Previewer Calls Mobile Port “Pure Trash”
There are high hopes right now for the console edition for Sonic Generations. The same, unfortunately, cannot be said for the 3DS edition. If you’re not warming up to it, don’t feel bad–apparently, neither are folks within Sega either.
That, according to a post on the Rev. Rob Times. We’re not entirely sure if Robert Vinciguerra is, in fact, a member of the clergy (but let’s pretend, it’ll give the following dry jokes much more ground to work with,) but if his words for the 3DS port are any indication, he’ll keep damning it to Hell:
Unlike the superb games that the home consoles are getting, the Nintendo 3DS version that was on display is pure trash.
The graphics are duller than the 8-bit Sega Master System games of the 1990s and game play feels just as slow. It has the same fatal error of Sonic 4 where Sonic unfurls his body when he launches into the air, exposing him to all enemies; plus Sonic doesn’t air control properly, making simple platforming a chore.
Interestingly, Vinciguerra found someone who saw the light with him–a member of Sega’s own QA testing team, who was unnamed in the preview, and promised the problems would be fixed in time for release:
In its defense I did speak with the lead QA representative for the Sonic Generations team who assured me that they know the 3DS version “sucks,” and are planning to correct these specific issues before the game’s release later this year.
So, to conclude this sermon, let us all pray that the tester spoke the truth, because as told in John 8:32, And you will know the truth, and the truth will make you free.
Of course, the dirty truth is we’ve heard this rhetoric before. Indeed, Great men are not always wise (Job 32:9). Amen to that.














Wow. That they’ll say this much is just…wow.
I actually find this a good sign…the fact that SEGA is recognizing their mistakes before the final product is out means they are making sure to put some heavy work in this and make sure this is not the disaster that the 15th anniversary title was.
I wouldn’t be too worried. Wasn’t there a story just a few days ago that development is so far behind on the 3DS version that they haven’t even chosen all the levels for it yet?
This reeks of “joke article”. SEGA would never admit to anything like that, no matter how bad the game blatantly is (case in point: Sonic 4).
In its defense I did speak with the lead QA representative for the Sonic 4:Episode 1 team who assured me that they know it “sucks,” and are planning to correct these specific issues before the game’s release later this year.
AGREED!
The more this version is being bashed, the less likely Dimps will even touch the rest of Sonic 4!
Also, shut the hell up, Ceejus!
You know that wannabe pretend-ninja will pop in and out sooner or later.
Well, atleast they are acknowledging this. Props to Sega for actually caring about the quality of their games these days.
Preach Tristan preach…the WORD doesn’t lie…
Sega, please listen…
Remove DIMPS in your work list, and put Retro-Studios for sonic 4 EP2 and Generations 3DS.
Thanks.
Look sonic generations console version… IS AWESOME.
Is so hard use correct physics in 3DS version?
1-Cancel it
2-Bring the exclusive levels to HD Sonic Generations
3-………
4-Profit!
Woot, Bible for the win! Hopefully the truth will set them free, lol. I want Sonic Generations for the 3DS to be good. If they get the physics right then I will be one happy man
Well we all knew the console versions would be better in the first place. So this isn’t big news to me.
*High-fives Cobanerman*
Hey, didn’t Dimps develop Sonic Advance? They need that kind of work… I dunno why they’re failing as of late.
Interesting that we’re incorperating scripture into the world of an animorphic blue hedgehog.
Preach, brother Tristan, Preach!
Let us all join hands so that SEGA gets word that this game needs a serious overhaul.
Never interested in the 3DS version, never will.
Wait. SEGA themselves said it sucks… imagine what the reviewers or even general public will think!! O.0
@Krazee
lol. So true.
The 3DS version isn’t looking to be anything special. The E3 demo was pretty dull, but it does have potential. If Sega knows that they can fix it then let them, if not, just cancel it.
You refuse to make my Wii U version, fine I can live with that (I suppose). You’re not gonna mess up my 3DS version. Step it up Sega.
@Lucas Hinz
Retro Studios is a Nintendo subsidiary, Sega wouldn’t be able to simply contract them, not and still release it for MS and PS systems. A Retro made Sonic would be pretty bad ass though.
Thank lord someone pointed out the graphics.
I mean, I’ve seen some pretty good graphics on the 3DS (Resident Evil: Mercenaries, Kingdom Hearts, etc.), and Generations was just an insult.
Dimps may be competent, but they’re nothing special.
I actually find this to be quite funny.
About time. Wheres the 3D gameplay? The 3DS is powerful enough to support Sonic Adventure DX on it.
TSSZ News: Where we quote lines from the Bible.
Anyway, I had no interest in the 3DS version anyway, so I don’t really care. Generations PS360 FTW
Hold on you guys, think about it. Why would any gaming company say their game sucks? This game is still in development. Sega said right now it sucks because they didn’t adjust it yet. They said they will fix it.
@Sonic52789:
Except… they said the same thing with Sonic 4: Episode 1, and well…
@Penguithing777 and Amuro
lol ay I don’t have a problem with scripture…it was kinda random though haha!!!
Nice job Dimps. You actually managed to get your publisher to hate you
On the Console version of this game, during the Dreamcast ERA, this song is a MUST to be in:
Dimps made the Sonic Advance series.
Dimps made Sonic Rush (Adventure).
Dimps made Sonic 4 Ep. 1.
Dimps is f**king up Sonic Generations 3DS.
WHAT WENT WRONG?! D:<
Thanks for the warning SEGA now we know which version to stay away from like the plague…they should’ve did this with Sonic 06…”DON’T BUY THIS, IT’S GARBAGE!”…or better yet…NOT RELEASE THE GAME AT ALL…
Oh who am I kidding I bought that game…regardless of quality because it’s freaking Sonic…I’m going to buy both versions anyways no matter the quality because I am a shameless Sonic fanboy…and that is just…sad…I suck…lol
@Dalek: Only five years later would Sega get the bright idea to go out of their way to take Sonic 2006 off of store shelves.
@Amuro
Sega took off Sonic ’06 from store shelves? If so, how come I see a bunch of them at my local and not so local Target and Wal-Mart stores?
@GoldenHedgy
Seeing them in the garbage bin doesn’t count XD
Hopefully that QA lead guy gets to keep his job after saying that-the last thing you want your PR to do is flat-out speak bad of the game you are promoting.
Then again, it shows that Segaadknowledges the fact that Dimps is terrible at making Sonic game. Physics fail once (Sonic 4: Episode 1), you’s a dunce. Physics fail twice…..go take a hike.
Well crap. I was pretty excited about the 3DS version due to the inclusion of more levels (as I am utterly disappointed with the console’s level list), so they better get their asses up and STEP IT UP.
-breakdance-
Well, I’m not Christian, so I get to ignore the scripture and say that SEGA is, more likely than not, going to do absolutely nothing for the 3DS version. I’m sorry, but they’ve made comments like this toward Sonic 4 (around E3, no less), promising they’ll fix it and such. No such luck. I’ll be shocked if this is any different.
” Sonic Remix
Posted June 13, 2011 at 3:19 AM
I actually find this a good sign…the fact that SEGA is recognizing their mistakes before the final product is out means they are making sure to put some heavy work in this and make sure this is not the disaster that the 15th anniversary title was. ”
Let’s make sure SEGA hears this and correct everything that could possibliy hurt either Console or handheld games. I saw some people saying that classic Sonic controls a bit like Sonic 4′ Sonic. (in other word; bad). So, SEGA, please, make sure Classic Sonic is as faithful as possible to the… Classic Sonic. I dont want a dedicated button to spin dash (like what I saw on a ps3 demo). I want to have to press down, press the jump button like a mad man then release to see Sonic dash like crazy.
So, SEGA. I don’T care what you do with Modern Sonic, frankly, I don’t enjoy 3D Sonic. But Classic Sonic… you CAN’T mess with this. You just can’t.
Well I don’t blame him. IMO, they’re only admitting what rational gamers know already, that Sawnik(no hatespamming) deserves better than what the sega gave him. I’m mean, 20 years, and they’re still arguing about classic versus “modern”. What about just plain old quality DEVELOPMENT? I mean 20 yrs and its still as linear, and blocky as it was when I was a baby.
Let me try and take this discussion somewhere and have us all think about something: How far have OTHER series (with the exception of Mario, maybe) come in 20 years , in terms of balancing out all their mechanics and making everything so… modern? How far should sonic have come?! Like since his thing is speed, isn’t 20 years enough for Sega to have stablized everything to give us like an IW engine, parkour sonic or something? Please to be respond.
Oaths of silence….?
I mean, seriously, nobody even considered how sonic could have ended up if things had been done a little differently? What about you, Mr. Oliver? If you were a sonic designer and could direct the series to be more …. in touch with the 21st century, what would you do?
Jumppluff: I think my answer depends on what you mean by different. Are you looking for a more traditional platformer that’s less speed-based, for example?
-T
Well, yes and no. Its SONIC, so speed need s to play a big part. but it needs to be more balanced, right, not just sonic running in a straight line and bumping into things and homing attacks. And you might appeal to a broader base if it was not just running all the time. And these are really concerns with the 3d games, because the 2d is as fine as it is. What i guess i’m to ask is what would you do to make the game so that its not just running in straight lines? How would you work in action, parkour, and other mechanincs (if any) to appear more edgy (if at all) ? How would you make it so that at the end of the day, you can say that sonic has not only come a long way since 91, but that it kind of preserves that spirit, in that it stands apart from games of this era just like it did in 1991?
Like “OMG, this has never been done before, how did this franchise pull it of and look so good”?
and still on par with like games like shattered dimensions or mirrors edge.
That would look interesting…… go on….