Eurogamer Expo: Sonic Generations Gameplay, Thoughts

City Escape, Green Hill Zone feature We said we would be live from London’s Eurogamer Expo this weekend and the result is we have a trio of videos showing off...

City Escape, Green Hill Zone feature

We said we would be live from London’s Eurogamer Expo this weekend and the result is we have a trio of videos showing off Sonic Generations footage coming directly from the event.

There are plenty of videos showing off full stages which have been seen by everyone, so I wanted to focus on more specific aspects of the game where player have questions. In my opinion these were elements such as rolling momentum, potential changes in level design and how the 2D sections of Modern Sonic handle (which we have not see as much of). You can find these videos below.

First, level design has changed in City Escape. Springs have been added that cause you to automatically travel through sections and, in areas where you would usually have to jump, such as over the platform when skateboarding, springs feature. Sometimes this reduces the user’s input as they watch Sonic move, but these situations are not littered throughout as they were in Sonic the Hedgehog 4: Episode 1. Green Hill Zone seemed largely identical to the Q2 demo.

Rolling momentum seems to be largely unchanged since the demo, though I am still not convinced it increases speed as it should. Levels have been designed in such as a way that rolling isn’t necessary, with speed pads on loops meaning the issue is avoided. Of course, as with the rumoured homing attack being in the 3DS version, replicating the Genesis/Megadrive era should be 1:1 given how the game is being pitched. The truth is however is that levels are fun to play so, while not desirable, the impact of not picking up speed while rolling is minimal.

Finally, Modern Sonic’s platforming: it feels solid. The chief complaint about Sonic Colours was that platforming felt too light, and when combined with the double jump meant that deaths happened unwillingly because you overshot jumps. In Generations, Sonic feels heavier and players certainly have more control. Of course, if you hold the jump button down Sonic will still jump higher.

We also have video for you, which will keep you appeased (for now).

Classic City Escape:

Modern City Escape:

Classic Green Hill:

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