IGNorance, Technical Error, or Trouble?
This will almost certainly be resolved when Sonic Generations is shown to attendees of the Electronic Entertainment Expo tomorrow. But in the meantime, media doubts of Sonic have again crept up, this time on IGN’s latest Game Scoop podcast.
At about the 35 minute mark, after staffers Daemon Hatfield, Greg Miller, Arthur Gies, and Sam Claiborn touch on what happened to Sonic 4: Episode II (they’re as much in the dark about its existence as we are,) the subject briefly turns to Sonic Generations, when one of the foursome says:
I mean, I played it…it’s a little wonky. Like [….] I’m not sure how I feel about the way it looked….
There was then a brief discussion on the monitor quality Sega used to demo Generations, presumably at its pre-E3 event. Uncertainty ensued on whether that was to blame for the trouble before the team moved on to the next topic.
There are a lot of “ifs” to consider with the remarks. Certainly any beta build of a game has to be taken with a grain of salt, and not delivering an ideal playing experience during a demo won’t help matters. But titles like Sonic 4: Episode I have demonstrated an unwillingness to correct key errors 6 months out from a release, so if there are problems, be it with control or otherwise, it may not be likely they will be fixed any time soon. Or, the team at IGN may just be doing it wrong.
We’re almost certain to know one way or the other as early as tomorrow, with E3 2011 formally kicks off.