For many fans it will not be enough. Many will not settle for anything less than a revamped physics engine in Episode II, and in the absence of it, some have, as has occurred before, threatened to walk away from the franchise forever. But when Episode I was leaked, for a tiny moment, Sega could have walked away from all of us. Some will argue they have, ignoring loud, prevalent concerns about the title’s future. All things considered, that ignorance could have been far worse and far reaching.
Our poll, active until the end of next week, asks for your opinion on whether the Sonic 4 leaks were good for the community. You can talk about that, and whether it was ultimately good for Sega, below in the comments.














An anniversary for the day a rant from a Sonic fan made the fanbase look worse?
The Sonic 4 leaks were the best series of events to happen to the franchise in a long time.
Before anyone disagrees, imagine this scenario: Sonic 4 Episode 1 releases in the summer, with no leaks at all. There is no gameplay footage to fully judge what the game would be like, so everyone assumes it would play just like the classics. After all, it’s supposed to be simple. Capcom succeeded with their throwback, so how can SEGA not!?
Then, it is released and people buy it on Day 1……then the rage begins. Crappy Gimmick levels…re-hashed levels, mediocre level design…possibly WORSE physics. Sega promises a retro throwback, and we get…THIS!??
At that point, NO ONE would ever trust SEGA or Sonic Team again. So many fans would say “fuck it” and leave for good. Then, Sonic Colors would be announced: A truly great Sonic game would be developed and released, the best Sonic game since Sonic 3&K…but no one would even care at that point. Hell, even NOW, Colors didn’t fare too well as it should be in terms of sales. After the failure that was Sonic 4, people would’ve lost all faith in Sonic Team once and for all. Done. The End. Game fucking over.
Looking back on it, I’m pretty grateful that people leaked the game. Not only was it delayed due to negative feedback, but it was done on perfect timing when Sonic Colors was announced, as if to say:
“Sonic 4 is going to suck, but hey, at least there’s something else to look forward to.”
Oh, and when I say “people”, I really mean people with high standards for a video game.
@krazzeeKidd102, i disagree with your opinion totally. I didn’t read your reply but im too much drunk to agree. Crash Bandicoot will never back to his roots, so, dont wait for it.
@SoniKKaoS
When the hell did I even mention Crash Ba-oh wait, you’re drunk. Never mind
Leaks: We got a slightly better Sonic 4 and the fanbase bitches and shitstorms occur.
No Leaks: We got a slightly worse Sonic 4, and the fanbase bitches and shitstorms occur.
That’s pretty much it in a nutshell.
Im scared of nothing being leaked of Episode II but with the critical situation in Japan is understandable, but if we dont have any leak, they sell the first crap that comes out. By the way, i love Stephen Hawking:)
(EDIT – Unintelligible, irrelevant comments are subject to moderation, SoniKKaoS. Final warning. -T)
It is a blessing in my opinion. Come on, I don’t see anything wrong with using Sonic’s current, green-eyed design. Especially the fact that they’ve been using this design since the Dreamcast days, and is the most familiar of all Sonic designs by now. Then again, I don’t get why nostalgia is such an important thing.
Besides, there is always Episode 2 to look forward to, and I am sure all the problems people have been whining about will be fixed by then.
Lol? why this warning? i just said its bad we dont get any leak of Episode II, that’s all!
I believe in SEGA, and I always will. Episode 2 will be even better than Episode 1! ( I loved episode 1, btw)
And as long as you keep on topic like that, SoniKKaoS, you’ll be fine. But you’ve had more than one occasion this week where I couldn’t make heads or tails of what you were talking about.
-T
Sorry man, im being victim of the hard drugs:( let’s stay on topic yes!
i find it funny how people give Sonic these insanely high expectations. Guys, it ain’t the 90′s anymore. Bad games happen. SEGA isn’t what it used to be, so stop complaining and accept it
http://images.wikia.com/random-ness/images/0/03/Lunapic_130143928653560_5.gif
I remember the time the leaks came out, I only saw just the very first zone. Although at the time I didn’t really get the concept of it as a leak. As I noticed more footage comming up on You Tube, even the picture of the video that looked like to me as the last boss. I decided not to watch so I wouldn’t ruin my surprise. At the time I thoought the leak was something that was going to ruin Sega, but at the end mostly helped Sega. So yes the leak did help. It helped the wrong way but for the right reasons. To make a game that the fans really want is something that they should sample just a little bit s the can get some feedback. I think it shows that all that Sega really needed to do was to sample the fotage atleast a little bit more to the sonic community to get atleast some info on how to fix it. Although at the time the 3 sec footage of the game wasn’t much help. So at the end the leaks were indeed very bad, but was one of the chances that really helped the game. Now these days I think Sega has got some feedback from the fans to make the next episode even better. (I really did love Ep 1).
In summary:
I disagree with the leaking of the game, but I love the outcome. So I say it’s a cursed blessing, or a blessed curse.
I have faith in SEGA.
/bias
I dunno, it’s kinda hard to say it was one or the other, or to say it was more this and less of that. I think it’s best to say it was equally both a blessing and a curse.
I mean, I remember it all as good as anyone, though really, I mostly watched from the side–I wasn’t right in the thick of it. But I say nothing new when I say it was naaasty. I don’t think the sonic fandom could’ve looked worse, or been worse, or anything else you can imagine worse. I mean, I don’t even need to be saying any of this–we all know it, and we’re all still talking about it.
But at the same time, when you hit the bottom, you can only go up–or stay there. But we’re sonic fans–we’re pretty resilient. And sometimes, you gotta see the ugly spots before you can straighten em out; you can’t clean the dirt up if you don’t know where it is. I believe that as a whole, the fanbase is still getting over the whole fiasco of yester year, but also that we’re at least a little better off for it. We’re all far more aware of how scary we can get, and for the most part, I think we’re a bit more determined not to go down the same roads–in terms of our reactions. Obviously, we can’t control what Sega decides to do, and I’m not saying we’re going to be all happy with rainbows–I mean, it’s the Internet. And we’re sonic fans.
Clearly sonic 4 benefited from it–I have no doubt things would’ve been waaay worse had the game been released on its original date, both in terms of the game and the fandom. And I think Sega now knows better than to screw around with it’s fans and not take them seriously. The better they understand us, well, the better. And the better I understand I talk too much, also good–eesh.
I say let’s face it. As skai cyan said. It’s a blessed curse/cursed blessing. It brought out the best and worst of all of us and I still say it woke a new light in the community that us players do care about our beloved blue blur and we don’t want him goin to hell in a hand basket. Some will agree with me and some won’t but either way. I say it made things for the better even though some of those improvements were very minote. It at the very least made SEGA know we are watching. We are listening and we will continue to raise hell when somethin ain’t right like it or not. After all if your audience is pissed don’t expect them not to throw tomatoes at you.
@Kraze: “Then, it is released and people buy it on Day 1……then the rage begins. Crappy Gimmick levels…re-hashed levels, mediocre level design…possibly WORSE physics. Sega promises a retro throwback, and we get…THIS!??”
All that happened regardless. There was just a lot of arguing and hating before that. SEGA said “oh we’ll fix it hur hur”, and … we get THIS?
@darkgomugomu
It’s people like you why Sega isn’t getting any better. Because instead of demanding quality like a reasonable fan should, you instead want us to eat any half-assed thing that Sega makes just because you liked it.
@ SonikkaoS
“@krazzeeKidd102, i disagree with your opinion totally. I didn’t read your reply but im too much drunk to agree. Crash Bandicoot will never back to his roots, so, dont wait for it.”
XD
Yes and no.
Because of the leaks, we complained loud enough for Sega to delay and make the changes to the game. Then again, if the leaks didn’t happen, it wouldn’t had mattered much anyway. The changes had little to no impact on what would had been final product.
I’m not sure on how much the Sega of America employees would had addressed the physics issue, though if the leaks didn’t happen.
Four(useless)leaks in a year?No wonder Sega is not revealing anything about the 20th anniversary game.
That’s a tough question. Having just played through Ep1, I can say I definitely liked LL2 a lot, and I am aware that was one of the ones that got changed. What I really should do is go back and finally watch the leak videos; no way was I going to watch them before and spoil the game for myself. One thing I have noticed so far is that the music for that casino act sounded a lot better before they changed it…
SEEEEEEEGGGGGGGGGAAAAAAAAAAAAAAA
“first direct sequel since Sonic 4 ”
Say what?
what
It’s a blessing curse. If it wasn’t for the Leak, we would of have got what iTouch users got, and I know that people would of hated that with passion.
I highly doubt that people want to play those stages , that you can only see on the iTouch version. So SEGA after seeing the entire game being leaked, they said “We’ll change these things…”
I believe people moaned too much about many problems with the game, which I believe it forced SEGA to change the game and re-make from scratch two stages.
In a unrelated note: I want better Sonic4 music.
I’m sick of Sonic fans that complain about wanting this and that. Episode 1 was amazing I thought, a little short, but amazing. The physics felt right, like a real step up from 3 & K, so, I’m fine with them throwing Tails and a bunch of new Zones in and taking another $15. Also, I would get a 3DS port. Just saying…
I’m failing to see where “no” could even be a viable answer. I can’t really see a single downside to having the game leaked early, apart from spoiling the surprise for the handful of people who want the game to feel fresh and “new” when they buy it, yet still obsessively check websites like this and Retro for news.
@Jack
http://i51.tinypic.com/x2pgxy.png
Seriously, stop being a buttkisser.
@ushroM: I love you for that. That image is so true hahaha
To be on subject, since I didn’t give input earlier, it was definitely a blessing the game was leaked. Would it have been pushed back if it wasn’t? I highly doubt it, personally. Now, I definitely hope SEGA keeps things under wraps until they’re ready to reveal the game. They SHOULD know what needs to be done with the game, so releasing it will just do more harm than good IMO.
Fixed. >_<
-T
Sequel? Guys, the game was only A REMAKE. You know, I really have nothing against the game, but it was a remake. Plain and simple. Nothing interesting to me beside flashy graphics and…. Music. I guess.
Gah I hate being so pessimistic.
Anyways, onto the actual point, I think that having the leaks were a godsend.
Anyone remember the minecart? Yeaaaah. Just one reason of many.
~Micheche
@ushroM: That is so true, i’m pretty tired of that.
lol… “direct sequel to Sonic 3 & Knuckles”.
Hardly.
@Micheche: Seconded.
Uhh, well it was good and bad. Good because of the feedback deal. Bad because we knew what to expect and weren’t quite phased. We ended up waiting longer for so little.
As for SEGA ignoring complaints, I think one would have to be a fool to actually believe that. That’s just stupid. I can see they’re not doing as good as once before, but ever since the game that started this bad luck streak, their games have been getting slightly less and less bad over time, growing to hit-and-miss games and eventually good.
I really do just think that it’s the combination of not being able to come up with something good enough to follow SA2 plus the fanbase’ growing nack for hating on new stuff in general. I mean, no one really complained about the design quite as much as they did until Sonic 4. In fact, I recall ppl saying SSBB’s Sonic model was their fave soon before saying the Unleashed/World Adventure model was. lol Suddenly it gets to a point where just because you remember playing more classic things and having fun that everything classic-related is “better”. Their design, music, levels, gameplay, story, etc.
@ushroM
It’s a funn picture, but it’s incredibly bias.
The whole point of saying “stop complaining” is to refer to people who complain for reasons that aren’t worth complaining over, which people DO.
The who point of saying “It’s what you wanted” refers to when they actually DO make something pretty much what someone wanted yet that person still views it as crap because they’re too blinded to see how much it’s actually like what they wanted. lol
At the same time, no one forces us to play the games. So complaining is pretty pathetic. Perhaps criticizing would be more appropriate, but complaining? I don’t complain when I play a game or watch a movie that I don’t like. I guess reviewers do. But that’s because they’re reviewers. But even they move on. lol