Sonic Generations 3DS Scans

First Look at Portable Green Hill; Casino Night & Launch Base Confirmed Areas Scans of the latest Nintendo Power issue surfaced this afternoon, and the Sonic Generations feature contained within […]

First Look at Portable Green Hill; Casino Night & Launch Base Confirmed Areas

Scans of the latest Nintendo Power issue surfaced this afternoon, and the Sonic Generations feature contained within dishes out plenty of details on both this and other versions.

First, Casino Night is a confirmed in-game stage, as 3DS exclusive.  A boss from Launch Base is also seen in the issue, leading us to believe that too has made the cut in whole.  Each version of the game will have a different set of stages, however, so it looks unlikely that any form of Launch Base will be available on the console version.  Also adding uncertainty to the question: NP says the boss stages for 3DS will also remain exclusive to that version–some using Classic Sonic, others Modern.

The feature showcases interviews with both Takashi Iizuka and Jun Senoue.  Pertaining more to the latter, we’ve already heard the melodic differences between classic and modern stages.  It turns out classic remixes will also grace Generations, so a Classic Sonic stage in a modern era level will be accompanied with an appropriate “classic” remix.

Other items to note:

  • Takashi Iizuka confirms in his interview a brand new principal antagonist for Generations, which “erased time and space,” according to Iizuka.
  • Confirmed 2 player local race mode
  • Special stages are coming back and they appear to be derived from Sonic Heroes.
  • Tetsu Katano, who directed Sonic and the Black Knight and did work on the Sonic Adventure series, is directing the 3DS edition.
  • Sonic Team and Dimps are co-developing the 3DS edition.
  • Character wise, Iizuka says the 3DS edition will only have Sonic friends “who are integral to the story”–a contrast from the console counterpart.
  • There will be no Wii edition of Sonic Generations.  According to Iizuka, it’s because the point of the console edition is “reimagining the series’s classic zones in vivid, high-definition graphics.”  The Wii can deliver 480p 16×9 graphics, but is not a high definition console.

Now, let’s get you right to the scans, courtesy of community scener Effexor.  All relevant pages and new screenshots are in the gallery below.