Webber Dishes on Sonic Generations’s Classic Sonic

Webber Dishes on Sonic Generations’s Classic Sonic

by April 20, 2011

Claims of  No Voice, Physics “Closer to the Classics Than Anything Since”

Here come the promises.

Sega community manager Aaron Webber took to NeoGAF Tuesday night to confirm two major components of Sonic Generations related to Classic Sonic.

First, many have noticed various noises coming from the classic character in the trailer released Monday.  It turns those were added in post-production, and Sonic’s 1991 counterpart will literally be speechless for this adventure.

“Classic Sonic won’t talk, but will show his personality through his actions,” Webber said.  “The feedback we gave long ago was something like ‘Unless you’re going to get Jaleel White, Classic Sonic should not speak a word.’ ”

The second point is the one Webber and many at Sega will be held accountable for.  Webber said classic Sonic will have physics closer to the classic games than at any point beyond the core games in the past 20 years, and that classic and modern Sonic hold separate mechanics.

“Classic Sonic has his own set of distinct physics, which are closer to the classics than anything since – including Sonic 4: Ep1,” Webber said.

In a later post, Webber says the game has been in development “for quite some time,” and that critics of Sonic 4: Episode 1 should be surprised when they pick up Generations.

“When you play it, I think you’ll find that a number of key issues you may have had with physics in Sonic 4 have been completely addressed,” he said.

Last May, we exclusively reported, as part of a piece detailing changes being made to the console editions of Sonic 4: Episode I, a lack of current comprehension regarding classic Sonic mechanics, a principal reason the Sonic 4 physics were not tweaked accordingly.  It was and still is not clear whether that lack of knowledge extended to just Dimps or the whole of Sega, nor is it clear, in either case, whether those circumstances have changed.

Possibly with that in mind, Webber commented to the crowd at Sonic Retro within the hour, and assured he will never claim anything in-game to be “perfect”:

And FYI, I will never say anything is perfect – it’s important to be realistic. Here on the internet, someone will always find something to complain about. Perfection is a matter of perception.

Many Sonic fans have learned many times before how dangerous it is for Sega officials to jump the gun on these core matters.  Now, not 36 hours after many digested the first bit of gameplay from the first level, high standards are again set.  It’s a huge gamble, and if Webber’s wrong, it will yield tremendous community backlash.  While the state of Sonic may be euphoric now, statements like these make it worth watching how things unfold the next several months to see how true they are, and that’s exactly what we’ll be doing.