Nothing we haven’t seen before – or is it?
Gametrailers has posted the above cam footage of the entire Classic City Escape stage – and while we’ve all seen the level itself before, what I think is notable about this footage is that it may be showcasing an updated version of the game. Maybe it’s just my eyes playing tricks on me, but Classic Sonic’s jumping physics look considerably improved to me.
Classic Sonic’s jumping physics in last month’s demo felt kind of sluggish, making precision jumps a little awkward. Going by visual cues alone, Classic Sonic in this video seems like he’s perhaps a bit easier to steer while in mid-air – though without having the controller in my own hands, it’s basically impossible to say for certain one way or the other.
What do you guys think? Do they look improved to you? Do they need to be improved? Post a comment and let us know.














Lots of areas in level design have been simplified closely, I’ll just put in here a list someone else made (NOT MADE MY ME, PLEASE KEEP THIS IN MIND).
Some observations:
1:01 What happened to the boostpads that used to be over there?
1:12 Where the hell are the platforms that you had to jump over before the truck crushes you??
1:19 What happened to the Red platforms that used to be there in the E3 version??
1:34 The Boostpad wasn’t there @ the E3 version, why put it there now?!
1:40 There were a lot more Robots in that area.
2:05 The yellow spring wasn’t there @ the E3 version!
2:24 The platforms weren’t arranged like that!!
2:39 The Yellow spring wasn’t there before in the E3 version!
2:48 The yellow spring wasn’t there EITHER!!
Yeah, the jumping looks kinda improved….
Rolling seems to increase speed during the opening of the video?
Well they got rid of the boost pads where the truck first appears. I guess technically that’s good but ppl might say that’s one of the few places it might’ve been okay to have it. xD
Other parts of the level look dramatically changed. Some parts simplified. Honestly I don’t mine any of it. It still looks amazingly fun. The only nitpick I have is the part where the truck first comes towards the screen, the boxes you jump on are replaced by that springy wall-poll but if I had never seen the original I wouldn’t have cared. lol (I wondered why they used that wall-poll since it was only in handhelds… then in Unleashed and Colors so I see why Modern Sonic would have it but I’m not sure why Classic does. xD lol)
Oh yeah and like you said, the jump looks better. Too bad we can’t see how the rolling looks since so many griped about that one. =P Tho I didn’t have a problem with the jump or the rolling so it doesn’t really phase me. XD
It looks like it’s a very easy mode from the classic City Escape to me. Look at 2:23.
Where did all the springs come from? It still looks great though!
Generations is looking better with each video.
The jumping seems to be better, it was somehow floatty in the X360/PS3 demo. Here it seems to be like in the classic games. If they fix that and the rolling… It will be awesome
I’ve noticed some changes between the new demo and the one back at E3:
- Jumping look like its been improved, so that’s a good thing
- There’s a LOT of springs in this level where there was platforms to jump on
- At 1:33, you can clearly see a speed booster in that loop-de-loop
- Plus, there’s a lack of boost pads unlike the E3 version
- Some platforms have been arranged
- At 2:39 and 2:48, some yellow springs have been added.
My thoughts: This one looks more easier than the E3 version.
Don’t get me wrong, it still looks good, I just don’t want it to be TOO simplified.
I’m surprised with all the stuff being nitpicked, no one’s getting hot and bothered about the inclusion of dash/trick rings in classic gameplay.
Guys, you’re not realizing the most important tidbit.
Someone’s playing who actually KNOWS what they’re doing!
Jumping does seem to be improved. Looks more precise to the classics.
@Jeffrey: Holy shit, you’re right.
FINALLY!!!
GAMEPLAY FOOTAGE FROM A GUY THAT DOESN’T SUCK!
Hey, at least it feels a bit more Sonic-esque with the addition of the springs. And I think I know why they took out the platforms where that pole is. The truck is supposed to destroy the terrain so Sonic is forced to go through a lower alternate path, but at that point in the level there seems to be only one path to go, so my guess is that the level designers thought those platforms were pointless so they scrapped them in favor of the pole.
Looks pretty dandy. Great to see that jumping appears to be improved from the last demo we got.
@Jeffrey C.
Holy crap, you’re right.
Did anyone else notice the Ray and Mighty “Missing” poster @ 2:28?
I thought that was kind of funny and a nice nod from SEGA.
I still hate the auto-tune remix of City Escape, but the level is amazing.
I’m still amazed by that big ass truck. XD
I think you’re right, T. Everything looks much… snappier in general.
However, when watching two side-by-side comparisons of the levels, it’s almost astounding how much the level design itself has been changed in some areas (primarily for the worse).
I would commend the lack of boosters in some areas if they hadn’t just been moved to other places where they hadn’t been before. And what’s with all the extra springs? Easy mode is right
I dunno why everyone is so excited over this player. He misses almost every high path opportunity. Unless that was intentional, I would say say the guy from the Gamespot video is way better XD
Getting polished
yay
@ChaoticFox: It’s not that this player is exceptionally skilled, it’s that he has at least some idea what he’s doing, and doesn’t run into GUN Robots every 0.5 seconds.
It seems as though SEGA has made city escape…alot easier. They added alot more springs and that pole where it used to be platforming and got rid of most of the G.U.N robots spawns. I mean I still REALLY like the level but I don’t want it to be too easy. I like a good challenge, I hope SEGA doesn’t dumb down the rest of the levels just becuz people suck at Video games
Looks pretty nice, except I find some of the tweaks, extra springs, speed boosters, etc. to be unnecessary, and just makes this seem a lot easier. This doesn’t look that much like a challenge anymore… :/
missing and wanted signs at 2:25. finally they get some notice lol
Wait wait wait… you people are looking for CHALLENGE? In a SONIC game?
Sonic games have never been difficult. Not since our testicles dropped and our vags started bleeding, at least. The only thing difficult in the classic Sonic games was collecting all the chaos emeralds in a single playthrough, maybe one cheap boss per game, and a badly placed checkpoint in S&K’s last zone. The 3D games were slightly more difficult, but that had more to do with the sometimes flaky control and the alternate gameplay of side-characters or extra missions.
The changes to this level do not make the stage “easier”. It was already easy to begin with. They just switched some things around to make it a slighter faster paced stage. Considering half the level has a truck chasing you, that makes a large amount of sense.
Now, if all Classic levels have this emphasis of speed over platforming, THEN we will have a problem. But difficulty is a non-issue. Sonic games aren’t meant to be hard. Hence their primary demographic.
Perhaps we might see some difficulty settings (easy, normal, hard) :S maybe, but I have my doubts
Yes I see definite movement and jumping improvements all across the board here….That G.U.N. Truck is quite the stage monster LMAO. I have to laugh a bit though cause I saw a few glitches with the truck near the end with it swaying all around lol. Still kick @$$ though!
@Legendary
All the more reason not to make the games even easier than they already are.
I’m not saying the games need to be particularly hard or anything. but adding springs and boosters where there used to be platforms and reducing the number of enemies for no reason is just… boring. It takes away from the experience of having something to DO besides watching the game play itself. Intentionally making the levels more bland just so things flow more smoothly for shitty players is just straight up lame.
What the heck is wrong with you people?
All you do is nitpick and b**** about everything you see!
i dont get why they removed some of the bottomless pits. It’s not like they were a threat anyway.
@Legendary the changes to this level make it much more easier. for example: 1:11 Use to be precise platforming there that allows you to escape from the trunk in mere seconds of gettin hit….but now it’s jus a pole that shoots you up. @2:23 it use to be a bottomless pit with moving platforms….now it’s just a straight path. @2:39, 2:45, & 2:55 there’s springs put there that replaced the platforming. The new changes did make the level more fast paced but now you don’t even have to try to escape from that badass truck. Which is the main gimmick of this level. City escape is still VERY impressive tho.
Even with the changes done to this level….it’s still soooo god damn good!! His jumping and rolling Is improving with each new video. But I’m more pumped to see some Spagonia/Rooftop Run gameplay footage besides some footage they revealed in the two sonic’s trailer.
I’m wondering if this actually is an “easy” difficulty setting. The rearranged platforms and spring additions makes me think that could be the case.
Sonic’s jump height is definitely higher, and the rolling looks a bit faster.
@DonnyKD
Nitpicking is what separates the great games from the mediocre.
It could be that they made this stage easier for the demo. After all, chances are there’d be people playing Sonic for the first time, and it’d be a waste of time if they were struggling with it–both the player and the people who may be waiting in line behind them.
I think it’s good to judge a game when it is released because you guys are going to spoil yourselves with the level if you memorize it like this. You guys have memorized both levels by just watching, that’s impressive but you guys are going to spoil your fun.
And, there are easy modes and hard modes in the game. Reading from the demo files, there is a file name ”HardModeActors”. But I think these modes might only be for the bosss fights, I’m just guessing, though I have no proof of it.
Guys, are you joking? This guy SUCKS at playing Sonic! Random spindashes and late jumps… I bet he’s also using the analogue stick. My, I think I’m just getting old if people can’t play (classic) Sonic well anymore…
agreed with Ophilia… it really does look purposfully easier, like for the demo, we did see a LOT of terrible players using the demo…..
@DonnyKD
If you’re only here to whine about constructive criticism, the you don’t belong here.
@Ananze/Foxboy: It might just be easier because the game is on easy mode! (as revealed earlier)