Meristation Generations Preview Details Collectibles, Upgrades, Hub Worlds

Speed Highway Also Namedropped for 1st Time There are murmurs of some major reveals coming Monday when IGN reveals its Sonic Generations preview.  But why wait?  Across the Atlantic, Spanish...

Speed Highway Also Namedropped for 1st Time

There are murmurs of some major reveals coming Monday when IGN reveals its Sonic Generations preview.  But why wait?  Across the Atlantic, Spanish website Meristation has already written a detailed preview, and there is a fair bit of juicy information within.

Meristation played an “almost final” version of the game, with six of the game’s known nine zones playable. Though there are no accompanying screenshots (or additional information, for that matter,) Speed Highway from Sonic Adventure was mentioned in the preview for the first time.  Through a rough Google translation, we learn how the levels and missions work, and we also learn how the hub worlds work:

[....] Each of these worlds has also conducted five missions in their own levels, the classic Sonic or modern.  These missions are accessed through doors that open alternatives in each room of each environment.  Of course, also have a rating at the end and are quite long, varied and more difficult to perform. Moreover, through the first mission of each area unlock the key to that world, allowing us access to the officials and the new territories. As you can see a play structure that will so nostalgic platformer crazy fans of the genre.

Another success is the proper selection menu for worlds, stages and missions, which is itself a platform filled level with alternative paths, hops, and parts that get unlocked.

Meristation claims that every time we clear the main two acts of a zone, one of Sonic’s friends will be saved.  So, it’s safe to assume there will be several of them within, and as noted before, they will play a secondary role in-game through the challenge acts.  Anything beyond that, for the moment, is anyone’s guess.

We’re not yet completely sure if the challenge acts and missions are one in the same, but Meristation via a rough translation seems to indicate as much in explaining how those will work; it will be old hat for most:

With regard to missions, there are many types. We tested several different worlds but to give you an example and as we asked Sega, discuss only those of the first, the Green Hill Zone. In one instance we were asked to collect all the possible boot television to reach the goal before our shadow, in a frantic race to the sides that still reminds of Sonic Adventure 2. Another mission asked to arrive with a minimum number of rings at the end of an intricate path parallel normal level, so the missions will also explore areas where you will not pass on the standard route but do exist, we will see if we can not access to them. Another mission we ask in a minute and a closed environment of mobile platforms, defeat the maximum possible enemies. Another pursue a robot that throws rings through various hoops … Classical mechanics are pretty much but prolong the life of the game, especially if we want to unlock it in full, as we will need all the points to finish the stages, bosses, and S class missions and all the red ring of stars collected.

The big bomb comes when Meristation confirms that the original 1991 Sonic the Hedgehog will be an unlockable game within Sonic Generations, confirming the Genesis/Mega Drive feature found in the June demo.  We suspect it may not end there, as Meristation explains a wealth of unlockables and skill upgrades, some of which they couldn’t disclose in their preview:

Precisely this is one of the great attractions we have found Sonic Generations, extras and shop skills. On the former, there is a large room of collectibles at the beginning of wasteland that serves as a selector of levels and missions. I can not reveal what I find here but we have already achieved with the red rings of star, a prized item hidden in some of the missions and all Acts of both worlds.  Of course, we announced that fans can not resist character to unlock all this stuff, very juicy, you’ll see why in the analysis.  On the other hand next to this room is the Skill Shop, where the points obtained from the rankings that we achieve at each level, mission and head can purchase upgrades to our protagonist, as higher speed, an extra life, the classic coat, more time in the air on jumps, standing land damage, which last longer rings around us to lose, an initial push to start with speed …and the unlockable that most surprised us, attention: the chance to play Sonic The Hedgehog classic MegaDrive in full.

The preview oozes of optimism for Generations, and even seems to pre-emptively place it in an arbitrary running for Game of the Year.  It’s been a long time since that language has been used on anything Sonic related.

More should be coming next week when IGN releases their preview.  We will bring you anything more that we learn from there.

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