Inside, Riley says WHAT about Sonic 4?
Another interview style video has surfaced from Sega’s recent pre-E3 event showcasing Sonic Generations. It’s embedded below and it again features Sega director Patrick Riley fielding questions.
It won’t be the video here that matters; it’s more what Riley says. We again see the same non-sequitur surface between Riley’s words and Sonic experiencing some trouble grinding in the Green Hill caves. But more important, Riley addresses a somewhat unrelated game: Sonic 4: Episode I. In response to question about that downloadable title missing the sense of speed, Riley said this, in part:
[….] We were trying to create a new, 2D experience with that…For Sonic 4: Episode I; we weren’t necessarily trying to recreate the exact feel of the Genesis. That’s why there’s a homing attack. So it wasn’t really Genesis style, momentum based gameplay. So, uh… (pause) But this time, you know, our goal from the beginning is very different.
Riley also appears to confirm there will be additional side missions in-game, on both modern and classic ends, and also explains what we’re seeing will be shown again at E3 next month. Take a look below. Thanks to krazeeKidd102 for sending this in. If you have news to share, be sure to share it with us by clicking Send News Tips at the top of every page.