You Want the Truck Chase? We Have It All
In our previous video, you saw the modern City Escape stage glitching out right at the point most wanted to see: the GUN truck chase scene.
Thankfully, there’s another video that surfaced today, showing the monstrous sequence in its entirety. It’s via YouTube and more specifically via the German website Gaming Clerks. The entire modern stage is shown, albeit off camera. Plus, you get another peek at the classic stage, though incomplete.
Have at look via the video below. Unfortunately, it appears the stage selection is limited to just this and Green Hill on the Gamescom show floor. It doesn’t mean more isn’t being shown behind closed doors, but it’s quite unlikely we will see Chemical Plant and beyond playable, at least for this showing.














@Amuro Jaleel was never a voice for the games so that spot goes to Griffith. But Overall it would be Jaleel White. Thats what I meant.
@ChaoticFox: Maybe it’s because you’re a retro fan that I had that thought. But then again, you’re a relatively open-minded retro fan. Like a Modern Classic fan, or something, if that makes sense. XD
I don’t mind the grinding system either, but I also wouldn’t mind a cleaned-up version of SA2′s grinding mechanic. Like maybe press the shoulder buttons repeatedly to keep your balance, or something like that. I do think they’re getting a little too grind happy (like Sonic 06 got to Homing Attack happy), but I still don’t mind grinding. And Final Rush did use the grinding mechanic relatively uniquely, allowing you to take big-ass shortcuts and whatnot. Why that hasn’t been attempted since is beyond me.
@Striker: Well, I still think Jaleel White isn’t the best Sonic voice actor, game canon or otherwise.
I’d prefer not to have to worry about balancing… it doesn’t really add to the gameplay, just makes things unnecessarily complicated. I DO think that the grinding sections should be a little more open though, rather than cheater rails over bottomless pits that do nothing more than transport you from one section of the level to the other.
I’d like to see more rails you can jump on and off of as you please (like SA2), but still have it function the way it does in Unleashed once you’re attached,
SA2 design ♥ Unleashed design = Sonic Generations
Behind closed doors, there was a real preview version but it wasn’t able to film there/that version.
Thanks for your support!
GamingClerks.de
@ ChaoticFox “I’d like to see more rails you can jump on and off of as you please (like SA2), but still have it function the way it does in Unleashed once you’re attached”
Thats such an ingenious idea i cant, for the life of me, understand why there hasnt been more of it. Tiny half second grinds that are free to attach and detach via sa2 just isnt enough for me. I was anticipating the outrageously long stair way with a rail in the middle, that ends up being like a minute long grind.
While i am not trying to ignore the rest of the mechanics of the stage that are well done (the “snow?”board section is lovely), Im just bothered because in my mind City Escape and the grinding mechanic go hand in hand. Like they were souls mates.
WIth that said. My Prediction for modern city escape, Act 2: Lots and lots of grinding and lots and lots of walls to slide under. Ill put 2 bucks on it
I do miss the City Escape grinding. One of the coolest things about it was the fact that the rails were actually literal (optional) handrails, not magically suspended metal bars that existed for no reason other than to give Sonic something to grind on. It added to the sense that Sonic was running around using his unique abilities to speed through the real world (which I assume was the point of a level like City Escape).
Now, I can’t say I’m a huge fan of Sonic in a realistic setting, but if you’re going to put him there, you might as well try to keep things grounded. It takes away from the atmosphere in levels like Empire City where there are tons of looping swirling grind rails that serve no functional purpose. I would have preferred something like power lines or construction cables.
The funny thing is, they do have detachable rails… in the 2D sections. They’re still the magic floating variety that don’t make any sense, but you CAN jump on and off them as you please. I assume it’s just a matter of laziness that they want all the 3D rails to function the same way, so you don’t accidentally jump off the ones that are meant to be transitions between disconnected sections of the level.
Its interesting actually that all of SA2 had rails that were there disguised as the environment. The vines in green forest, the golden gate bridge in radical highway. I mean, wut happened to that design philosophy?
Laziness.
@*SOS
Not the Space levels. They weren’t disguised. Unless they were part of the ARK.
But yeah. SA2 had the most creative grinding of the series. Oh, and Black Knight when he grinded on ACTUAL rails again.