Speed Highway Also Namedropped for 1st Time
There are murmurs of some major reveals coming Monday when IGN reveals its Sonic Generations preview. But why wait? Across the Atlantic, Spanish website Meristation has already written a detailed preview, and there is a fair bit of juicy information within.
Meristation played an “almost final” version of the game, with six of the game’s known nine zones playable. Though there are no accompanying screenshots (or additional information, for that matter,) Speed Highway from Sonic Adventure was mentioned in the preview for the first time. Through a rough Google translation, we learn how the levels and missions work, and we also learn how the hub worlds work:
[....] Each of these worlds has also conducted five missions in their own levels, the classic Sonic or modern. These missions are accessed through doors that open alternatives in each room of each environment. Of course, also have a rating at the end and are quite long, varied and more difficult to perform. Moreover, through the first mission of each area unlock the key to that world, allowing us access to the officials and the new territories. As you can see a play structure that will so nostalgic platformer crazy fans of the genre.
Another success is the proper selection menu for worlds, stages and missions, which is itself a platform filled level with alternative paths, hops, and parts that get unlocked.
Meristation claims that every time we clear the main two acts of a zone, one of Sonic’s friends will be saved. So, it’s safe to assume there will be several of them within, and as noted before, they will play a secondary role in-game through the challenge acts. Anything beyond that, for the moment, is anyone’s guess.
We’re not yet completely sure if the challenge acts and missions are one in the same, but Meristation via a rough translation seems to indicate as much in explaining how those will work; it will be old hat for most:
With regard to missions, there are many types. We tested several different worlds but to give you an example and as we asked Sega, discuss only those of the first, the Green Hill Zone. In one instance we were asked to collect all the possible boot television to reach the goal before our shadow, in a frantic race to the sides that still reminds of Sonic Adventure 2. Another mission asked to arrive with a minimum number of rings at the end of an intricate path parallel normal level, so the missions will also explore areas where you will not pass on the standard route but do exist, we will see if we can not access to them. Another mission we ask in a minute and a closed environment of mobile platforms, defeat the maximum possible enemies. Another pursue a robot that throws rings through various hoops … Classical mechanics are pretty much but prolong the life of the game, especially if we want to unlock it in full, as we will need all the points to finish the stages, bosses, and S class missions and all the red ring of stars collected.
The big bomb comes when Meristation confirms that the original 1991 Sonic the Hedgehog will be an unlockable game within Sonic Generations, confirming the Genesis/Mega Drive feature found in the June demo. We suspect it may not end there, as Meristation explains a wealth of unlockables and skill upgrades, some of which they couldn’t disclose in their preview:
Precisely this is one of the great attractions we have found Sonic Generations, extras and shop skills. On the former, there is a large room of collectibles at the beginning of wasteland that serves as a selector of levels and missions. I can not reveal what I find here but we have already achieved with the red rings of star, a prized item hidden in some of the missions and all Acts of both worlds. Of course, we announced that fans can not resist character to unlock all this stuff, very juicy, you’ll see why in the analysis. On the other hand next to this room is the Skill Shop, where the points obtained from the rankings that we achieve at each level, mission and head can purchase upgrades to our protagonist, as higher speed, an extra life, the classic coat, more time in the air on jumps, standing land damage, which last longer rings around us to lose, an initial push to start with speed …and the unlockable that most surprised us, attention: the chance to play Sonic The Hedgehog classic MegaDrive in full.
The preview oozes of optimism for Generations, and even seems to pre-emptively place it in an arbitrary running for Game of the Year. It’s been a long time since that language has been used on anything Sonic related.
More should be coming next week when IGN releases their preview. We will bring you anything more that we learn from there.














EXPLORABLE HUB WORLDS! YES! YES! I FUCKING LOVE THIS. IM GETTING THIS. IM FUCKING GETTING THIS. DAY 1. NO. DAY -1. I WILL RAID GAMESTOP FOR THIS GAME WITH A DOUBLE BARREL AND SOME TEAR GAS!!!!!!!!!!!!!!!!!!!!!!!!!1……okay done with that freakout, im really looking forward to this game…..*cough*
@Renzy
I do the hardest all the time… I’m pretty sure one of these days my blood pressure is going to skyrocket and it’s going to kill me… I know I was getting pretty miffed at a lot of games because of it lately. XD But I do like going back through on like, easy or something just to dick around and grab all of the stuff. Challenges are fun as hell though, IMHO.
Viva la high difficulty!
@Darkgomugomu
…You didn’t make a mess, did you buddy…?
I can confirm that the “Challenge acts” are the missions. The descriptions he gave for them are perfect matches for the Missions titles leaked.
This preview and the Achievements pretty much confirm almost every theory I had about the game after looking through the Demo and I am pleased to have them confirmed because they make for an awesome game.
Oh boy. Hinz, make a favor for us all. Stop complaing about every single detail of the game with your famous ruined FOREVER. Well, please, you can just shut up for good. Thanks
Makes me wonder if the unlockable skills will include the Super Peel-Out, aka the Figure 8 for Classic Sonic from Sonic CD?
Dude if this does have every Mega Drive Sonic game unlockable, plus other unlockables/collectables like the TV Ads/Music/History/Art etc, we may finally have a product superior to Sonic Jam. FINALLY!! I am so pumped for this game!!
@Stephan Again, with the force of 10 waterfalls thing
@darkgomugomu
That bad, huh? Had that happen before. Like a bloody MACK truck…
Or you could say… a deranged homicidal MACK truck.
*Ba-dum-tish*
*Bricked twice*
omfg this game is so gonna hit the best game in the world better then fifa 12
OMG CHALLENGES SKILLS TO UNLOCK I CAN BARELY CONTAIN ALL THE EXCITEMENT !!!!!!!!!!!
The game is coming to it’s final design and as expected its looking pretty awesome from my point of view and a lot of other fans.
I hope the HUB worlds are like in Unleashed and 2006, an explorable part of the game
I’m expecting to hear something of Crisis City and Silver in the next days, they’re parto of Sonic’s history and i hope they come back in this game
Oh wow!! Just wow, game of the year!? I’m a huge fan of Sonic and I support SEGA a lot, but that is definately something I would’ve never expected. That would be awesome ;u; oh and btw.. c’mon! Just go get an english speaker that knows spanish to translate this stuff XD doubt is that hard.
I’m not too crazy about upgrades like extra speed or jump height, but I’ll be optimistic, since pretty much everyone who’s played the game recently has said they loved it. This wait is killing me!!
Anyways, hub worlds with platforming sections sound pretty awesome! Maybe they’ll be a bit more active than the stuff in Sonic Adventure and (shudder) Sonic 06. And from what I gather, are they saying the hub worlds are seperately-themed areas that lead into the main zones? (Example: Ice Cap is the hub-world while Green Hill is the actual level)
oh plz. if there adding the 1st sonic game in generations, why not add all 4? sonic 1, 2, 3 & knuckles
@Greg:
Nope. Hubs are the same Zone as the stages.
This preview gives a lot of hints at SG being pretty damn hard which is awesome
DDD
Seaside Hill Hub World will most likely look like the Apotos Hub.
I got this epic feeling in my tummy telling me that Modern and Classic Chemical Plant will be a Godly Trolling Stage
Im really looking forward to the building rundown in Speed Highway on the hedgehog engine, especially in 3D, the broken glass from the window flying toward us lol
OMG!!!!!!! YEEEEEEEEEEEEEESSSSSSSSSSSS!!!!!!!!!!!1111 It has always been my DREAM to hear someone say that a Sonic game could be a good contender for game of the year!!! I didn’t think it would actually happen hopefully it IS a contender for game of the year when this comes out! Finally it’s time for Sonic to be recognized once again and we will show all of those haters and bastards who is the REAL king of games MOTHER FUCKER!!!!!
@Nuzamaki90 Dear lord that’s gonna be epic. Man I can’t wait 4 this game 2 come out!
Kind of off topic
How would u guys feel if a newer modern version of Live and Learn was the final boss theme? [called it lol]
And Modern Sonic’s theme was a remix of It Doesnt Matter since it was his 1st 3D Sonic title theme
I have guess… Amy Rose as always being the damsel in disstress…
Can’t wait for Speed Highway it will be a night stage and sunset wonder how will that work out?
Homing Attack for Classic Sonic – Prize: 10 Red Rings
Buy:
[ ] Yes
[X] NO
@Greg
It sounds like there’s one big 2D “hub” where you run from zone to zone (the white world in the screenshot), and then once you ENTER each zone, there’s a small hub area that leads to all the different missions for that zone. This is where I imagine the other characters might be found hanging out.
@Nuzumaki
I’d be extremely disappointed if this game’s theme was a remix of the most overrated song in Sonic history. I’m hoping for something brand spanking new to commemorate the occasion.
I don’t mind if they want to try another take on “It Doesn’t Matter”, but I hope to God it’s better than the one they used in SA2. That was such a step backward from the original.
@Nuzamaki90
…or it could be this:
http://www.youtube.com/watch?v=kb8wxZsYcno
…except…you know, better!
@Lucas
SHUT. UP.
Skins for the Characters, and Hubworlds, with stuff to actually do in them FUCK YES
I did not read all of your comments yet, so I don’t know if someone mentionned this; I really hope that if they DO give us Sonic 1 as a bonus, they will give us the game in 16:9 HD… kinda like what they’re doing for Sonic CD.
And as for all the other bonus and things, I just don’t know what to think, every thing mentioned in this article seems cool.. but it’s too vague to actually confirm anything. So… yeah… God I hope we get some insta shields for Classic Sonic (the flamme one was SOOO cool!!!!)
AAahhh november…. why so far away!?!?
What is “Classic Coat”?
Well.
My problem started with Skill Shop.
The rest is AWESOME and good replay value.
But I can’t see HA in Classic Sonic =X
@sonicblare99
I’m guessing it’s a bonus feature that lets you play the modern levels looking like Classic Sonic.
@Lucas just becuz it has a skill shop it doesn’t mean Classic sonic will have the homing attack. And besides TheManWithThePants already said that someone cleared up the Classic sonic “skin” ability. Saying that it actually meant to be a Classic sonic shields
@Nuzamaki90
I will love for that to happen it will be some BADASS MUSIC!!! And knowing it’s coming sonicteam it will rock!
@Sonicmaster54
I agree with i’ve been waiting for Sonic to be GAME OF THE YAER for like 4 years this might be the time for SONIC THE HEDGEHOG to shine once again.
Okay, the “just don’t use the homing attack” defense was always a little hurrr.
But if you have to BUY it with an unlockable, then you can just not buy it. Good grief.
@
My sentiments exactly.
NOW YOU’LL NEVER KNOW WHO I HAVE SOMETHING IN COMMON WITH!
…jk, that was @ you, X
The Homing Attack wasn’t even mentioned one bit in the preview. I don’t understand why people would immediately think the Homing Attack will be in the game and say they won’t buy it BEFORE waiting for it to be confirmed.
Man, I was kinda hoping for an Insta-Sheild or Super Peel-Out upgrade?
@Drak0
THOSE are the kind of upgrades that could happen. But I don’t see why people would really want the Super Peel Out when it was really just a suicide move. XD
Not in the Metal Sonic race it wasn’t!!
@TeknoTAILS
I just used the spin dash before Metal moved in the beginning of the race and never had to use that or the Peel Out for the rest of the race. So yeah, it looked cool but was useless.
@Stephan: Not really. As a matter of fact, doing the Spin Dash in CD WAS the suicide move, since it was pretty damn useless.
A trick I do when I play CD is to do the Super Peel Out Move, and then do a Spin Attack shortly afterwards. It works like a charm, just like your run-of-the-mill Spin Dash from Sonic 2 and S3&K.
Just that it looks cooler. ;3
I can read Spanish and I read the preview of SG on the original website linked above and it says that Shadow is at Sonic’s birthday at the beginning of the game. It also says how classic doesn’t recognize Amy or Shadow indicating Classic Sonic could be the Sonic before Sonic CD. Idk. Just a speculation.
And apparently Modern Sonic references how he remember’s going through Chemical Plant, years ago.
“The story begins with Sonic celebrates its twentieth birthday with Tails, Knuckles, Amy, Shadow and other friends when they are absorbed by a dark and strange monster character.”
I thought Shadow wasn’t at the picnic?
(From the Meristation preview)
And does the “monster” in the passage signify another Monster of the Week as a final boss?
@BlueLightning
Of course he wouldn’t recognize Amy, she looks totally different from the Classic Amy.
@TenkoTAiLs
Well, maybe….
@Sonichedgehog
Yes, the monster of the week is the Time Eater.
I wonder if there will be hub worlds in the 3ds version? It would be nice, that and a pc version of the game.
@BlueLightning
That’s cool, I guess. We haven’t faced down a monster in a while…. As long as it isn’t completely random like the Biolizard, it’s cool for me.